Haha yes this does look familiarRE: how useful are melee classes in this game.
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Haha yes this does look familiarRE: how useful are melee classes in this game.
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Haha yes this does look familiar![]()
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I just provided a link in a follow-up post to one of the most viewed recent threads in the official Suggestions forum with 2-3 pages of people chiming in with the sentiment. How am I trolling? Honestly get a grip and discuss things properly.
I'm quite tired of having to bat off constant accusations of being a noob/WoW player/troll every single time I want to discuss a possibly negative aspect.
There's a simple solution for melee's current lacking: stack melee items with vitality/stamina/health-pooling stats and make ranged weapons focus more on crits and power and the like. Very simple way to balance out melee/ranged gameplay using itemization. Make ranged classes more vulnerable to melee attacks and give the melee classes - despite them not conforming to a 'tank' archetype - a bit more of a healthpool.
So much BS. You can see in my Shadow Behemoth video that I was literally stood right next to the boss, in fact I was closer to it than anyone else simply because I was trying to get a good recording, and it didnt kill me.
However I did die when standing in the backline when the portals and masses of shades popped, which again disproves your silly little picture.
I wouldn't mind as long as it didn't effect pvp. It's pretty balanced in Structured PVP at the moment with all classes having their Pros and Cons.
It's a lot harder keeping things equal in WvWvW and PVE though as whatever you do will directly impact the PVP Battlegrounds which they are trying to make competitive.
I have to say that Warriors/Thiefs in Battlegrounds have no problems at all, they are very balanced in that respect so if you did any changes that gave them more surivability it would directly imbalance them.
Yeah, in this sense it does make more sense to go a traditional route and have separately itemized sets of gear for PvE and PvP. I really don't see how you can create a 'one size fits all' to solve all problems. PvE gear just needs more hp pooling for melee-focussed classes.
Oh and of course the complementary changes need to be made to the camera-options (zoom and FOV) so that people up-close in the fray can actually assess just wtf is going on![]()
In an event with groups of 5-6 centaurs running in it is a lot of fun to charge in and use the AOE knockback skill.. it is very effective.. Also the AOE damage skill has a very big range so will still hit in range of everything you knocked back. They will have a significant amount of damaged done to them but from then on you are just hoping other people are actually going to help or you are dead.![]()
He might have drawn a "silly little picture", but for a lot of the time (for me anyway) it rang true when fighting a boss. Within melee range, most of the time you just cannot see what is going on.
If you found yourself getting completely dominated as a melee, you really need to learn to move more. You were given the ability to dodge for a reason. Movement and control moves, like stuns are your bread and butter for surviving as melee. What exactly were you doing that you saw ranged classes dominating in PvP, I didn't have trouble cutting down ranged classes at all, I mean they gave gap closers to pretty much every melee build. You can't have possibly been using any stuns/knockdowns/immobilizes if you were having trouble lol.
RE: how useful are melee classes in this game.
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So:
1) Charge in with AoE knockback skill
2) Hit foes while they are down
3) When they get up, dodge back and equip rifle
4) Shoot them off while straffing
Learning to play normally helps more than all the complaints I say in the the thread inkursion linked such as:
'melee is useless because I cant even hold agro from 5 mobs at a time'
'how am I meant to know when to dodge or block with my blocking skills'
Theres actually a blocking training range in one of the cities too, I tried in on my elementalist and learned how to block incoming attacks
Im beginning to see a trend, explaining why I ended up never playing with any melee classes in GW1 as well, its not that class thats flawed, its the players with leeroy mentality.
That is pretty much how WOW, rift etc etc all are like so what is your point?
That is pretty much how WOW, rift etc etc all are like so what is your point?