Guild Wars 2

I was actually underwhelmed by the human female appearances :p They all have too much of an anime/k-pop aesthetic, and all bow out at the waists geometrically as if they're smuggling a trapezoid or something. Looks stupid.
 
Ouch 10GB. I took about 5 screenshots only. I think 4 of them were of my female mesmer. She's fit. I wouldn't be lying if one wasn't a crotch shot! I really should grow up :(

lol, i was just mashing print screen at everything on my first day on it :p

i like my engineer :o
R5mKds.jpg

i hope there will be more human background regret stories than not searching for parents, dead sister and not joining a circus lol
 
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Some of my videos (well, most actually, only have 2 more) are uploaded now:

Shadow Behemoth event boss:


Veteran Ert and Burt ettin boss solo:


Veteran aatxe solo farm:


Available in 720p HD.
 
I actually think the fov is fine. Although I think it may be based on what resolution your playing at too. More resolution, the more you can see.

The one thing I really want that was in gw1 is custom interface. I cant stand the chat being so low, I never read the thing or see any messages and the map is way to small as well.

The chat window can be moved up by dragging it so it goes from below the party pannel to the middle of the screen.
 
OMG Aatxe! Fav mob in GW1. Didn't know they made a return. Shall be watching that later.

The whole swamp in the level 15 swamp area spawns either normal aatxes, or veteran aatxes, along with the shadow behemeoth world event.

Veteran aatxes and the shadow behemoth drop level 14-15 green equipment. I farmed out a green level 14 power boosting Staff, Sceptre, Focus and Amulet from there which made me hugely powerful in this region, and ready to handle the next :)

If you dont want to farm the greens for your level at the place where they drop, they are available later on along the game from karma vendors, and slightly weaker blue power equips are available from the swamp karma vendor.

The level 15 swamp area karma trader also gave out level 15 req power +6 accessories, so for any character focusing on getting good power caster equipment, this is a great place to farm at level 12 / 13 upwards.

Also - regular aatxes still kill you in 2-3 hits (about 40% HP removed per hit). Veteran aatxes took off like 80% of my health bar in one hit, and then people complain that they cant solo everything with a dual dagger wielding thief :rolleyes:

Regarding the inability of thiefs being able to solo everything with melee, here is what I wrote on GWGuru:

Another thing regarding lots of people being unable to solo mobs as melee thiefs:

1) Melee setups on thiefs are only one of the many ways of playing your class, just like weapon sets and attunements are on my elly. You cannot beat the entire game using only one weapon and skill set and shouldnt be allowed to, just like I cant beat the entire game if I keep two daggers equipped and only use water attunement on my elly and nothing else. Every class does more than just meleeing, if you are soloing there are plenty of other options to make each class work.

2) Could you equip a full melee bar and solo all of the Underworld / FoW / DoA / Sorows Furnace in GW1? No you couldnt. Why do you expect GW2 to be entirely soloable by fighting in melee range of mobs like veteran aatxes? It shouldnt ever be that easy to win. You have access to shortbows and pistols on your thief, USE THEM.
 
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lol, i was just mashing print screen at everything on my first day on it :p

i like my engineer :o
R5mKds.jpg

i hope there will be more human background regret stories than not searching for parents, dead sister and not joining a circus lol

I get the feeling there won't be. I was under the impression that each class had its own separate personal story background as well, but evidently not - quite disappointing! I was initially astounded at the possibilities to create a highly-rich character, specific to race/class, which could maybe possibly even be displayed to other players through some sort of inspect/bio feature. Instead there seems to be 3 generic chains for everyone of each race, and there's no way to even share your character's story or attributes with anyone else! It seems a little pointless when it cannot be a shared-social thing.
 
What was the end event like when the beta expired?

Nope, its a regular level 15 area and world event boss in the starting human region called *something* swamp. You get there within 20-30 mins of starting a new game, maybe even less. Its full of 'Portals to the Underworld', which you destroy and either a regular aatxe, shade, or veteran aatxe pops out. The DE there is to kill the portals and UW mobs, and once thats done you can simply carry on farming the portals for a low chance of a veteran aatxe spawn (veteran mobs are mini bosses basically that can drop green equipment).

You just need to be around level 15 to stand a chance though, and definitely at least level 14 with 14 req gear to solo the veteran aatxes. I was at level 15 with full 15 req merchant armour, and a green +20 power staff, green +10 power amulet, and two blue +6 power accessories and had 217 power at level 15 (the greens drop from the veteran aatxes / shadow behemoth, and a full blue set of suitable power equips are available at the karma vendor).

I farmed the region loads, then moved onto the next and right away the green weapons I spent ages farming for were now being offered by karma vendors :rolleyes:. But the aatxes and behemoth were very fun to farm, and it didnt take long at all to get my full green caster weapons.

So you can basically farm your green equipments in advance, or wait a little longer and get them from vendors.
 
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The whole swamp in the level 15 swamp area spawns either normal aatxes, or veteran aatxes, along with the shadow behemeoth world event.

Veteran aatxes and the shadow behemoth drop level 14-15 green equipment. I farmed out a green level 14 power boosting Staff, Sceptre, Focus and Amulet from there which made me hugely powerful in this region, and ready to handle the next :)

If you dont want to farm the greens for your level at the place where they drop, they are available later on along the game from karma vendors, and slightly weaker blue power equips are available from the swamp karma vendor.

The level 15 swamp area karma trader also gave out level 15 req power +6 accessories, so for any character focusing on getting good power caster equipment, this is a great place to farm at level 12 / 13 upwards.

Also - regular aatxes still kill you in 2-3 hits (about 40% HP removed per hit). Veteran aatxes took off like 80% of my health bar in one hit, and then people complain that they cant solo everything with a dual dagger wielding thief :rolleyes:

Regarding the inability of thiefs being able to solo everything with melee, here is what I wrote on GWGuru:

Awesome thanks. They did epic damage in GW1. nice to see they continue to do so in GW2. Shame we don't have Protective Spirit though!
 
RE: how useful are melee classes in this game.

bosscombat.jpg


:p
 
Played a NEcro.... Hated it tbh. I'm not a quicker learner so good confused with Boons, conditions bla bla bla...

So went with Warrior and LOVED IT!! Tank and spank so to speak.

Also the Human story was AWFULL!! Norm was good however!
 
Awesome thanks. They did epic damage in GW1. nice to see they continue to do so in GW2. Shame we don't have Protective Spirit though!

You have blind, block, knockdown, snares, and dodge / evasion skills instead, so its all a game of 'dont let it touch you once' basically for any class.

Thats why melee doesnt work if you are soloing.

Healing is very weak as well, the elly water attunement staff skills are best suited for healing. Spammable skill 1 was an AoE water blast only dealing around 37 AoE damage with 217 power and healing to mobs / allies around your target. Compared to that my 217 power fire attunement staff skill 1 was 120 AoE damage.

The other two healing staff skills were Geyser (a very small ranged and short duration healing water jet), and healing rain (a huge area of healing, but weaker than both the geyser and skill 1). So the healing is just there to help maintain other players in large events, when your soloing on an Elly you will pretty much want fire or air for everything.

Fire for max damage, Air for decent single target damage and plenty of CC.
 
I chose a Noble path with lost parents and the Thief-type God* for my Thief character, and I must say for an MMO so committed to overdoing tradition, their personal story arcs were chock-full of the worst kind of stereotypes and cliches. It was very disengaging having to escort Little Lord Fauntleroy around whilst he spat out stock-phrases from the 18th century. I'm not sure how much they could really differ here, though. It all seems like standard RPG fare.

*Why would anyone choose a God figure at this stage in the options that doesn't corroborate with your chosen-class? Every God/deity seems quite clearly to be intended or thematized for one class. It's almost redundant, really. Would a Guardian really choose the deity that specializes in illusion and mystique?
 
RE: how useful are melee classes in this game.

So much BS. You can see in my Shadow Behemoth video that I was literally stood right next to the boss, in fact I was closer to it than anyone else simply because I was trying to get a good recording, and it didnt kill me.

However I did die when standing in the backline when the portals and masses of shades popped, which again disproves your silly little picture.
 
I think from the very first boss-type encounter in the starting Human area (the large Earth elemental) that the picture is very-much confirmed. You can't see anything because of all the particle- and spell- effects and you get one-shotted. It makes so much more sense to used ranged. Even on larger dynamic events, for e.g. centaur invasions, I would just stay back with a shortbow and /afk auto-attack. Getting close to the action would normally mean aggroing 4-5 of the incoming wave and dying, far out of ressing range.

Edit: further reading - https://forum-en.guildwars2.com/for...utely-no-point-to-melee-against-bosses/page/1
 
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Any pics of your greens?

Unfortunately no, they arent that interesting.

Level 12 blues - +6 power for 1 handed, +13 power for 2 handed.
Level 14 blues - +7 power for 1 handed, +17 power for 2 handed
Level 14 greens - +10 power for 1 handed, +20 power for 2 handed and higher damage numbers.

Thats about it for the differences.

I think from the very first boss-type encounter in the starting Human area (the large Earth elemental) that the picture is very-much confirmed.

Really? All 3 times I did that, I only died from standing in the backine and being killed when the trash mobs spawn. I did it on a Thief too, and I managed to melee the actual boss without dying or taking much damage at all compared to being killed by all the trash mobs further away.

Theres always a big boss in the front, and trash mobs spawning at the rear where ranged people stand. The trash mobs kill you faster than the main boss does, this was the case for both the starting boss, and the shadow behemoth boss for me over multiple completions of each.

So again, to me what you are saying is pure BS, and simply trying to invent reasons for why melee sucks (which we already know and understand that it does for the last few pages).

Before you were constantly whinging about having no skill binds, now you are just going to carry on whinging about the single same issue of being unable to solo everything with 2 daggers equipped on a thief :rolleyes:

You troll more successfully than I even can.
 
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Are green weapons still the rarest like in GW1? and does it still go blue > purple > gold > green like before? (i haven't seen any purple yet though)
 
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