Try running an all mage party, each specializing on an element , I did that on my first run through the game.
It felt like I was trying to guide 4 tasty & soft marshmallows through a gathering of hungry obese Americans at a Diet convention where the only thing they had to eat all week was moldy bread and baked maggots!
But I did it in the end, was easy in some parts but so damn hard in others.
All this talk of falling down traps..... When I have come across some mobs, mainly those Knights in armour and the odd poison gas cloud small creepy thing (I am only on level 2) I kite them to some trap doors and open them so they fall through. Does this mean they will be on the next level wandering around in rooms?
How are people coping with the endless respawns on level9?? Really struggling to get through without just running for it, and then I tend to get trapped in a corridor/corner
The ice lizards? They are an infinite respawn (I think), but you only get two or so at once. I just held them in a corridor when there were more than one and slugged it out. By this point I was ok to take a couple down before needing to potion up, then just legged it a bit until I came across the next spawn.
All this talk of falling down traps..... When I have come across some mobs, mainly those Knights in armour and the odd poison gas cloud small creepy thing (I am only on level 2) I kite them to some trap doors and open them so they fall through. Does this mean they will be on the next level wandering around in rooms?
They'll be in the basement parts, which are technically the next floor, but usually sectioned off so you have to fall in from the floor above, and then teleport out back to near where you fell in.
I wouldn't advise that tactic unless your desperate though. As A) You're missing out on valuable XP, and B) Lots of the basements have good gear and plenty of secrets in them. Some of the best gear in the game is only found in basements.
Reading up on the internet there would appear to be more gold locked doors than keys so up to you whether you use your gold key on an earlier level to make them easier or save them for really tasty rewards later..........hmmmm
Oh and the +50 poision resistance bracers found at the start of level 3 makes the spiders much easier
The dismantler sword is epic, such a nice feeling when you get a critical hit and lightening strikes too
I feel there is more cool swords for the warriror classes than any other weapon type so far. My Human warrior is a sword specialist and my Minotaur specialises in Axes. I found a really cool Axe with a nordic name but it's no-where near as fun as the Dismantler!
Excellent for Almost Human. A well deserved result for them.
Agreed on the level editor, that could be very interesting, but also could be plagued with an endless supply of crappy dungeons. I'm guessing it will be so easy to make levels but hard to make good levels.
Would love to see EotB series remade using this engine.
I feel that had more 'depth' - in the respect that it had more classes (with the ability to multiclass), more weapons and far more spells. Having a healing class, with protection spells, adds a new dynamic to fights.
I think when the modding community gets a hold of the level editor and as that editor advances we'll no doubt see DM and EOTB remakes running on the Grimrock engine.
I think when the modding community gets a hold of the level editor and as that editor advances we'll no doubt see DM and EOTB remakes running on the Grimrock engine.
There are 13 floors in all. The final battle takes place on the 12th. You go up to the 11th again after going to the 13th before the final fight.
Anyway, I finished it last night.
My party:
Human fighter x2, points into vit, dex and str about evenly. Each with 25 points in armour (for the shield evasion bonus) and then the rest in swords for one, axes for the other.
Human rogue, points into str mostly, with a few in dex. 22 point in assassination, the rest in daggers.
Insectoid mage, maxed will. 24 points in ice, 5 in spellcraft, rest in air.
Thoughts: a good, well-balanced party set-up (should be, it was my third party in the end!). Back row very squishy, but that was only a problem in
the fighter's challenge.
If I had to choose again, I'd take skilled for both fighters instead of aggressive/tough, and train them both in swords (there are two excellent swords in the game, and they hit faster and more accurately than axes or maces). I'd also make my rogue a minotaur instead of a human for the str bonus and the attack power boost from skulls (taking skilled trait to offset the initial skill loss).
Verdict on the game:
Loved it overall. Felt some the of fights getting a bit tedious by the 9th level or so (the fight mechanics were too limited to quite sustain the game over its length), but the puzzles were consistently worthwhile - and I liked not having a walkthrough available so I had to work through them slowly and painstakingly just like in the DM days!
The final battle was... odd (but interesting, I guess). Would have liked more closure on the story and on the Toorum notes/character.
Kudos to Almost Human - a four-man design team! Well-deserved success and it's great to see it selling so well.
The pillared hallway is **** me off, some of the puzzles are just too **** fustrating and I don't like frustrating puzzles, the scroll is even more useless. Two times sliver left blah blah, looking for a walkthrough is less than helpful
The pillared hallway is **** me off, some of the puzzles are just too **** fustrating and I don't like frustrating puzzles, the scroll is even more useless. Two times sliver left blah blah, looking for a walkthrough is less than helpful
Ahh, yeah. For that one, you just progress one square on the side the scroll tells you to at a time.
So, it starts "three times she slithers left, then one right, then one left" (or something), and you go three steps forward on the left side, then step one square right, then one step forward again (i.e. one step on the right side), then step one square left, then forward again (so another step on the left).
And so on.
It may take a couple of tries to make sure you've started counting from the right place, but once you're off and on the way it's plain sailing (check the map to make sure you're actually progressing ).
The pillared hallway is **** me off, some of the puzzles are just too **** fustrating and I don't like frustrating puzzles, the scroll is even more useless. Two times sliver left blah blah, looking for a walkthrough is less than helpful
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