Guild Wars 2

Actually regarding melee, it works better if you have someone healing you.

I was doing the huge bandit event on the farm with most people dropping dead fast, then I switched to water attunement / staff and used the heals and people were managing to stay alive while meleeing.

Seems reasonable but rather against the necessity for the "Holy Trinity" that GW2 was supposedly bringing. :(
 
Actually regarding melee, it works better if you have someone healing you.

I was doing the huge bandit event on the farm with most people dropping dead fast, then I switched to water attunement / staff and used the heals and people were managing to stay alive while meleeing.

Don't post much but I had to say I agree with this. I have found my self playing more of a support role over the last two days keeping people alive in the large events then dealing out a large amount of AOE damage.

I am enjoying the game overall, its looks nice and I have no performance problems with it on full at 1920x1200 using a [email protected] and 6970 even with the massive fights which surprised me after reading the comments on here about fps issues.

One thing that does annoy me is level scaling, where I go to an area and have my level scaled, no problem with it but I really wish it didn't lower my level so that its 2 or 3 lower than the surrounding enemies even if my real level is more then 10 levels above them. Setting it the same or 1 above makes more sense to me. Quite annoying being killed by level 4 mobs when you are level 22 due to it.
 
Actually regarding melee, it works better if you have someone healing you.

I was doing the huge bandit event on the farm with most people dropping dead fast, then I switched to water attunement / staff and used the heals and people were managing to stay alive while meleeing.

Talk about GW2 changing everything

Encourage the WoW holy trinity again

OK...
 
Seems reasonable but rather against the necessity for the "Holy Trinity" that GW2 was supposedly bringing. :(

Talk about GW2 changing everything

Encourage the WoW holy trinity again

OK...

Both of you are completely wrong.

There is no holy trinity in the sense that there is no dedicated healing class, and no dedicated tank class.

A healer still helps to improve your chance of survival / winning, and this role can be filled by any class. You can still win with any class using the ranged skills and hit and run tactics.

The game is difficult, its not something that you can simply zerg and win without learning to play your class well, or without other people helping you.
 
I am enjoying the game overall, its looks nice and I have no performance problems with it on full at 1920x1200 using a [email protected] and 6970 even with the massive fights which surprised me after reading the comments on here about fps issues.

Would like to see some stats on that or clarification of what you deem no performance problems?

WvWvW is pretty damn terrible for performance. Not smooth at all.

I am running 1920x1200 with Shadows on Low and DOF off entirely. Max everything else.

2600K @ 4.5GHz
680 with +100 on the core and memory

Some areas run pretty badly, playable but not smooth. As said, large WWW battles are annoying and makes skill usage and target acquisition a pain. The game never uses more than 60% of my GPU except, ironically, on the login screen where the usage caps at 99% and temps go nuts.

CPU usage is literally non-existant on my i7. One core ~30-40% and between 5 and 10% on the other 3.

It's not a hardware bottleneck, just the engine/code is nowhere near optimised enough to even make use of the kit I am providing it with.
 
But our point was that the melee classes/combat feels severely gimped, especially in events where the levels scale very quickly and your squishier classes get 1-shotted. How is that a matter of melee needing to "learn to play", considering the relative ease and safety of the ranged/caster classes? Even in solo PvE, as discussed earlier, melee seem to be disadvantaged and a little weak - too vulnerable to getting beat on and killed. You can be the best player in the world but you only have a limited amount of energy to dodge around. Melee basically get beat on a lot more than ranged classes, and I don't see how the game balances or compensates for that. Ranged Thief (especially with the Shortbow) is even more effective than dagger Thief. How does that work? You basically end up playing a Ranger, sans pet. How is that not flawed?

Your suggestion that for melee classes to overcome these difficulties means having a pocket-healer does smack of WoW and previous 'traditional' MMO class set-ups. We're not wrong here. Melee feels somehow inherently lacking and having healing support in order to 'balance things out' seems somehow to contradict ANet's vision.
 
Would like to see some stats on that or clarification of what you deem no performance problems?

WvWvW is pretty damn terrible for performance. Not smooth at all.

I am running 1920x1200 with Shadows on Low and DOF off entirely. Max everything else.

2600K @ 4.5GHz
680 with +100 on the core and memory

Your fault for overclocking. Most of the game is smooth for me with stock speeds atm on my I7 980 and a single GTX 560 ti, max settings but medium shadows. Large events are the only time the game currently slows down, but it is in a CPU stress phase. You did read this information from the developers didnt you?

http://www.guildwars2guru.com/topic...this-weekend/page__view__findpost__p__1365340
 
Got really into this, this evening. Have tried the Necro, Mesmer, Warrior and Guardian all up to level 8 - Where I got bored with each one (not that there is anything wrong with each one, it just didn't match my style of play).. and then I decided to give the Mesmer one last go, and got my grubby mitts on a Staff..

OH MY GOD, I'm in love! I gives boons out for fun, I spread condition's just the same, I have plenty of Clones.. Staff might not be the biggest damage or anything, but it's so fun to play! I'll basically be DPS'ing, while supporting. Perfect. :D
 
But our point was that the melee classes/combat feels severely gimped, especially in events where the levels scale very quickly and your squishier classes get 1-shotted. How is that a matter of melee needing to "learn to play", considering the relative ease and safety of the ranged/caster classes?

simple answer, the game isnt meant to be played by standing in one spot and hitting things with melee weapons. Its not a simple and easy WoW clone.

Just as much as you can win by standing still and hitting things in melee range, an elementalist cant win by standing still and mashing the 1 key.

Learn to play and use your class right.
 
Seems reasonable but rather against the necessity for the "Holy Trinity" that GW2 was supposedly bringing. :(

It isn't reasonable for melee to require a pocket healer to be viable imo.

Plus even stacked with toughness, vitality and with support - melee dps isn't doing anything better than ranged, in fact theyre probably doing less damage since theyve prioritized defense on their gear, have to dodge more and have a smaller effective range.
 
One thing I noticed with magic-staff effects and other ranged attacks that 'chain' is that currently the spells/projectiles will chain to nearby neutral beasts and mobs, too, which is annoying. I sent a bug report for that, as I can't see how aggro'ing a poor Deer everytime you're autoattacking a Centaur is intended!
 
The game is difficult, its not something that you can simply zerg and win without learning to play your class well, or without other people helping you.

I am more than an MMO veteran and without sounding big headed - more than competent - Guild Wars or not.

Dying in melee is not through lack of skill or support - it's just not tuned well at all.

The Holy Trinity is in whatever form it manifests. If you are gearing, speccing and choosing skills based purely on maximizing healing output then you have just committed to the holy trinity - it does not matter that there is no pure healing class, you are min-maxing in order to do it as much as you can with a 'hybrid' class.

Abolishing the Holy Trinity means COMPLETELY negating the need for someone to be fulfilling a full time support role in 100% of content. Players should be able to viably keep themselves afloat combined with the right tactic and skill level.

Right now no amount of skill or tactic will allow you do that in melee. Broken is a strong word and it;s not one I throw around lightly. However, I truly believe that it is broken when I, a very competent MMO player dies 5 times in the equal level starting zone story mode quest because my char gets DESTROYED in 2 seconds by the enemies being thrown at me using the only weapons I have been provided with no ability to switch.

I had to go and BUY a ranged weapon (off my own back with own knowledge of the game thus far) in order to complete the quest in a STARTER AREA as a THIEF, a distinctly melee orientated class. How is that NOT broken?
 
It isn't reasonable for melee to require a pocket healer to be viable imo.

Plus even stacked with toughness, vitality and with support - melee dps isn't doing anything better than ranged, in fact theyre probably doing less damage since theyve prioritized defense on their gear, have to dodge more and have a smaller effective range.

The premise of being better with people healing was reasonable. Not that melee needs a pocket doctor to be viable.
 
I usually use format factory for video conversion, not sure if it maintains 1080p but could give it a try.

http://www.formatoz.com/

This thing is rubbish, removes all detail from the video and makes it all blocky and blurry.

The premise of being better with people healing was reasonable. Not that melee needs a pocket doctor to be viable.

Melee doesnt need a pocket healer to be viable, Melee alone simply isnt viable without using your professions other skills. Learn to use all your classes weapon sets.

Arenanet stated that the Thief is the hardest class to play. Warriors have lots of blocking, shield and tactics skills to help them win fights, guardians have lots of support and heal skills.
 
Last edited:
@sin: Not played WvWvW yet so cant say about that. By large events I mean some of the massive group PvE stuff. No figures for you but to my eyes its smooth, still smooth if I have both GW and GW2 running at the same time on two different screens. No idea if its something about ATI drivers or windows 8 affecting it. I have no reason to lie about it though.

@bhavv: My CPU is also overclocked and its working fine for me so cant see that being the issue.
 
simple answer, the game isnt meant to be played by standing in one spot and hitting things with melee weapons. Its not a simple and easy WoW clone.

Just as much as you can win by standing still and hitting things in melee range, an elementalist cant win by standing still and mashing the 1 key.

Learn to play and use your class right.

I don't think you're registering people's points, really. We can play the classes. I do weapon switch and keep range. I am not stood in one spot playing the game like an "easy WoW clone" (this sort of comment is so inane and boring, Zzzzz)

Squishy melee classes just don't seem that powerful. Other classes report taking mobs 5-7 levels above their range, or farming XP and quests quickly on 2-3 mobs at a time. A Thief seems to have his lot with 2-3 mobs of equal level. It just feels like it needs some tweaking and balancing, is all. Classes that have melee damage as their main asset feel a little lacking. No, the Steal class ability w/ its Shadowstep does not provide enough of a unique skill to naturally balance this back out. Melee is currently ineffective. If you go out to range to avoid getting insta-gibbed, you are essentially filling the same role as a Ranger or caster, in the case of the Thief. The class feels like it has some identity-confusion.
 
Got really into this, this evening. Have tried the Necro, Mesmer, Warrior and Guardian all up to level 8 - Where I got bored with each one (not that there is anything wrong with each one, it just didn't match my style of play).. and then I decided to give the Mesmer one last go, and got my grubby mitts on a Staff..

OH MY GOD, I'm in love! I gives boons out for fun, I spread condition's just the same, I have plenty of Clones.. Staff might not be the biggest damage or anything, but it's so fun to play! I'll basically be DPS'ing, while supporting. Perfect. :D

Mesmer + Staff + WvWvW

Pop some images, pick a target ina nnice clumped group, send them on an AoE suicide run.

Chase images in said huge group. Skill 5 below them, run into it, skill 2 retreat gives combo field Khaos armor, pop khaos armor again while retreating.

Massive amounts of fun :D
 
I don't think you're registering people's points, really. We can play the classes. I do weapon switch and keep range. I am not stood in one spot playing the game like an "easy WoW clone" (this sort of comment is so inane and boring, Zzzzz)

Squishy melee classes just don't seem that powerful. Other classes report taking mobs 5-7 levels above their range, or farming XP and quests quickly on 2-3 mobs at a time. A Thief seems to have his lot with 2-3 mobs of equal level. It just feels like it needs some tweaking and balancing, is all. Classes that have melee damage as their main asset feel a little lacking. No, the Steal class ability w/ its Shadowstep does not provide enough of a unique skill to naturally balance this back out. Melee is currently ineffective. If you go out to range to avoid getting insta-gibbed, you are essentially filling the same role as a Ranger or caster, in the case of the Thief. The class feels like it has some identity-confusion.

Thief isnt a melee class. it can simply melee as an option.
 
Melee doesnt need a pocket healer to be viable, Melee alone simply isnt viable without using your professions other skills. Learn to use all your classes weapon sets.

You start with 1 dagger.
No ranged weapons.
No weapon switching prior to level 7.

Part of your story mode at level 4 throws stunning enemies at you that destroy you in 2 seconds. It was impossible without going out, buying a ranged weapon and using skill 1 spam exclusively (with skills 2 - 5 locked out) to beat.

How is this intended?
 
Thief isnt a melee class. it can simply melee as an option.

It starts with 1 dagger, no ranged abilities to speak of and many of the ranged options are built around bringing you INTO melee combat range (Blind teleporting on bow for example).

Steal/shadowstep brings you into melee range.

How is it not a sodding melee class?

Anyway, you have re-illuminated why you are on my ignore list.
 
Back
Top Bottom