Whether any of these points hold any significance in their truth (admittedly they are good ones).
The fact remains that piracy
is damaging the PC platform, from horrid DRM's that destroy your access to the game to companies flat out refusing to support the platform with new IP's and going to the console instead, and there may be a lot of piracy within the console market too, but the percentage is minute compared to the PC.
Watch Dog's, probably the most promising looking game to be announced in years, if it wasn't an MMO I would put money on it being a console exclusive.
I think that 90% of the people who pirate consoles do so because they are poor and couldn't afford them legally, and like Notch said about Minecraft; 'I'd rather somebody pirate my game and experience it than not bother due to money issues, at least then the game gets more exposure and more potential legitimate sales'.
Not an exact quote, but its the jist of what he said. Most pirate's on PC do it because they can and because its so easy. I do recognize though, the point that a lot people only pirate due to no demo support. I agree with that and have done it once or twice myself, developers need to do release demo's, instead of moaning about piracy and smashing games down with nazi-like DRM's, that only encourages pirates. Skidrow and Razor take
a lot of pleasure in beating them in the same way us gamers take pleasure in beating a challenging game! Every Steamworks title to date has been cracked and pirated.
Some games don't deserve to be sold, pre-1.6.00 Skyrim didn't deserve to be sold on PC due to the fact it damn near refused to run on AMD machines, that is pathetic! I personally pirate
any game I'm interested in that has Nvidia/Intel slapped all over it, to see how it runs, and why? Because developers bias themselves towards certain hardware and then screw the rest over! That is completely pathetic! Make your game work on everything or don't ****ing make it at all, that's as bad of a practice by developers as paying reviewers is by publishers. Both of which in the end screw over the legitimate customer, and that is what causes a fair amount of piracy, the consumer being screwed over because the developers want to bias their software to certain hardware because they are too lazy and not skilled enough to get it to run on everything. The amount of money they charge for games too, beggers belief! The only time a game will be worth its full £40 price is when they start releasing hardware specific versions, like an AMD version of Skyrim or a Nvidia, with each version stating what it can do (version 1 being optimized for AMD processors and Nvidia cards, versiosn 2 being optimized for Intel processors and AMD cards, version 3 being optimized for full AMD machines, etc etc.)
Until then, they are lazy and throw out products that screw over half of their consumers!
/rant
I am however against a few types of piracy, I'm only against those who pirate due to being thieves, who
are doing a lot of damage. The ones who pirate due to no access of a demo, and the ones who do so because they are flat out broke, in my opinion don't harm the industry. I have pirated a game recently; although I won't name what it is. I have however owned it on Xbox 360 and will own it on PC when I have the money, and the amount of friends I've gotten to give it a try? I'm responsible for at least 5 sales of that game, 1 of which is my own, and the figure will rise to 6 when I have the money.
Damn that seems like a back and forth argument between two people!

Maybe I am bipolar.
