Guild Wars 2

Thief isnt a melee class. it can simply melee as an option.

The point is that melee combat in general is a death-trap and it's much more viable for the classes which are even tooled specifically for high-dps output melee to simply stay at range. Viz. it is wiser for any conservative or tactical player to always stay at range, doing damage with a gun or shortbow. Viz. melee is quite useless in comparison; there is no need or convincing reason to use it (other than the fact you simply get bored of spamming the same 2/3 shortbow skills, and want some self-imposed variation and challenge).
 
Mesmer + Staff + WvWvW

Pop some images, pick a target ina nnice clumped group, send them on an AoE suicide run.

Chase images in said huge group. Skill 5 below them, run into it, skill 2 retreat gives combo field Khaos armor, pop khaos armor again while retreating.

Massive amounts of fun :D

Sounds like fun as well! :D I've not really done much like that, I've just been trying to get to grips with the game a bit :p I've not had any extended runs on the game, it's all been little periods at a time, so It's taken me longer to grasp than it normally would/should.

I don't really do much with the Clones/Images though, I've been leaving them to do their thing, but I'm trying to get my movement/dodging down first, then I'll concentrate on the other things.. Stay alive, and anything else is a bonus! :p But I have absolutely loved playing with the Staff, just need to think of a secondary set to go with now :)
 
Mesmer staff is a real powerhouse for survivability.

I can run into groups of 20+ and get out alive. I like to run the passive signet that grants boons every 10 seconds. The heals/speed buffs/blocks and retaliations are awesome.
 
The point is that melee combat in general is a death-trap and it's much more viable for the classes which are even tooled specifically for high-dps output melee to simply stay at range. Viz. it is wiser for any conservative or tactical player to always stay at range, doing damage with a gun or shortbow. Viz. melee is quite useless in comparison; there is no need or convincing reason to use it (other than the fact you simply get bored of spamming the same 2/3 shortbow skills, and want some self-imposed variation and challenge).

Thief is touted as a hard class to play with devastating One-on-One ability.

Ignoring the fact the opportunity for 1-on-1 combat in GW2 is slim to none even when in melee range it is not volatile at all.

Even on tougher classes melee is a death sentence in WvWvW, I want to see the attraction of it because the potential for a thief class is huge. Either the start of the game is severely harsh against melee and as skills/utility and gear opens up in the endgame it becomes more viable or quite simply melee is doomed from the get go.

From level 1 playing Thief I am 'on it' and 100% focused for every single fight because if not, I am dead. I am not seeing much of a reward for it. I have far more downtime between fights and am not killing anything reasonably faster than my ranged classes. Since putting on a short bow I have not even gone back to daggers because they are hugely ineffective compared to range.

With regards to steal, I like the idea of it but the unpredictability of the skill makes it an added bonus one rather than something you can rely on, for a class orientated around timing, skill and utilising your skill set random abilities are useless.
 
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Thief is touted as a hard class to play with devastating One-on-One ability.

Ignoring the fact the opportunity for 1-on-1 combat in GW2 is slim to none even when in melee range it is not volatile at all.

Even on tougher classes melee is a death sentence in WvWvW, I want to see the attraction of it because the potential for a thief class is huge. Either the start of the game is severely harsh against melee and as skills/utility and gear opens up in the endgame it becomes more viable or quite simply melee is doomed from the get go.

Here is my problem with a class that is meant to be great at 1v1 melee range, whilst being a squishy glass cannon. 3 scenarios:

1. Competitive PvP: mostly all other classes have some escape mechanism or way of rooting/cc'ing you, or of otherwise basically gaining range from your melee attacks. There is no stealth (they removed the temporary stealth ability) so even gaining this close range and initial 'jump' is extremely difficult and situational.

2. WvW PvP: 1v1? Forget it. This makes WAR's zergs look like modest skirmishes. Maybe once in a fortnight.

3. Meaningful PvE encounters: In group quests or large boss fights, and in instances too, the mobs are going to be scaled up to suit however-many people are present. This makes melee-range for squishy damage-dealers a strictly 1-shot-death affair. Hence you end up staying at range playing the Ranger-sans-pet role.

In all hypothetical level 80 melee applications, ranged simply makes so much more sense, in every single conceivable scenario.
 
Even the unmeaningful grindy PvE encounters have been largely tedious and *groan* inducing affairs with regards to melee.

I do not even want to being to imagine the boss/event level stuff.

The 4th HUGE issue with melee. Once down, that is it, you are as good as dead. NOBODY is coming into melee range to get you up. NOBODY.
 
One last thing before I go to bed.

Nothing wrong at all with being hard to play, I applaud that. I played shadow priest in WoW when it was totally unfashionable and unheard of in raids. YEARS before it was a viable class.

However, there needs to be a benefit to the extra investment of skill/focus. Because trust me when I say when someone of equal skill comes at you with an intrinsically easier class to play they are going to destroy you.

Why? Because they can focus on doing so many more things that you cannot because you are tied up more just handling the core mechanics of your class.
 
Because trust me when I say when someone of equal skill comes at you with an intrinsically easier class to play they are going to destroy you.

Same thing with GW1. If an equally skilled mesmer came against your elementalist, you would lose.

I havnt tried PVP yet, but I would assume that its not really meant to be played 1v1.

Structured PVP is 5v5 groups, WvWvW is just meant to be a massive gank fest with little to no balance due to how unpredictable every battle will be.
 
Just finished playing. Completed the demo story. Thought it was alright overall.

Still obviously a lot of work to be done, but hopefully the issues will be ironed out before release.

The weirdest thing was that although i played warrior class, 80% of the time I found myself running around with guns/rifles.
 
Just finished playing. Completed the demo story. Thought it was alright overall.

Still obviously a lot of work to be done, but hopefully the issues will be ironed out before release.

The weirdest thing was that although i played warrior class, 80% of the time I found myself running around with guns/rifles.

I did the same thing, rifle is actually pretty satisfying as a warrior because they have all the tools they need - burst, snare, debuff.

The trait that makes rifle shots pierce is fantastic as your abilities also pierce e.g. adrenaline move, snare etc so you can blast quite a few enemies at once :D.

Edit

Added two suggestion threads about a drop target button and more specific trait descriptions.

https://forum-en.guildwars2.com/forum/game/suggestions/Trait-Feedback/page/1#post80078
https://forum-en.guildwars2.com/forum/game/suggestions/Drop-de-target-button/page/1#post80176
 
Will they just not cancel the key so you don't have access?

On what grounds did you get a refund? Unable to log in or the region error?

They've now taken back the store credit they given me, stating the GW2 account will be fine in the future! Not complaining but just meh...
 
They've now taken back the store credit they given me, stating the GW2 account will be fine in the future! Not complaining but just meh...

To be fair it would have been wrong to get a refund and keep the game;) looks like Cjs came good and if they didn't we have an official response that says it will be sorted. I don't know where Cjs get their keys as they were delivered keys so all odd but glad it appears to be resolved.
 
Well Cj's offered me a refund and when I mailed them back to accept, I got this response linking the GW2 forum post earlier in the thread -

"Customer experiencing the 'usa region' and unable to set a European billing address in the gem store on guild wars 2, please be assured that this is a game bug, and that you DID receive an EU key. Please check this for more information regarding this problem with proof that this problem lies with guild wars 2 and not us:

https://forum-en.guildwars2.com/forum/support/account/Item-Shop-US/page/1#post63197

This is a bug with the Guild Wars 2 system and will be fixed shortly.

CJS CD Keys source their keys directly from NCSoft. There is no choice between EU/USA Region. All keys are the uni-region as there is just one type of key. Guild Wars 2 developers are suffering problems with their log-in system, which means that customers cannot log into their accounts in order to select the correct region. Once you can properly log in you will be able to switch to the correct region."

So looks like I personally have to wait, which is fine if the above comes good.
 
Regarding the zoom out distance which I was finding rather annoy as it was just that bit too close to my character.
I've actually realised/noticed that when I went and made a human necro (my main is a char ele) that camera did appear to be zoomed out further and the characters movement seemed quicker too.

So it looks like I may roll human come release so it's alround more comfortable to play. Though I am liking the charr story line and quests.
 
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