Guild Wars 2

To be fair Cjs don't hide from the fact they buy out of region, where they may have mucked up is somehow ending up with us keys. I don't have an issue per sec with Cjs - I'm as concerned that the email account doesn't get banned. The refunds it sounds like Cjs will give if it proves these keys are bad. Good job on bhavv's side getting this clarified as we do need to get this resolved within the PayPal dispute times? I bought from Cjs as I left the purchase too late to guarantee delivery by the weekend and got sucked into the gw2 hype, the weekend ride was fun :)

They say that all their keys are sourced from suppliers within the EU, and advertise that they are selling EU GW2 keys, plus they definitely stated in their defence that all their keys are supplied by Arenanet / NCsoft, and I dont believe for one second that Anet / NCsoft would provide US keys to a UK based retailer.

For all you know the resolution maybe for anet to agree to have these accounts sorted out, or for them to clarify their is no issue with these accounts. The refund won't allow you to sign the EU one up unless this is sorted or you use a different email address.

Gaile Gray has stated that if you bought keys out of region, to get them refunded, buy a new key with the correct region and contact support to get it sorted out. GW2 support should also be able to tell you what key you have, but their current time taken to reply is around 4-5 days due to being swarmed with noob issues and pointless emails such as 'How do I logon to GW2???!!!111'.
 
That is definitely the unusual exception in MMO's. I could not imagine being in a 40-man raid and relying on text-chat for directions and instruction :confused:

I have ears.

Maximum party size in both GW1 and DDO is 12, they arent crappy typical MMO clones.

Never had a problem in any of DDOs raids, I'm a very fast learner and pro at RPGs.
 
Nope. I'd want to use the cash store at some point and I'll need a valid EU key to do that. As soon as I get a refund I'll be buying directly from the GW2 site.

Just so you know, you can actually set your address-country to pretty much anything and your credit card will still be accepted on the GW2 Store. I don't think they care too much about a billing address for an intangible online good. The only worry will be your bank contacting you for online fraud - but that's not a hard thing to sort out. I get my bank (HSBC) routinely calling me all the time when I order stuff online, for e.g. the Tribes Ascend store.

Just to clarify that not having the UK in your Billing Address information isn't item-store breaking.
 
I have ears.

Maximum party size in both GW1 and DDO is 12, they arent crappy typical MMO clones.

Never had a problem in any of DDOs raids, I'm a very fast learner and pro at RPGs.

lol, I don't care how good you are, the point is that a difficult and demanding MMO in both PvE and PvP will require fast communication and everyone to be on the same page. There is no way you could get through an intricate multi-phase and dynamic boss-fight without a raid leader guiding you. This is part of the principle that has seen all recent MMO's get easier (to the self-appointed rpg 'pros' disdain), because previous MMO's simply demanded that people group on Teamspeak and have a level of communication that the game (typically) did not facilitate. This is also why there has been a demand for VOIP features in many newer MMO's; it's considered crucial for any real success in high-level content.
 
lol, I don't care how good you are, the point is that a difficult and demanding MMO in both PvE and PvP will require fast communication and everyone to be on the same page. There is no way you could get through an intricate multi-phase and dynamic boss-fight without a raid leader guiding you. This is part of the principle that has seen all recent MMO's get easier (to the self-appointed rpg 'pros' disdain), because previous MMO's simply demanded that people group on Teamspeak and have a level of communication that the game (typically) did not facilitate. This is also why there has been a demand for VOIP features in many newer MMO's; it's considered crucial for any real success in high-level content.

So you have no idea what ears are? Thats nice :p

'Easier' lol. You dont need people to guide you through PVE in any difficulty of a game. How do you think the first people that figured out how to play the content and then uploaded the solutions to the games wiki figured it out?

The 'average' MMO player for your 'average' typical MMO is a clueless moron who has no idea what to do, how to play the game, and needs to rely on being nannied through the whole thing with instructions on voice chat .... in most cases these players are also playing leeroy warriors and will ruin just about every game by zerging and failing :p
 
Last edited:
All top-level guilds in MMO's I have played need voice comms to do the harder fights. It's impossible to coordinate everyone in such a demanding encounter using text-chat. Yet somehow by your bizarre reasoning, in an act of cognitive dissonance, they are all Leeroy-idiots that 'need to be told what to do'? The mind boggles!

Suffice to say that GW2's 5-man content will probably not require voice comms so much. Though it is a leap of the logical imagination to somehow make out that this makes GW2 inherently more skill-based or 'difficult' than traditional MMO's. It just makes it more casual and accessible, if anything.
 
All top-level guilds in MMO's I have played need voice comms to do the harder fights.

GW1 didnt, but sure I suppose your 'thats not an MMO' excuse will be used for your Freudian slip right there :rolleyes:

Though it is a leap of the logical imagination to somehow make out that this makes GW2 inherently more skill-based or 'difficult' than traditional MMO's. It just makes it more casual and accessible, if anything.

Thats why you struggled so much with playing as a melee thief right, because GW2 is more casual and accessible?

And because GW2 is so casual and accessible, you are screaming all over the forums about how impossible you found it to play :D
 
Last edited:
Actually I struggled playing melee as a Thief because I couldn't see anything and because scaled mobs in encounters at melee-range will 1-2 shot you. It's funny because you even posted your spiel on the official GW2 Forums and linked your swamp video and everyone told you how "dumb" it was to link that one fight. You are an odd little man! I feel enough people on this thread alone have made similar complaints about melee for it to hardly be an imprecation on my 'skill', as you make it out to be.

And GW1 wasn't an MMO! Not even the game designers claimed it was! 8-12 people is hardly 'raiding'!
 
Last edited:
How do you report posts on this Forum to a moderator anyway? Isn't everyone tired of this ****? 5+ people complain about GW2's early Beta lacking some pretty basic camera functionality, 100+ people complain about melee on the official forums... yet we're still here making asinine playground comments about 'skill' and 'whining'. Can someone please message me about the Ignore feature and how to set it up? I'm tired of replying to the Aspie.
 
I mean 'hardly' in terms of the coordination and communication required. 8 people using a text-chat box or 8 people knowing their roles in an encounter is a comparatively simple affair compared to, say, the upped complexity and chance for mistakes with 40 people. With 40 people you need voice-communication, or at least a well-organized Officer/Party structure within the wider raid that can delegate tasks. This is the only point I am making about why voice comms have been so widely used in other MMO's. And yes, you're right, GW2 won't require it. Will that make it easier in certain ways? Undeniably, if only easier in the sense of 'convenience'. There is a certain sort of difficulty introduced to a fight where 40 people all have to come together and coordinate effectively.

Again I don't see what any of this has to do with my inherent 'skill' or 'whining'! You'll defend GW2 to such lengths that it just becomes petty bickering, when nobody is even saying anything all that contentious.
 
Yes, but GW2 will have maximum party sizes of 5 not 40, and we were originally talking about needing voice communication in GW2 PVE, not in other games with 40 man groups which was your off topic distraction again in this thread.

So please tell me, why will GW2 with a max party size of 5 require voice communication?

What you are basically saying is that when party size increases, difficulty isnt affected but the chance for human error goes up.

Im not even defending anything here, youre the one claiming that games that dont have 40 man raids and dont require voice communication in PVE are easier.

My point was simply that you actually dont 'need' a mic to be able to play these games, I wasnt even defending anything before you started going off topic with your 40 man raids :rolleyes:
 
Last edited:
I'm assuming any PvP Guild worth their salt will need voice comms. I certainly know that in my guild people will be required to come onto voice comms before they can Comp PvP with me. It'll also increase the fun and chances of success tenfold if guilds use voice comms during WvWvW. Not difficult to see its merits, even with the PvE being so watered down.
 
Back
Top Bottom