similar to my feelings.
I'll get on with it and enjoy the game (as long as its fun

) but it does feel less like a world and more of a load of random disconnected places through such obvious phasing.
As I say for such a big project to scrimp in this way is surprising. On that note would/will they be saving a large amount of money by instancing over fully persistent? Of is there some other reason.
Also I remember distinctly running into Burning Steppes from Redridge, that was going to be my example. I was trying to run to IF not realising that there was the tram, died quickly and was really miffed for a while until someone explained