Have you ever done a raid boss on WoW? It's most certainly not like that.
The rifle is just not all that effective when faced with 6 centaurs and evading them is not exactly going to keep you alive...
And have you actually played the GW2 beta and done the boss fights or not? Because its absolutely not like that either.
I have not, and I didn't say it was like that.
But you are implying that it does.
Or to improve the combat UI to actually make it more informative/intuitive. Currently in fights you can't see what is going on at all as melee. It's an overwhelming headache. It has nothing to do with player-skill, although of course the ranged classes will keep on petting their egos with this sort of talk as they assess the battle from a comfortable vantage![]()
I have not, and I didn't say it was like that.
assess the battle from a comfortable vantage![]()
And by how? get rid of/tone down audio and visual feedback?
So you havnt played the game yourself, yet you are debating the criticisms as though they do exist.
And by how? get rid of/tone down audio and visual feedback?
I think curbing the visuals of effects from player attacks & ranged would help immensely. OK, it might lessen the eye candy but it'll help Melee classes actually see things.
Add to that improved/louder audio cues for big DPS attacks from Boss's would also help.
Plus allow the camera to zoom further back & into first person too (worst thing for me in beta was the camera zoom restriction)
The particle effects are the issue, not whether or not melee are more or less survivable during the boss fights than ranged.
Also I found this post on the guru forums:
"You were given the ability to dodge for a reason. Movement and control moves, like stuns are your bread and butter for surviving as melee."
On my warrior i use my warhammers mostly.. I always have the rifle ready but I love jumping into the battle with my stuns and knockbacks.
In an event with groups of 5-6 centaurs running in it is a lot of fun to charge in and use the AOE knockback skill.. it is very effective.. Also the AOE damage skill has a very big range so will still hit in range of everything you knocked back. They will have a significant amount of damaged done to them but from then on you are just hoping other people are actually going to help or you are dead.![]()
And youre fighting 6 centaurs at once because?
'Zerg zerg, ima melee, zerg, zerg leeroy zerg, agro everything zerg zerg, oh noes I'm dead, ima go whine on the forums now'.
Is it simply not possible to understand that this doesnt work in GW2? In GW1 melee classes had to actually pull mobs with longbows and then fight them one mob at a time ... seems like a very good plan to carry over to GW2!
Even on my elly, I had to pull centaurs and ettins one at a time. You cant even handle fighting two at once on a caster, never mind trying to take on 6 at the same time.
I wasn't saying it was easy JM, but you've taken it out of context for some reason by implying I said it was.
You asked a question (on this forum) & I replied with my opinion. Not saying it's truly right or all together wrong.
(have people got out of the wrong side of bed this past week, 'cos there's some real grumps lingering around)