Yeah I think it's on it way out. Still got games up there like 1.6 CSS.. Now we will have to see if CS:GO can follow in their footsteps.
From my perspective, for a Competitive FPS to work it has to be simple, that's why it was a lot better in the past, no stupid ranks, unlocks, p2win/unlock, dlcs, yadda yadda yadda, it was just, play, same guns, same health, same aim, it was even.
They are increasing the variables at which a level playing field becomes harder and harder to admin.
From my perspective, for a Competitive FPS to work it has to be simple, that's why it was a lot better in the past, no stupid ranks, unlocks, p2win/unlock, dlcs, yadda yadda yadda, it was just, play, same guns, same health, same aim, it was even.
They are increasing the variables at which a level playing field becomes harder and harder to admin.
The problem with this is imo is it limits the game to a first see first kill game 90% of the time. This really limits the effect of team play when single players can obliterate themselves so quickly.
"PC" "Dying" - Same sentence?
Where did I park that DeLorean?