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HardOCP Max Payne 3 performance review

I think the 7970 performance is excellent in this game considering its a nvidia title. Yes they mention the poor crossfire scaling for the 7970, but fail to say that when both overclocked it would be a comfortable win for the ati card. Also at the settings you would want to run if you had 2 gtx670's, you would probably be vram limited on the nvidia card, but again no mention of this. A multi screen bench would have been interesting with full AA.
 
Thought I would add some screens to show how it plays on a 680 2GB with everything turned upto the Max (no pun intended).

MaxPayne32012-06-0418-38-41-25.jpg


MaxPayne32012-06-0418-40-30-02.jpg


MaxPayne32012-06-0418-44-35-95.jpg


MaxPayne32012-06-0418-47-14-01.jpg


As you can see, frame returns are more than fine and mem usage is well under the stated 2030mb that is shown on the settings page. Personally I can see this game getting repetetive though and the cut scenes are just too many :(

Edit:

As far as AMD Vs NVIDIA goes, this game will look good on either of the top manafacturers cards :)
 
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Why were they referred to as beta drivers then?

It doesn't matter if they are beta drivers or not is the point I'm talking about.

It's the fact that A, they have mysteriously bypassed a performance enhancing driver for the title that they wrote the article about, where as they always used beta drivers in the past if available.

And B, the terminology used in the article informing you that AMD released a beta driver that you 'dare' to use?

Very strange that you can use beta drivers whenever available in the past, but skip using them for comparison, that in my rig at least almost doubled my fps.

My points were raised questioning [H]'s credibility for what seams completely imo like they are getting 'paid' for recent articles.



As far as AMD Vs NVIDIA goes, this game will look good on either of the top manafacturers cards :)

That's the main thing after all!

Lately it gets into a big hullaballoo about 'my card pulls 6 fps more than yours' when they are pulling ridiculous fps in the first place.
 
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^
+1 to that, had 20Mb off of 4Gb in the options, for a maximum of 3.3Gb(1.65Gb each gpu) usage ingame.
 
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Lately it gets into a big hullaballoo about 'my card pulls 6 fps more than yours' when they are pulling ridiculous fps in the first place.

+1

With the 7970/50 and 680/70 the frame returns at 1080P at least are so close, it is not even worth the effort of typing to argue about it. All 4 cards at 1080P can cope just fine with the current crop of games.
 
they certainly shouldn't overlook the fact that a 7970 is clearly faster clock for clock

Clock for clock is totally irrelevant, I'm not sure why it has cropped up recently. These devices are massively parallel architectures in which clock speed alone is irrelevant.

We are interested in how they perform at stock and how they perform overclocked.
 
The problem though is AMD wasn't late to the party, the driver and cap and improved performance was available before the game was released.

[H] has used beta drivers loads of times in the past for both AMD and Nvidia:

'For the MSI GTX 580 Lightning 3GB video card we are using ForceWare 290.53 Beta.'

http://hardocp.com/article/2012/01/17/star_trek_online_dx11_performance_review/2

'NVIDIA - For all NVIDIA-based video cards in this evaluation, we are using ForceWare 290.36 BETA driver package, dated 28 November 2011. There is no increased performance or SLI profile for Serious Sam 3: BFE with this driver.'

http://hardocp.com/article/2011/12/21/serious_sam_3_bfe_performance_iq_review/2

That's just 2 out of the first 3 gaming IQ comparison tests performed at [H] using their search, that's why I highlighted my findings in my previous post.

Another point is why no MSAA tests?

If my 6950>70 CrossFire can run it@1080p, why can't the big boys run it@2560?

More proof of HardOCPs current bias. Very sad.

Thread is about Max Payne 3 performance review from [H]. I see it turned into AMD Vs NVIDIA.

Pitty :(

Most discussions in this forum section should be about AMD v Nvidia at some point. They're the only ones that make our gaming GPUs! Besides, the article is comparing the two anyway.
 
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Clock for clock is totally irrelevant, I'm not sure why it has cropped up recently. These devices are massively parallel architectures in which clock speed alone is irrelevant.

We are interested in how they perform at stock and how they perform overclocked.

Overclocked is clock for clock, they're clock roughly the same. Possibly 680s average a bit higher but it's not enough to make much difference in this case I'm sure.

What we can be sure of in HardOCP's case is that their methodology would be different if it suited their current 'style' of journalism.
 
More proof of HardOCPs current bias. Very sad.



Most discussions in this forum section should be about AMD v Nvidia at some point. They're the only ones that make our gaming GPUs! Besides, the article is comparing the two anyway.

Did you look at my frame returns? Seriously, this discussion is a joke when Max Payne 3 does not even push the GPU at all. On full settings, the frames are between 130 and 300.

Let us at least argue about a game that will push the GPU. Maybe BF4 will show the weaknesses of the current GPU. The truth of the matter is the top 4 GPU's can play all current games at fantastic returns.

When frames are as low as 45 in a game, this is when the weaknesses of the top 4 cards will start to show.
 
Well spotted. Again, more suspect stuff about this HardOCP article. Why did they conveniently choose to leave out MSAA and push the cards properly? Especially as FXAA doesn't cut it and it needs some MSAA to remove the last of the jaggies. Even the Nvidia AA comparison screen shots in MP3 shows this.

Do it properly and be unbiased HardOCP, or don't bother doing it at all. Dingbats.
 
It's easy to get around the vram limit in the options.
You simply go to "my documents\rockstar games\max payne 3" and change the values in graphics.xml
Max settings goes above my vram if I enable any MSAA but I have set MSAA value to "2" in the options file & have not experienced any adverse effects. In fact vram usage according to afterburner is about 150MB under my maximum after 2 hours of solid gaming.
 
Well spotted. Again, more suspect stuff about this HardOCP article. Why did they conveniently choose to leave out MSAA and push the cards properly? Especially as FXAA doesn't cut it and it needs some MSAA to remove the last of the jaggies. Even the Nvidia AA comparison screen shots in MP3 shows this.

Do it properly and be unbiased HardOCP, or don't bother doing it at all. Dingbats.

Not sure about FXAA with a a small amount of MSAA but I've found full FXAA and 8X MSAA doesn't work well together at all in MP3. It seems to make an adverse effect.

If you are in the second chapter max will be standing next to a red neon sign when you are in the graphics settings and when you add the 8XMSAA to the FXAA the lines get very jagged on the large letters he's standing next to.

If you have passed chapter 2 already you can see this if you turn on 8XMSAA and full FXAA first then go to chapter select > to chapter 2 checkpoint 1 skip the cutscene and then exit the game to the main menu graphics settings.
 
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Well spotted. Again, more suspect stuff about this HardOCP article. Why did they conveniently choose to leave out MSAA and push the cards properly? Especially as FXAA doesn't cut it and it needs some MSAA to remove the last of the jaggies. Even the Nvidia AA comparison screen shots in MP3 shows this.

Do it properly and be unbiased HardOCP, or don't bother doing it at all. Dingbats.

Are you choosing not to look at my screens so you can rant and rave?

I have everything on full including MSAA and it is not using the VRAM it states. Please take your blinkers off and actually look at what settings I am using. VRAM is not going over 1700MB.
 
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