Anyone know what Arenanet's thinking is behind the "no tanks or healers" idea? Just wondering if there's been any dev interviews or blogs about how boss battles are expected to play out or other typical PVE raid scenarios. Genuinely interested, not complaining or anything. I haven't really been following the game that closely.
I'm just struggling to get my head around how a boss battle would work if there isn't a tank, or group of tanks to share the damage. I'm so used to WoW, LotRo and other MMOs where everyone has a particular role.
Most boss fights I remember from the beta either involved a lot of kiting or just players jumping in, getting killed one after another, res, run back, rinse and repeat until the damn thing is dead.
Will there even be raiding or dungeons in GW2 or is everything just public events and out in the open?
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Overall I really enjoyed the beta this weekend. The game definitely plays different to the run of the mill MMOs out there and its nice to play something fresh, even if there are a few teething problems. Can't wait for the full release.
Managed to take 4 classes to lvl 10. Ranger, Guardian, Elementist and Thief. Favorites were Elementist and Ranger as they were most fun to play I thought. Thief easily does the quickest kills 1 vs 1 but struggles a bit in groups of 3 or more. After taking an Operative to lvl 50 in swtor I'm a bit worn out on the assassin type class anyway. I thought Guardian was boring and felt really weak for a class that is supposed to protect himself and others. I actually died more often than any of the other classes.
Still don't know what to play as my main. Hopefully get a chance to play the other classes if there's another beta event.
