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- Joined
- 16 Sep 2011
- Posts
- 431
The problem is, irrelevant of whether it's BF4 or BF2143 or a BF1942 remake, is that they have removed the elements that made past BF games genuinely amazing teamplay experiences.
A true BF game has:
Commanders
Active squad leaders
Balanced classes (for team and objective based play not just for combat)
Balanced weapons (for team and objective based play not just for combat)
Balanced abilities (for team and objective based play not just for combat)
More vehicles
64 players
No less than 5 flags per map
It seems the limitations of consoles meant that all had to go, and that it's really the size of the servers that dictate what you can achieve, so IMO DICE took BF3 in a direction that meant it couldn't be directly compared to past BF games.
What made BF2142 great was the flow of information from commander to squad leader to soldier and the number of options available to players. Heading straight on into a battle wasn't your only option as it is in BF3, you could manoeuvre around the battlefield to gain an advantage or avoid situations that would put you at a disadvantage. You could send a cloaked squad member/leader to scout on ahead or place a spawn beacon behind enemy objectives, you could go after missile turrets instead of boarding the Titans, you could move your Titan closer to a more vulnerable enemy Titan for faster boarding, or over missile launchers to deny the enemy capturing them.
The great thing is that this would happen on pub servers. I remember logging on to 2142 and more or less every player knew exactly what they were doing every time I played. Of course 2142 had the benefit of BF2 before it, but in BF3 I see very little team play, to the extent where a squad of organised but otherwise average players can completely dominate a server.
A true BF game has:
Commanders
Active squad leaders
Balanced classes (for team and objective based play not just for combat)
Balanced weapons (for team and objective based play not just for combat)
Balanced abilities (for team and objective based play not just for combat)
More vehicles
64 players
No less than 5 flags per map
It seems the limitations of consoles meant that all had to go, and that it's really the size of the servers that dictate what you can achieve, so IMO DICE took BF3 in a direction that meant it couldn't be directly compared to past BF games.
What made BF2142 great was the flow of information from commander to squad leader to soldier and the number of options available to players. Heading straight on into a battle wasn't your only option as it is in BF3, you could manoeuvre around the battlefield to gain an advantage or avoid situations that would put you at a disadvantage. You could send a cloaked squad member/leader to scout on ahead or place a spawn beacon behind enemy objectives, you could go after missile turrets instead of boarding the Titans, you could move your Titan closer to a more vulnerable enemy Titan for faster boarding, or over missile launchers to deny the enemy capturing them.
The great thing is that this would happen on pub servers. I remember logging on to 2142 and more or less every player knew exactly what they were doing every time I played. Of course 2142 had the benefit of BF2 before it, but in BF3 I see very little team play, to the extent where a squad of organised but otherwise average players can completely dominate a server.