Warp was started at the beginning of 2010, we were around 8 people who had left their jobs at big studios and our focus was to create something new and original on our own. At peak the team grew to 16 people. I'd like to clarify that we funded Warp 100% on our own, and that our deal with EA was one of distribution and marketing. We own the IP, and made the game on our terms (final say on all content/schedule/etc.).
A little sidebar on making a downloadable game for consoles:
I'll try to be as transparent as possible without breaking any NDAs here...
If you want your game to be distributed on a console, you have to deal with the platform owner, and ultimately it is their decision wether your title makes it on the service, not yours, even if you fully fund the game yourself. Originally this was our intent, to bring the game to XBLA just as others had before. Now in our minds the lead platform would be XBLA, however if you are a small studio dealing directly with Microsoft, you are at a bit of a disadvantage, and they will ask you for exclusivity. Not comfortable with the idea of only being on one console, we wanted to bring the game to the widest audience possible, and for us that meant consoles and PC. In that case you basically only have one choice, to team up with a publisher, as they are the only entities who are not subject to platform exclusivity. EA can launch a game simultaneously on all three platforms, but I can't.