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HardOCP Max Payne 3 performance review

1)I read the whole thing, it's a shame that people think it's a good thing that AMD has crossfire support at the point of release. It isn't a good thing in my eyes, it's a must and it's largely unacceptable for any decent PC release to not have CF or SLI support from day 1.

In terms of the scaling 56% is pretty poor (especially as we know at least 79% is achievable). If I had shelled out for 7970CF I wouldn't be over the moon that 6 months on from release my multi gpu scaling is that much worse than the 680 which has been out for significantly less.


2)Also there seems to be far more effort in getting CF to work according to HardOCP.

All of this is the reason for my comment on AMD's CF in the first post.

Swings and roundabout sometimes AMD has better scaling in games and sometimes NV does and what does it really say when NV come out with the so called great% improvement drivers after quite some time, didn't put the full effort in when the games on the list came out ? or are people grateful for the the increase regardless which normally is the case.
But you just keep on moving them goal posts as you choose as the saying goes you can never do enough for a good governor.

2)Maybe on there setup.
 
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For anyone reading the op and not the full article it could look like amd scaling is really bad.

That's because it is.

'Alternatively to Catalyst 12.4 WHQL, if you are daring, you can run instead the recently released Catalyst 12.6 Beta driver. BUT, even if you have this 12.6 Beta driver installed you still need to install the 12.6 CAP Beta 1, or else your Max Payne 3 experience will be rather sad. In the tests we ran for this preview article, we used 12.4 WHQL and 12.6 CAP Beta 1.'


12.4+12.6 cap 1 has nowhere near the same scaling as 12.6 beta!

Act 4:


3f4e2c471d3e087053c74fc905946472.jpg


b3f01c43b3da522e08ddc15995932b1a.jpg




c528ebdd3d9a31c511a6d81b004d7aca.jpg


***Whoops, never put on HDAO, I'll run it again later***

CrossFire 6950>70@1080p 12.6 beta +12.6 cap 1 gave me much better performance!

On a side note, for me AB fps reading is way off in this game!
 
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LMAO,

I nearly fell of my chair with some of the total bull going on here,

The only reason crossfire is in anyway harder to setup than sli, is your requried to download a small file (CAPS 0.5mb) install and restart your machine, other than that there is nothing diffrent as far as i can tell and if thats a hardship jebus help you, would love to see some people try and get an old DOS game to run with EMS memory back in the day, people would be on melt down.

Both systems can and do have issues, scaling is diffrent on all games for both teams,

I run it on Eyefinity + crossfire and it runs like a boss, (12.6beta + 12.6Cap1) it always makes me wonder how many of these issues are peoples setups vs a real problem i.e AMD's end.
 
I have this game maxed up and i think its a big dissapointment, really not impressed with it. Apart from that the game itself is far too repetative. Oh im glad i didnt pay for it.

Maxed at 2560 x 1440 it looks stunning, btw not paying for games just hurts the PC industry, this is why PC gets developed for last, too many people pirate the games so consoles get more attention. Then people (Who pirate) whine and bitch about lack of good PC games. It's a paradox..
 
Maxed at 2560 x 1440 it looks stunning, btw not paying for games just hurts the PC industry, this is why PC gets developed for last, too many people pirate the games so consoles get more attention. Then people (Who pirate) whine and bitch about lack of good PC games. It's a paradox..

Wow fall for the "company" line much eh?

Piracy is rife on the 360 and handheld consoles, piracy hurting pc games is just the excuse lazy devs throw out to appease the usually disappointed pc gamers out their who spend thousands on hardware to play lazy bug ridden console ports.
 
Here are my fraps. First Chapter from checkpoint 2. 3930k at 4.7

1440p. all settings as per HardOCP, no MSAA. This is 12.4 with the 12.6 cap.

My findings are the same as theirs, Crossfire needs to be tweaked but the same happened with Batman. Nvidia may have had much more time to fine tune it than AMD. AMD will get it right it will just take a few weeks.

3 x 7970 @ 1125

maypayne31440pchapter1.jpg

By null at 2012-06-03

1 x 7970 @ 1125

maypayne31440pchapter11.jpg

By null at 2012-06-03
 
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fantastic port tbh, gta 4 was terrible and still hardly runs great now, max payne 3 runs flawlessly in 3D surround on 2gb cards on day one




 
I think Rockstar need to change their game engine. The characters look ridiculous and so do their actions. Its like a early 2000s engine slightly improved, now people have creases in cloths.
 
Swings and roundabout sometimes AMD has better scaling in games and sometimes NV does and what does it really say when NV come out with the so called great% improvement drivers after quite some time, didn't put the full effort in when the games on the list came out ? or are people grateful for the the increase regardless which normally is the case.
But you just keep on moving them goal posts as you choose as the saying goes you can never do enough for a good governor.

2)Maybe on there setup.

1) nVidia performance usually isn't a problem in the first place, most of the performance gains come from putting developer time in over time and studying how the technology works best, learning new tricks, etc. its quite usual with development even as the company thats coming up with it in the first place to refine it over time.

2) I think it was relative - on the nVidia setup the game just worked out the box - tick SLI, fireup game, on the AMD setup they had to update files, etc. while not particularly difficult in itself it was more work than the equivalent nVidia experience this time around.
 
Loving this game. I'm on a 580 and have everything maxed at 1920x1080 with no probs. FXAA negates MSAA totally so I have MSAA off and FXAA at highest setting. Tessalation works well and makes the characters faces look very good during close-ups. I wasn't expecting the game to look this good and run this smooth on day one, so props to Rockstar.
 
1) nVidia performance usually isn't a problem in the first place, most of the performance gains come from putting developer time in over time and studying how the technology works best, learning new tricks, etc. its quite usual with development even as the company thats coming up with it in the first place to refine it over time.

2) I think it was relative - on the nVidia setup the game just worked out the box - tick SLI, fireup game, on the AMD setup they had to update files, etc. while not particularly difficult in itself it was more work than the equivalent nVidia experience this time around.

Was AMD users making a big fuss when DraggonAge 2/ Shogun 2/Alanwake worked out of the box better on AMD than NV, not really.

If the performance is poor that's one thing but for the most part it is not.
 
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Maxed at 2560 x 1440 it looks stunning, btw not paying for games just hurts the PC industry, this is why PC gets developed for last, too many people pirate the games so consoles get more attention. Then people (Who pirate) whine and bitch about lack of good PC games. It's a paradox..

I do pay for games, if i like them i then pay.
 
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