Guild Wars 2

Is anyone else not able to select the UK from https://buy.guildwars2.com/

I get every country but the UK isn't listed and the page comes up in French?!?!?!? WTF

Edit: Seems I had to refresh each page, for some odd reason it kept loading a French or German page, instead of the English version even after clearing my cache)
 
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Is anyone else not able to select the UK from https://buy.guildwars2.com/

I get every country but the UK isn't listed and the page comes up in French?!?!?!? WTF

Well the key I bought from them said invalid region ... paid to NCsoft Europe in GBP, and I cant attach the key to my account?

I think that because my old US key is still on there, my account is flagged as a US account. I have to now wait for their super slow customer support to reply.

Seems they have removed selling in the UK now? Thats ridiculous.
 
Well the key I bought from them said invalid region ... paid to NCsoft Europe in GBP, and I cant attach the key to my account?

I think that because my old US key is still on there, my account is flagged as a US account. I have to now wait for their super slow customer support to reply.

Seems they have removed selling in the UK now? Thats ridiculous.

It's still available, just needed to refresh the page each time it loads to get the UK/English version
 
Does anyone know when the Sylvari are going to make an appearance in the game? I'm planning a Sylvari Mesmer, and it just seems strange they aren't about yet.
 
Does anyone know when the Sylvari are going to make an appearance in the game? I'm planning a Sylvari Mesmer, and it just seems strange they aren't about yet.

That's one of the things that makes me think that the game's a way off still yet. There's still 2 races that haven't made an appearance. I don't think it's strange so much as I think that people are getting caught up in the beta hype, potentially the game's only 3/5ths complete in regards to starting zones, personal stories, animations, voices etc.
 
I reckon late July or early August. At the very latest September, but I'd be surprised if it slipped that far to be honest. It could be as quick as one more closed beta for the remaining races and then a single open beta to whisk the hype up to a rich, frothy topping :)
 
I reckon late July or early August. At the very latest September, but I'd be surprised if it slipped that far to be honest. It could be as quick as one more closed beta for the remaining races and then a single open beta to whisk the hype up to a rich, frothy topping :)

Even in the relatively small amount of content shown through the beta event outside of the obvious tuning issues, some things were still pretty rough, like unvoiced npcs etc. Though it was pretty bug free in most cases.

Afaik they haven't said anything regarding how content and feature complete gw2 is. We have only really seen around 5 bosses, one dungeon a mid to high level zone and a lot of low level content. I dont think anything from the asuran and sylvari cities has been shown in game either.

Obviously this could be as they do not want to show everything off, but we really have no idea how feature complete GW2 is or even how close to the current development build what we were shown was.
 
That's one of the things that makes me think that the game's a way off still yet. There's still 2 races that haven't made an appearance. I don't think it's strange so much as I think that people are getting caught up in the beta hype, potentially the game's only 3/5ths complete in regards to starting zones, personal stories, animations, voices etc.

If I recall correctly and from a quick google, the sylvari and asura area's are there they were just open to closed testing and press at the time.

As to why not for BWE, dunno!. Either it's not finished enough or specifically having it cut down to 3 starter zones instead of 5 to see how things go load wise.

Otherwise...

I'm still not convinced it will be out this year from my brief foray into the game.

Compared to what? This game already has more polish and less things broken than some games that have been out 4-5months. I struggle to bug report because I couldn't see much wrong, aside from one instance of bugged textures, some options not saving and one recorded case of a skill failing (Not sure why), oh and particles. Yes, I understand my experience doesn't equate to everyone's though.

Anyway /rant mode /wall of text incoming, also apologise for the incoherence, I've already edited a ton of mistakes and spelling errors, my mind goes to pap when I haven't slept all night, like most people!

I'll say for sure though, some of the stuff that appears finished needs changing, game mechanics mostly, but those are big game changers and I doubt they'd change much now, I think they've really gone overboard on how many encounters require ranged, to the point if you're a elementalist with dual daggers you have to stay back, twiddle your thumbs or go run a mile to get out of combat so you can switch to anything but those.

I actually missed out on a few things because derp derp, have no idea what x mob does (no info under name) so you go in melee and then realise it has pbaoe stuff but wait, (warrior) you're using a sword/axe : greatsword so you need to run away and drop agro to equip a rifle and by the time you've done it, it's dead, no loot, no reward.

There's actually a huge disparity between ranged and melee it's untrue, illogical, I have fast enough reflexes, I'm a good player, I want to use that, but what am I forced to resort to? Standing at range with a gun and using less skill by simply sitting back in my chair, not dodging, not moving, not using any control, movement, defensive skills but simply... sitting there, one hand, feet kicked up pressing 2,3,4,5 every so often.

In that vid I was at the point of using a ranged weapon until I figured out the fight, joined halfway through, I can accept that. The moa's I didn't really catch on till after recording because most of the abilities were hidden in spam but then I figure out it did a close range aoe pull then pbaoe fire blast, THEN you can go melee.
But they died so fast you didn't see it happen more than once, in a smaller group you could probably see it happen and react, but too many encounters where there's just no animation or anything, just damage, downed.

I can't agree with the "go ranged then" mentality, from what I experience in two beta's is that it's too easy a way out; there is no skill in it for the most part so far. So far being the operative term, it could all change later on.
Of course, I'm not that stupid to ignore it either, if it is the only way to success or to beat a certain mob then I'll do it, I just hate how often I had to.
 
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That's one of the things that makes me think that the game's a way off still yet. There's still 2 races that haven't made an appearance. I don't think it's strange so much as I think that people are getting caught up in the beta hype, potentially the game's only 3/5ths complete in regards to starting zones, personal stories, animations, voices etc.

I don't think we should read too much into those races being unavailable to play - ANet have said they are purposefully holding them back so as not to give everything away before release. It's also worth remembering that we have seen footage of both races being played at high level - it might well be that they are a little less complete, but I doubt they are very far behind.
 

Re: melee, it has been discussed a few times in this thread somewhere in between the cjs hilarity and the peen waving.

There are a few things contributing to melee being less effective really, over scaling is one, aoe spam is another, non telegraphed damage is a third. It is just pretty much a quality of life issue.

Rifle warrior with the trait that makes your shots pierce enemies is pretty fun - hitting multiple enemies with a crit adrenaline shot is awesome, can also combine this with combo fields to greater effect.

Back on melee though, this was posted on the gw2 forums pretty recently:

Hey all. I wanted to talk about this a bit since it is a hot topic here and also on the internets. The intention is that both styles are viable. Certainly right now Melee is more difficult than ranged. There are some things we will try to do to address this, but I think the more you play you would find they are closer than you think.

First what’s already there:

1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.
2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.

What Melee needs:

1) defensive tools on more weapons, particularly on lower armor professions.
2) ai needs to favor Melee a bit less than it currently does.

What else:

Finally because of the more action based nature of combat Melee needs to be taught better. Effective Melee requires skills that translate over from FPS games which are notoriously harder on casual players. You have to wasd to move, constantly aim with your mouse camera, and hit skills on 1-5.

Some tips:

If you have learned any good Melee tips that you think we should pass on to newer players feel free to post them here. I’ll start with a few tips of my own.
- If you don’t have mouse look on when using a skill you will turn to face. I sometimes let go of mouse look as I activate to help me aim through the chaos and then click it back down in between attacks.
- Melee has a lot of hard hitting skills and good setup. Utility skills Can really help set up big Melee attacks. Bulls charge on warrior, scorpion wire on thief, judges intervention on guardian.
- know when to run. No matter what you are not a tank. You have to move in and out avoiding damage. If you have to soak damage try and bring boons like Protection and Regeneration or conditions like Blindness and the very undervalued Weakness.

Thanks for reading this all. Rest assured we will keep working on this and just keep in mind the subtle differences in GW2 combat that take a while to sink in.

Jon
 
That's one of the things that makes me think that the game's a way off still yet. There's still 2 races that haven't made an appearance. I don't think it's strange so much as I think that people are getting caught up in the beta hype, potentially the game's only 3/5ths complete in regards to starting zones, personal stories, animations, voices etc.

I doubt the game is only 3/5th complete, there are already videos with the races you mentioned and i played one of them last September at eurogamer. Also the other areas you mention need tuning, but are not that far behind that they require the game to be in production for quite a while longer, i just think that your expectations are to high if you feel that way.

It's like some of the WoW and other MMO's are expecting a lot more, making it more like their loved games. I don't disagree that things need tuning and optimization needs looking at but what you consider to be wrong or what needs fixing might not in plenty of others and GW2 devs eyes.

I'm still not convinced it will be out this year from my brief foray into the game.

What gave you that idea? It doubt this will come out any later than September unless they have serious issues with one aspect of the game.

If I recall correctly and from a quick google, the sylvari and asura area's are there they were just open to closed testing and press at the time.

As to why not for BWE, dunno!. Either it's not finished enough or specifically having it cut down to 3 starter zones instead of 5 to see how things go load wise.

Spot on, i think some people are expecting way to much is going to change.

The other races have been about for a while, there are videos on youtube and people have played them at conventions like i did at eurogamer.
 
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Re: melee, it has been discussed a few times in this thread somewhere in between the cjs hilarity and the peen waving.

There are a few things contributing to melee being less effective really, over scaling is one, aoe spam is another, non telegraphed damage is a third. It is just pretty much a quality of life issue.

Rifle warrior with the trait that makes your shots pierce enemies is pretty fun - hitting multiple enemies with a crit adrenaline shot is awesome, can also combine this with combo fields to greater effect.

Back on melee though, this was posted on the gw2 forums pretty recently:

Yeah, I understand it was beaten to death previously but I've only got around to really posting again so I'd like to air what I have to say :p

But that post by "Jon" about melee, if you want you could dissect a lot of what he said and say "Okay, yeah and?"
It was in reply to melee issues?

Great so:
1) Melee does more damage. Melee damage is simply higher than ranged damage across the board.

Like I said, and? What is his point here? That as melee is inherently higher damage they shouldn't have free reign over all mobs? I can dig that, but currently it's too much restriction and why did they even make it like so in the first place?

2) Melee has more control. With a few intentional exception Melee has a lot more control than ranged.
Edit This is coming from a warriors point of view
I in my limited knowledge of the game would beg to differ, control is a very selective word and with a mob that virtually stands still, there is NO control to be had. You can attack, you can leap (towards a targeted mob), slow, power attack and aoe swirl with sword/axe. I'd go into most weapon types but I assure you there's no "control" to be had in what any MMO veteran would know to be in the sense of the word.

While there are skill unlocks, they still don't bring the level of control that makes any worth mentioning when talking about the difference between melee and ranged in pve content.

What Melee needs:

1) defensive tools on more weapons, particularly on lower armor professions.
Yes, they do; I'd have assumed they would've built their pve game for melee around the idea they can take more up front, or mitigate/evade/take less off from inherent melee traits but limit it to that, pve only. Like how pets in some MMOs take less AOE damage just because? Because we all know how spammy it can be any how quickly they'd die because they have the pathing of B-line A to B or return.

2) ai needs to favor Melee a bit less than it currently does.
In that video as a warrior it seemed when I was the closest I kept agro, but in another video on my account as an elementalist I fight a strong mob to 20% hp before another ranged person jumps in and he gets agro... I really don'y understand how it works in this game yet!

Finally because of the more action based nature of combat Melee needs to be taught better. Effective Melee requires skills that translate over from FPS games which are notoriously harder on casual players. You have to wasd to move, constantly aim with your mouse camera, and hit skills on 1-5.

While that may hold true for newbies, not for your veteran gamer and even they (I) can find faults in that which no matter how good or quick you are, some things just don't work. I think having to resort to saying "Oh well some people are basically slower players so that's going to be a big cause" was a cop out. It's not always speed that is the main issue, more suprised, random and unknowable mechanics.

But his last part I understand, but this require team work, which all comes down to the dicussion of "you don't have to rely on other people, if you die it's your own fault". Well it turns out that's no longer the sole case, but organising such a feat on a large and random pubbie scale is nigh on impossible, but okay for those in guilds/comms. (I'll be playing in a group, so we'll be timing stuff a lot).

Though I think we can all say for sure, most of these issues come down to scaling in the high end amount of players and when particles decide to have an epilepsy party.
 
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