Guild Wars 2

I did every single thing in PvE apart from finishing DoA.

I've farmed DoA plenty of times, hardest thing in the game and didnt need voice communication at all :)

Same with HM UW, second hardest thing in the game and doesnt require voice communication.
 
To those who did some proper group stuff in the weekend beta, how 'needed' would you say having a proper healer in the group would be? I know to a certain degree everyone can take care of themselves, but is it worth having a person who actually uses a healing setup in group play or is just everyone going DPS and everyone just healing themselves best?
 
Can we please stop with the bickering and arguing about non sensical stuff in this thread please and get back on topic, it's getting very tiresome now and completely detracting from the game discussion!

+1

take your petty bickering to a hotel room please :p
 
I've farmed DoA plenty of times, hardest thing in the game and didnt need voice communication at all :)

Same with HM UW, second hardest thing in the game and doesnt require voice communication.

Clearly they were not very hard then. Might of been the hardest thing in GW1 but comparatively if you did not need comms it was a cakewalk compared to some other titles 'hard' encounters.

Also, for the record - Content on farm is not hard. By definition (farm) it is easy.

For the record 2 - I firmly believe there will not be properly hard content in GW2. Not because they do not want it but because the game is not setup to support it. The only hard content will be trivially hard - in that - stuff downs you in 1 hit has lots of health, or requires numbers (read - MANY players) rather than a skilled, coordinated attack force.

GW2 cannot support coordinated open-world PvE content for the pure and simple fact anybody can rock up and do whatever they want.

I do not expect GW2 to have proper coordinated PvE content though as it's not that sort of game.
 
Last edited:
To those who did some proper group stuff in the weekend beta, how 'needed' would you say having a proper healer in the group would be? I know to a certain degree everyone can take care of themselves, but is it worth having a person who actually uses a healing setup in group play or is just everyone going DPS and everyone just healing themselves best?

Define 'Proper'

If by the zerg of increasing numbers of players on an event no - no healers needed. The mob will die eventually. If you want less downtime then a healer is desirable but by no means necessary.
 
Define 'Proper'

If by the zerg of increasing numbers of players on an event no - no healers needed. The mob will die eventually. If you want less downtime then a healer is desirable but by no means necessary.

Well by proper healer I mean using a weapon setup that may be sub-optimal for DPS but has group/AE healing abilities and using utility skills/traits to boost healing and give more healing abilities. I would also include things like removing negative conditions from team mates also part of a dedicated healers duties.
 
Well by proper healer I mean using a weapon setup that may be sub-optimal for DPS but has group/AE healing abilities and using utility skills/traits to boost healing and give more healing abilities. I would also include things like removing negative conditions from team mates also part of a dedicated healers duties.

It will never be required. Worst case you can just waypoint up and run back to the zerg. In a traditional Holy-Trinity style MMO like WoW once dead that was it. You could not rejoin the fight unless you used one of your (finite) combat resurrections - this enforced the requirement of dedicated healers and support characters otherwise you would lose the fight on attrition aspects alone. There is no death and there is no in progress encounter lock out in GW2. Just run back.

It might help smooth things out, reduce down time, reduce overall kill time and keep some people happy they can wail on the boss for longer but it should never be a required piece of the puzzle. Perhaps if they introduce specific boss mechanics like enrage timers, boss +power increase on player kills etc then dedicated support to avoid waypoint returns of players would be desirable but I really do not see that happening. The opportunity for griefing encounters would be epic.
 
Last edited:
Can we please stop with the bickering and arguing about non sensical stuff in this thread please and get back on topic, it's getting very tiresome now and completely detracting from the game discussion!

Most of this thread has either been GW1 or people acting like children.

I gave up expecting anything fruitful from it a while ago :p
 
Clearly they were not very hard then. Might of been the hardest thing in GW1 but comparatively if you did not need comms it was a cakewalk compared to some other titles 'hard' encounters.

So much BS.

Here is a much more accurate comparison of online RPG difficulty:

L6ITG.png


Based entirely on my experience of playing each game.
 
So much BS.

Here is a much more accurate comparison of online RPG difficulty

Based entirely on my experience of playing each game.

No need to hate just because your chosen pseudo-mmo was comparatively easy.

Feel free to remain under the illusion it was the peak of gaming difficulty and you were the pinnacle of contribution without speaking on comms though.
 
No need to hate just because your chosen pseudo-mmo was comparatively easy.

Feel free to remain under the illusion it was the peak of gaming difficulty and you were the pinnacle of contribution without speaking on comms though.

You simply have no experience of any game other than WoW, and no having played a different game for just a week doesnt count.

Please tell me why just about everyone that tried the GW2 beta coming from WoW found the game too hard like Inkursion then.

I'm speaking to people in GW1 right now who exclusively played melee classes in the beta, they found it to be well balanced and not too difficult, while so many WoW players carry on raging about it being too hard.

Learning curve != difficulty :D:p

Neither does party size or a requirement for voice communication. In fact learning curve is a much larger contributor to game difficulty than either of those.
 
I see the ****ing contest is still going on.... :rolleyes:

Really couldn't give a monkeys whether someone has played MMO's since they came out of their mothers womb or not as playstyle is always a personal choice.

But ask yourself, which is the quickest form of communication we commonly use?

Voice


So surely that would mean it's got to be more effective & less time consuming to use Voice software to co-ordinate things not only is this relevant to MMO's but pretty much any genre.

I'd bet that a team on voice in BF3 would be much more effective & efficient than a team who only use chat? Skill will still play a major part in this as a bunch of new players will still get slaughtered by experienced players, but I'll not venture into the e-peen world as others are doing a good job of it already.

I liked the game btw
(paltry attempt to steer the thread back on course away from the `My Dick's bigger than your Dick` farce)
 
Based entirely on my experience of playing each game.

Which we can all safely disregard because you spend the majority of your time lying to further your own petty childish arguments, in the hope you will one day be found correct.

Really Bhaav you're acting like a 6 year old, it's pathetic.

GW2 (so far) is not hard, if anything what you are classing as difficulty is due to nothing but slightly broken mechanics (spawn rates and instant kills) which do not constituent difficulty because the player can not do anything about them.

GW1 was easy, massively easy, the fact you say it is easier than WoW is laughable and just shows your ignorance and/or apparent crusade against anything you personally don't like.
 
Last edited:
It's not hard, it's not balanced either. Anyone who fails to see this is a raging fanboi who seems to think it is acceptable to be harshly penalised for being in melee with absolutely no tangible benefit for the additional risk incurred.

Not being able to see your cues to invoke 'skill' because the boss is buried beneath particle effects is not an element of difficulty, it's just broken.

As an aside, GW2 is closer to WoW than it is to GW1 which would make me infinitely more experienced than you to comment on it considering my apparent 'sole and only' experience is in said game. :rolleyes:
 
Last edited:
I'd bet that a team on voice in BF3 would be much more effective & efficient than a team who only use chat?

Thats in PVP for a fast action FPS game, I'm talking about PVE in an RPG.

because the boss is buried beneath particle effects is not an element of difficulty, it's just broken.

Thats not the only thing people are complaining about though, most of the complaints are simply from people who found killing normal trash mobs too hard in GW2.
 
Could we perhaps steer this back onto topic please?

what were peoples best experience during the beta? Mine would be playing with a few friends on voice comms and chatting and enjoying it ;) :p

No seriously, as a Human i was wandering around a bit lost when I struggled upon a dynamic event that was nearly finished, I had to stop people posioning the water supply. I killed as many as I could but ran out of time and the pipes and everything went green. Then green ooze style monsters started to spawn and a new event started to kill them and get samples of the poison. Myself and a few others started to do this and eventually we got the water clean again.

I walked along one of the pipes and realised we were at the top of a cliff, looked down over the farmlands below and was astounded at how 'alive' the place felt. I could see people fighting inbetween trees down below, the windmills and crop waterers working away, people all over running about, oblivious to me up there watching down. the feeling really stuck in my memory.

What about you all?
 
Back
Top Bottom