The latest one was when I tried playing Kingdoms of Amalur. It is a pretty fun games, but absolutely everything in the game is just nearly there...the combat is fairly deep and can be great fun, but could do with a bit more refinement, and is let down by a few targeting issues also(and rolling, whilst potentially useful, is almost useless!). There are strange design choices that hamper it such as not being able to turn dialogue subtitles off, and shields not showing until the second you use them. The quest inventory is confusing and is not helped by an awfully cluttered UI and minimap. There is a totally open world where you can go off and do whatever you want right from the start, but exploration is not fun, mainly due to an abundance of invisible walls absolutely everywhere ....All of these things and more hold the game back, and stop it short of greatness, but it is so close to getting there.