Guild Wars 2

Nope, this "stress test" is only for people who got through the sign up process a month ago.

The pre-purchase people will be joining in the beta event at the end of the month.

This doesn't ring true for me yet, not seen any stress test emails despite being in last months beta.
 
Server swaps will be free. However, you will not be able to play WvW for a short time after swapping. Also, the worlds will be balanced every two weeks with servers being matched against equally capable servers.

This is one of the most important parts of WvW for me, nothing worse than having one side completely dominated in world pvp.
 
If you ever played GW1 then you will know how committed Arenanet are to keeping PvP balanced.

GW PvP was quite easy to balance because of the fairly small number of players involved. Comparing that to WvW where player numbers could vary greatly (at least thats my understanding of WvW) it could be near impossible to balance and simply end up with 1 side dominating through sheer numbers.
 
GW PvP was quite easy to balance because of the fairly small number of players involved. Comparing that to WvW where player numbers could vary greatly (at least thats my understanding of WvW) it could be near impossible to balance and simply end up with 1 side dominating through sheer numbers.

I don't think it will be that bad, maybe at launch but it will pan out eventually.

Plus there will be many worlds all varying in numbers they will all be paired with equally populated servers, I hope. :p
 
I don't think it will be that bad, maybe at launch but it will pan out eventually.

Plus there will be many worlds all varying in numbers they will all be paired with equally populated servers, I hope. :p

I think, perhaps, he might be referring to the "zerg factor". i.e. You get one server that just steamrollers another simply through sheer weight of numbers. They might be equally ranked, but server A just has more players in WvW, on that day, than server B. In that case, there isn't much ANet can do - if it becomes a trend then obviously one server will start to go up the rankings and get balanced out.
 
Got most parts from a pretty old computer that I'm going to build for my girlfriend to play GW2, just need cpu.

M2N SLi Deluxe Motherboard
2gb ram
8800 GTS 640mb
TX650 psu

cpu I figured I would get was the Ahtlon II X4 640

Just wondering how this game will work on that build, thanks guys.
 
hmmm I'd try add some more RAM in there.....MMO's are usually quite CPU dependant, allthough looking at GW2 video's the graphics looks fairly good as well.

But the above will be playable yes.....ideal...no.
 
GW PvP was quite easy to balance because of the fairly small number of players involved. Comparing that to WvW where player numbers could vary greatly (at least thats my understanding of WvW) it could be near impossible to balance and simply end up with 1 side dominating through sheer numbers.

The issue with balancing was not the player but the skills. All 1235 of them!
 
Server swaps will be free. However, you will not be able to play WvW for a short time after swapping. Also, the worlds will be balanced every two weeks with servers being matched against equally capable servers.

Sever swaps will NOT be free. When you create a character on a server, that server will be it's 'home' and can receive all WvW benefits from there. It can 'visit' other servers, but will NOT gain any of their WvW benefits or fight in their WvW. If you want you can change your 'home' to the server you are visiting, but that costs money and will look you out from any WvW benefits for 1 or more rounds (to stop people changing servers just to follow the best winning server).
 
Sever swaps will NOT be free. When you create a character on a server, that server will be it's 'home' and can receive all WvW benefits from there. It can 'visit' other servers, but will NOT gain any of their WvW benefits or fight in their WvW. If you want you can change your 'home' to the server you are visiting, but that costs money and will look you out from any WvW benefits for 1 or more rounds (to stop people changing servers just to follow the best winning server).

Yeah, I know. I should have have made it clear that swapping home servers will be a more involved process.
 
The issue with balancing was not the player but the skills. All 1235 of them!

Hardly. 3/4 of them were just bad, unusable, impractical or just plain inferior. Fact is PvP, both in HA and GvG, was for 8 man teams. You had something to balance off, which is why some spike skills got horribly nerfed because they were too easy to use and inflicted too much damage in teams of 8. But how do you balance WvW if its say, 500 people vs 350 people?
 
Is the GW2 region lock EU wide. Can I buy in the UK and still play in France, Spain, Holland?

You should be able to, from what I've read the region lock on Login servers (game servers are not region locked) seems to be split into EU and NA, nothing more specific than that.
 
Purchased my copy and cant wait for it...Still really enjoying SWTOR though but that may be because im ever so slightly obsessed with SW.

Im on Frostfall so never got round to joining the immortals but i take it you guys are taking on for GW2? itd be great to play with fellow OCUKers.
 
my friend is having trouble downloading the client for the stress test, all he gets is 502 bad gateway.

Is anyone else getting the same problem?
 
I think, perhaps, he might be referring to the "zerg factor". i.e. You get one server that just steamrollers another simply through sheer weight of numbers. They might be equally ranked, but server A just has more players in WvW, on that day, than server B. In that case, there isn't much ANet can do - if it becomes a trend then obviously one server will start to go up the rankings and get balanced out.

You'll never have a balance in WvW due to never having even teams, but that's what makes it fun and that's where the three servers come into it.
Back when i used to play Dark Age of Camelot, Albion always out numbered Hibernia and Midgard. Many times both Hibs and Mids would team up and do some co-ordinated attacks again Albion so that their numbers meant nothing.
I also found that the lowest population realm (Hibernia) had much stronger team work and they could push back superior numbers from either of the other realms.
 
Hardly. 3/4 of them were just bad, unusable, impractical or just plain inferior. Fact is PvP, both in HA and GvG, was for 8 man teams. You had something to balance off, which is why some spike skills got horribly nerfed because they were too easy to use and inflicted too much damage in teams of 8. But how do you balance WvW if its say, 500 people vs 350 people?

WvWvW.

So i guess the other "W" will be the balancing factor. The two smaller servers gang up on the high pop server, in theory.

Lot of objectives spread out so a 500 man zerg is fast at capturing but split the 350 up and they can capture more keeps quicker.

Skills wise, you can't you balance 500 people spamming skills against 350. I will go so far as to say classes will never be balanced, I can't think of a game that has done that sucessfully.
 
WvW in GW2 seems to have lots more possible objectives, even ones possible to capture by smaller groups compared to DAoC. So even the smaller sever may with the WvW battle on score by just going around and capturing all the smaller stuff constantly while the bigger servers use their greater manpower to zerg the fewer, but tougher, keeps.

I think it should work out quite nicely, especially with servers getting put up against other servers of similar ranking, unlike DAoC where you was stuck with who your opposition was.
 
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