Explain what 'overtessellation' would mean?
look up Tech Report and Crysis 2, for all intents and purposes it tessellates beyond a level of detail you can actually visually see.
AMD doesn't run into a brick wall with tessellation there is a point where more tessellation can't and won't ever be seen and Crysis 2 amongst other things, tessellate beyond a reasonable degree just to punish AMD for not providing something NO ONE NEEDS.
Think of tessellation like this, get a piece of paper, draw a triangle, divide that into two triangles, keep subdividing.... indefinitely, at what point can you see nothing but lines and can't distinguish new triangles..... and you've met AMD's "tessellation" limit while Nvidia's overtessellation in certain programs, goes well beyond this.
Even worse is WHERE Nvidia has done this, they didn't get something tessellate it brilliantly then over tessellate it, they took a flat, boring surface on a road bollard type thing, tessellated it, then over tessellated it and you can't see a difference between them(yes the light on top but that isn't over tessellated) the FLAT sides of the bollard gain zero height from tessellation, yet are tessellated to that degree just to hurt AMD performance and not for any IQ improvement at all.
The stinker of it is, it hurts Nvidia's cards performance... just less badly.
With tessellation there is, what games can reasonably achieve,(not much yet) what would be fantastic to see on all cards(think Heaven benchmark), and then there is tessellating FLAT surfaces that gain zero IQ to a degree that even if it wasn't a flat surface, wouldn't make a difference.
AMD are aiming for Heaven but not there, Nvidia are aiming for the latter, and for benchmarking contests, not for IQ, and they can't offer any better in game tessellation when it matters than AMD.
I've said for a long time, if Nvidia devoted their vast spending power in terms of game developement, towards actually improving games rather than sabotaging AMD in new and stupid ways, I might have an Nvidia card due to better actual gaming experience.
Oh, Crysis 2 is also set up to tessellate the water, which incidentally goes underneath the island(IE its everywhere on levels with water in) even though it can't be seen by Nvidia or AMD users, there is needless, stupid tessellation happening on an item you can't see.