A few details have been released since this thread was last used.
Might aswell put them up on here.
More customising will help the game flourish as MoH:2012 seemed to lack the mass-customising which Call of Duty and Battlefield do.
PC controls points toward a good port, and hopefully it'll support DX11 and have better textures than its console counterpart.
Medal of Honor wikia also has a list of weapons and attachments which will feature in the game.
Assault Rifles
Sniper Rifles
Handguns
Personal Defence Weapons
Shotguns
Machine Guns
Grenade Launchers
Grenades
Other
Melee
Attachments
Also there's this trailer which was released of the multiplayer.
So, yeah.
I hope this injects some life into the thread.
Might aswell put them up on here.
- Teams are broken into fire teams composed of two special operators. Once you choose a buddy to fight alongside, his position will always be visible on the battlefield.
- You and your fellow fire team member can respawn behind each other if you're out of the line of fire, or you can respawn at the fall back point. If your buddy is downed and you shoot his killer, he can automatically respawn instead of waiting for the countdown.
- Before the match starts, you can choose between several special operators from the various international Tier 1 groups.
- Thus far, Warfighter has six types of soldier classes: Demolitions, Assaulter, Sniper, Point Man, Heavy Gunner, and Spec Ops
- Each operator fits under one of these classes and each has unique weapons and special abilities. For instance, the Polish GROM are equipped with an assault rifle that has a grenade launcher undersling, and the Canadian JTF2 rock an M249 with suppression capabilities. The varied special abilities include calling in mortar rounds, using armor piercing rounds that do 20-percent more damage, a UAV for spotting soldiers, and a mobile spawn point.
- EA says there are 72 operators to unlock. For the purpose of the demo, we could choose between six.
- The game has a wealth of unlockables and customization options, including optics, stocks, underbarrels, and camo.
- As the second shooter to use the Frostbite 2 engine, Warfighter looks just as good (if not better) than Battlefield 3.
- The PC controls were very smooth and responsive, as you would expect from a modern multiplayer game using such a high-end engine.
More customising will help the game flourish as MoH:2012 seemed to lack the mass-customising which Call of Duty and Battlefield do.
PC controls points toward a good port, and hopefully it'll support DX11 and have better textures than its console counterpart.
Medal of Honor wikia also has a list of weapons and attachments which will feature in the game.
Assault Rifles
- HK416
- Steyr AUG
- LaRue Tactical OBR 5.56
- LaRue Tactical OBR 7.62
- LaRue Tactical PredatAR 5.56
- LaRue Tactical PredatAR 7.62
- AKM variant
Sniper Rifles
- McMillan Tac-300
- McMillan Tac-50
- McMillan CS5
- McMillan M1A
- M40A3
Handguns
- Glock variant
- M-45 MEUSOC
Personal Defence Weapons
- MP7A1
Shotguns
- AA-12
Machine Guns
- M249
- M60
Grenade Launchers
- MK 19
- M320
- M32
Grenades
- M83 Smoke Grenade
- Spider Grenade*
- Frag Grenade
Other
- Minigun
- RPG-7
Melee
- Tomahawk
- Hooligan Tool
Attachments
- Aimpoint Micro T-1
- Aimpoint 3X Magnifier
- SureFire Bipod
- SureFire Suppressor
- SureFire Flashlight
- SureFire Extended Mag
- SureFire Laser Sight
- Trijicon Reflex Sight (RDS)
- Trijicon ACOG
- Trijicon RMR
- Trijicon SRS
- US Optics SN-3
- US Optics ST-10
- US Optics MST-100
- Magpul Shoulder Stocks
- Magpul Rifle Grips
- Magpul Fore Grips
Also there's this trailer which was released of the multiplayer.
So, yeah.
I hope this injects some life into the thread.
It makes sense in certain games with certain elements (ideally some sort of suit) but not WW2 or modern day.
