Piracy - unbelievable figures.

Soldato
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The most pirated game in 2011 was a PC shooter, but it wasn't Modern Warfare 3.

With 3,920,000 copies downloaded through bittorrent, TorrentFreak reported that Crysis 2 was the most pirated game in 2011. Call of Duty: Modern Warfare 3 came a close second with 3,650,000 copies and Battlefield 3 followed with 3,510,000 copies. The PC versions of FIFA 12 and Portal 2 took the 4th and 5th locations.

As expected, PC games were pirated much more than their console counterparts. The most pirated Wii game was Super Mario Galaxy (1,280,000 copies) which was in fact released in 2010 and the most pirated Xbox 360 game was Gears of War 3 (890,000 copies). Torrentfreak didn't report PlayStation 3 games piracy statistics.

Source


I can't say I'm really bothered about the shooters, but Portal 2 being pirated 2,000,000+ times? I've never played it myself but at least it is a decent IP that's well made!

Even Call of Duty though (which I hate)... 3,500,000+!? No wonder PC is losing out to titles like Dragon's Dogma when so many people just pirate, I doubt they realise it; but people who pirate PC games are slowly killing the platform. We were lucky as hell to get Max Payne 3!

DRM always used to make me just go -_- but after reading that, if there's any ounce of truth in it then I can understand why its there (not why so many companies mess it up, though).

:/
 
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Haven't even played Crysis 2, because I can't buy it on Steam

Stupid EA

-edit, it's back on Steam again!?

Remember, some people will buy a game after 'testing' it via piracy. I don't support piracy, but that's the way it is. Each downloaded copy doesn't = a lost sale
 
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Well, when I wanted to buy it, it wasn't there :p

EA are slowly realizing their useless platform Oracle is just gonna hurt their sales figures, we'll see Dragon Age & Mass Effect on Steam at some point imo.

Not that I'd care, both IP's are trash now.
 
Piracy needs to exist for PC cause so many devs release crappy ports you need to try before you buy. I've saved so much money because of it and I do buy games that deserve my money.
 
How have they acquired these numbers?

For example... they won't have been able to track peoples downloads through private trackers...

For me - I pirate nearly every game released... but that's only because they never release demos anymore & so much that's coming out is cack! If something if worth my money, then it gets it... otherwise my "trial" gets deleted.

Games have got worse & prices have increased.

No demo/no piracy = no purchase from me until it costs next to nothing in a steam sale
 
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The trouble with piracy figures like that is, plenty of people download and play games that they'd never afford to buy anyway, even if they wanted to.

By the time you take things into account like that, or people merely trying games out now that you rarely get demos i'd be surprised if even a quarter of those could be remotely considered an actual lost sale.
 
I get what people are saying, quite frankly I can't blame people for trying before they buy, as no game these days have demo's hardly. Skyrim for example, when I first bought it; before the 1.6 patch, it ran like absolute **** on my FX-4100 on anything above medium, which to me wasn't acceptable and irritated me to hell. I get my processor isn't a gaming beast, but there was really no excuse for the performance I had, but maybe it was the crack, although I doubt it as every AMD user got screwed (didn't want Steam, oh how times have changed :p).

I still have no idea why I took a gamble on Max Payne III after that joke of a port GTA IV.


Are there published figures of how many of each game actually sold on PC?

Crysis 2 Total Units

North America: 0.13m 22.9%
+ Europe: 0.34m 60.2%
+ Rest of the World: 0.09m 16.9%
= Global 0.56m

Source
 
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How many of those downloaded purchased it afterwards?

All of those are **** games and BF3 you can only play SP! and yes I downloaded Crysis 2 and thankfully i'm glad i did, horrible game didn't even complete just glad I didn't buy it. Console games also get pirated a lot earlier, sometimes two weeks before release :D
 
But since ISP's have blocked PirateBay, hasn't that completely eradicated piracy?

/sarcasm

Why did they even bother, within two days there was a masked web address that lead directly there.

None of this though, takes away from the fact that decent games like Portal are having stupidly high piracy rates. I dread to think what other games have had over the years, how many do you think Deus Ex has had in its 14+ year history? Brilliant game.
 
But since ISP's have blocked PirateBay, hasn't that completely eradicated piracy?

/sarcasm

Lol

Haven't used that site in a while... But I seem to remember reading it's only a dns block... So if you know how to use another dns server or know the ip... Then you can still access it?
 
How many of those downloaded purchased it afterwards?

All of those are **** games and BF3 you can only play SP! and yes I downloaded Crysis 2 and thankfully i'm glad i did, horrible game didn't even complete just glad I didn't buy it. Console games also get pirated a lot earlier, sometimes two weeks before release :D

And with Console piracy, you get a guy who's downloading the game and distributing it to many, so 1 download could = 20 different copies.
 
Anyway regarding piracy, this is from the official piracy thread

http://forums.overclockers.co.uk/showthread.php?t=18345474


CD Project RED will not use any DRM in future PC games, reports Joystiq, saying the Polish developer made a statement to that effect today during the Game Developer's Conference. The company most recently took a stand on the topic with The Witcher 2, selling a DRM-free version on GOG.com and removing the DRM from the retail version when it caused problems, prompting a lawsuit from Namco Bandai. "Every subsequent game we will never use any DRM anymore, it's just over-complicating things," said CD Projekt RED CEO Marcin Iwinski. "We release the game. It's cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn't use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said 'we cracked it'." After his presentation, Iwinski expanded on his thoughts for Joystiq. "DRM does not protect your game," he told them. "If there are examples that it does, then people maybe should consider it, but then there are complications with legit users."

people will pay for awesome

Serious Sam 3: BFE is apparently doing quite well on Steam, with Croteam boasting on Twitter that “people will pay for awesome.” According to the studio CFO Fork Parker, SS3 “combats piracy by being a fun, frantic game and offers wild ass 16-player campaign co-op.”

Sensing an opportunity, I contacted Mr. Parker to get some extended thoughts on the piracy issue.

“Piracy is a problem and there is no denying that but the success of games like Skyrim and our own Serious Sam 3 on PC illustrates that there is clearly a market willing to pay for PC games,” he said. “It’s on the developers and publishers to put something out on the market that’s worth paying for in the first place. Those that place the blame on the consumer need to rethink the quality of their products and the frequency in which they shovel out derivative titles each year."

“The other side of the equation is the distribution model. In games, we have amazing PC digital download services like Steam, Get Games and Direct2Drive doing the same thing for games that iTunes did for music. Offer the consumer a variety of great digital content at a reasonable price and the majority will happily pay for the games that suit their tastes.”

While Ubisoft developers cry about 95% piracy rates, games like Skyrim and Serious Sam 3 are raking in the dubloons from PC gamers. While being good doesn’t guarantee that your game won’t get stolen, being **** or treating all customers as criminals certainly doesn’t help.

http://gamingfeeder.net/2011/11/crot...y-for-awesome/


An interview on PC Gamer with Marcin Iwinski is a conversation where the CD Projekt CEO comments on piracy, saying now matter how many times The Witcher 2 was pirated (which they estimate may have been as often as 4.5 million times), the game's lack of DRM was still the right call:From the very beginning our main competitors on the market were pirates. The question was really not if company x or y had better marketing or better releases, but more like “How can we convince gamers to go and buy the legit version and not to go to a local street vendor and buy a pirated one?” We of course experimented with all available DRM/copy protection, but frankly nothing worked. Whatever we used was cracked within a day or two, massively copied and immediately available on the streets for a fraction of our price.

We did not give up, but came up with new strategy: we started offering high value with the product – like enhancing the game with additional collectors’ items like soundtracks, making-of DVDs, books, walkthroughs, etc. This, together with a long process of educating local gamers about why it makes sense to actually buy games legally, worked. And today, we have a reasonably healthy games market.

In any case, I am not saying that we have eliminated piracy or there is not piracy in the case of TW2. There is, and TW2 was [illegally] downloaded by tens of thousands of people during the first two weeks after release. Still, DRM does not work and however you would protect it, it will be cracked in no time. Plus, the DRM itself is a pain for your legal gamers – this group of honest people, who decided that your game was worth the 50 USD or Euro and went and bought it. Why would you want to make their lives more difficult?


Valve CEO Gabe Newell explains why piracy is a result of bad service rather than high price, and how Valve expanded Steam into Russia without rampant piracy resulting and grew it into their biggest region in Europe:

"We think there is a fundamental misconception about piracy," Newell said. "Piracy is almost always a service problem and not a pricing problem. For example, if a pirate offers a product anywhere in the world, 24/7, purchasable from the convenience of your personal computer, and the legal provider says the product is region-locked, will come to your country three months after the U.S. release and can only be purchased at a brick and mortar store, then the pirate's service is more valuable.

"Most DRM solutions diminish the value of the product by either directly restricting a customer's use or by creating uncertainty."

He adds, "Our goal is to create greater service value than pirates, and this has been successful enough for us that piracy is basically a non-issue for our company. For example, prior to entering the Russian market, we were told that Russia was a waste of time because everyone would pirate our products. Russia is now about to become our largest market in Europe.

"Our success comes from making sure that both customers and partners feel like they get a lot of value from those services. They can trust us not to take advantage of the relationship that we have with them."
 
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