Guild Wars 2

I found it kinda annoying you could only do about 2 dodges before your character has to stop for a tea break.

Also, maybe I missed it but there was no manual allocation of attributes?
 
Have you ever done a raid boss on WoW? It's most certainly not like that.

And have you actually played the GW2 beta and done the boss fights or not? Because its absolutely not like that either.

The rifle is just not all that effective when faced with 6 centaurs and evading them is not exactly going to keep you alive...

And youre fighting 6 centaurs at once because?

'Zerg zerg, ima melee, zerg, zerg leeroy zerg, agro everything zerg zerg, oh noes I'm dead, ima go whine on the forums now'.

Is it simply not possible to understand that this doesnt work in GW2? In GW1 melee classes had to actually pull mobs with longbows and then fight them one mob at a time ... seems like a very good plan to carry over to GW2!

Even on my elly, I had to pull centaurs and ettins one at a time. You cant even handle fighting two at once on a caster, never mind trying to take on 6 at the same time.
 
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Or to improve the combat UI to actually make it more informative/intuitive. Currently in fights you can't see what is going on at all as melee. It's an overwhelming headache. It has nothing to do with player-skill, although of course the ranged classes will keep on petting their egos with this sort of talk as they assess the battle from a comfortable vantage :p

What happens with the giant dragon bosses we have seen in video preview footage? Currently the camera and FOV only allows you enough of a pan-out view to see one of the dragon's black-painted toenails. How are you meant to dodge around and 'l2p' your class when you simply can't see anything?
 
Or to improve the combat UI to actually make it more informative/intuitive. Currently in fights you can't see what is going on at all as melee. It's an overwhelming headache. It has nothing to do with player-skill, although of course the ranged classes will keep on petting their egos with this sort of talk as they assess the battle from a comfortable vantage :p

And by how? get rid of/tone down audio and visual feedback?
 
I have not, and I didn't say it was like that.

So you havnt played the game yourself, yet you are debating the criticisms as though they do exist.

Every time I fought one of the bosses, which was 3 times on each the starter stone elemental, 3 times on the shadow behemoth, and once on the norn starter worm boss, what is described in that picture simply did not happen.

If I had longer access to play right now, I'd make you many more boss fight videos and prove this. For now I only have the one I recorded.

assess the battle from a comfortable vantage :p

its not really that comfortable with all the trash mobs that 1 hit kill the ranged casters instantly, while the main boss does next to no damage against the melees :rolleyes:

I was far more comfortable after I ran right up to and stood next to the boss, close enough to whisper 'Hi boss, I'm gonna kill you now' into its ear and still not take any kind of damage at all from it.
 
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And by how? get rid of/tone down audio and visual feedback?

I think curbing the visuals of effects from player attacks & ranged would help immensely. OK, it might lessen the eye candy but it'll help Melee classes actually see things.

Add to that improved/louder audio cues for big DPS attacks from Boss's would also help.

Plus allow the camera to zoom further back & into first person too (worst thing for me in beta was the camera zoom restriction)
 
I'm intending to main an Asura Thief as well so I can only imagine the havoc the current camera restrictions will play on my PvE game... :(
 
I've analyzed my boss fight video a bit more.

No only are there portals and mob spawns in the 'ranged' area, but the boss also lurches forward and drops some kind of spike attack on them, while standing right next to and attacking it from nearby gave me much more safety than all the people standing at range had.
 
I think curbing the visuals of effects from player attacks & ranged would help immensely. OK, it might lessen the eye candy but it'll help Melee classes actually see things.

Add to that improved/louder audio cues for big DPS attacks from Boss's would also help.

Plus allow the camera to zoom further back & into first person too (worst thing for me in beta was the camera zoom restriction)

So its quite easy for ArenaNet to fix? Why not post this in there forums? There is really no point tell me and others here about bugs/improvements as i and others are no developer working for ArenaNet.

If we want this game to be the best it can be, we all need to make our comments heard to the devs.

i have already mention one game breaking bug(you lose your character if u lost connection on a well populated server like WvW battlegrounds) and got a response from the devs!
 
Don't forget we are also discussing more standard events and large-scale encounters where many players will be expected to chip-in together. Not just properly scripted boss encounters - they are the exception here, not the rule for melee experience.
 
I wasn't saying it was easy JM, but you've taken it out of context for some reason by implying I said it was.

You asked a question (on this forum) & I replied with my opinion. Not saying it's truly right or all together wrong.

(have people got out of the wrong side of bed this past week, 'cos there's some real grumps lingering around)
 
During the open beta there was an ingame bug report feature that I used for any problems I had.

That would have been the best way to report any problem you have, what is whining on these forums about the game going to accomplish.

Regarding camera / FOV restrictions .... again WTH are you smoking?


^^ Open in youtube and watch at 720p.

I'm very comfortably more than zoomed out in this video and have a huge FOV, are other people playing this game on 1024x768 monitors or something :confused:
 
The particle effects are the issue, not whether or not melee are more or less survivable during the boss fights than ranged.

Also I found this post on the guru forums:

"You were given the ability to dodge for a reason. Movement and control moves, like stuns are your bread and butter for surviving as melee."

You're right, the particle effects are the issue. Being able to dodge is essential. How though are you supposed to dodge an attack that you can't see in the first place due to all the effects that are going off?

I love the feel of the combat, but something seriously needs to be done to tone things down when you're in a larger group.
 
bhavv, what is wrong with you?? You are getting way too offended by tiny things.

How did you manage to turn this

On my warrior i use my warhammers mostly.. I always have the rifle ready but I love jumping into the battle with my stuns and knockbacks.

In an event with groups of 5-6 centaurs running in it is a lot of fun to charge in and use the AOE knockback skill.. it is very effective.. Also the AOE damage skill has a very big range so will still hit in range of everything you knocked back. They will have a significant amount of damaged done to them but from then on you are just hoping other people are actually going to help or you are dead. :D

into

And youre fighting 6 centaurs at once because?

'Zerg zerg, ima melee, zerg, zerg leeroy zerg, agro everything zerg zerg, oh noes I'm dead, ima go whine on the forums now'.

Is it simply not possible to understand that this doesnt work in GW2? In GW1 melee classes had to actually pull mobs with longbows and then fight them one mob at a time ... seems like a very good plan to carry over to GW2!

Even on my elly, I had to pull centaurs and ettins one at a time. You cant even handle fighting two at once on a caster, never mind trying to take on 6 at the same time.

I was basically saying how good it was and you end up changing it into a negative because i dont do exactly as you want me to do.. Just relax a little. You may find there is other ways to play this game!
 
I wasn't saying it was easy JM, but you've taken it out of context for some reason by implying I said it was.

You asked a question (on this forum) & I replied with my opinion. Not saying it's truly right or all together wrong.

(have people got out of the wrong side of bed this past week, 'cos there's some real grumps lingering around)

i wasnt saying that u think its easy. i just asked you if it is easy to fix without breaking it even more?
 
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