Very dissapointed with the ending![]()
Well only a few weeks to wait![]()
I don't think the timing of the DLC has been a coincidence, release the final bits a few weeks befor E3 to build up interest, announce sequel at E3... release later on this year. Definitely sounds plausible to me.
on a side note, I'm playing through FF10 at the moment, and I'm amazed at how 'linear' the game is. I'm near the end of the game and there has been no exploration really. I find it a bit odd that it's so well regarded when it suffers just as much as 13, and in many of the same areas.
All of the Final Fantasy games have been linear. What they had that this one doesn't is good characters with a lot of depth and a strong story.
), but there is still something missing about him.
. Looking forward to it.All of the Final Fantasy games have been linear
FF7 and 12 are linear? you on crack?
yes theres a story so to progress the story you do X mission to forward it......i guess you could call that linear.....did you miss the TON of exploration????
/baffled
FF7 and 12 are linear? you on crack?
yes theres a story so to progress the story you do X mission to forward it......i guess you could call that linear.....did you miss the TON of exploration????
/baffled
To be fair its true. FF games are linear, you can't just go off and do your own thing. Huge areas are off limits until you progress the storyline, there is a distinct start, middle and end, and the story forces you down a fixed path.
Yes you can go do a few mini quests and play some mini games etc, but for the most parts JRPG's are played as interactive stories, so by definition are linear.
They certainly aren't sandbox games, and they aren't huge open world games like Skyrim and the like.
I'd argue FF7 is linear, yes. There is only one trodden path that can be followed, yes there is the odd offshoot to keep you entertained but ultimately you rarely venture far away from the story for long. XII is far less linear than its predecessors yes, but compared to other RPGs its still pretty controlled, the bounty hunting was excellent though i do have to say. Just look at games like Baldur's Gate, where you can spend dozens of hours not even touching the main story or Skyrim where you can essentially ignore the main quest line and still get a good 50 hours of gametime out of it. In FF7 i'd argue that only 10 hours max is actually side-quest stuff.
I didn't miss anything in any Final Fantasy i'd like to believe. FF7 I killed every weapon and bred a gold chocobo, FF12 I killed every bounty apart from Yiazmat (got bored, 12 hour fights aren't my bag) and collected every esper.
But its the more linear approach that makes FF games have such a soft spot in my heart. It allows for stronger character and storyline development than an open world RPG typically would.