don't get me wrong every time this has come up in the last week or two its gets a lot of hot debate, I guess since the ruling a lot of people are unsure how it could work and how it will affect the games industry, I'm not overly worried as at the end of the day the market will just have to adapt.
People will still make games - people will still sell games - there's money in it after all and always will be
The quality of the games could suffer, as could their availability on the PC platform, which is what we are discussing here.
Consoles have to deal with large amounts of preownership, and small amounts of piracy, but survives, but then there is the fact console gaming is extremely accessible to almost anyone.
PC has to deal with large amounts of piracy, and the fact the aspects of the platform that make it worth having over a console, are not easily accessible.
Throw preownship on a large scale into the mix, and you've got yourself a full scale beatdown. That is what we are discussing here, not piracy vs preownership etc.
It's the effects it will have on the market, PC has to deal with too many things as it is without preownership being thrown at it, too.
We already have extremely crazy sales and generally lower prices in our favor, wanting the ability to preown is crazy. People will want to digitally rent games via Steam next.
It just stinks of greed, tbh.
when you used absurd numbers
So either that's 1=1 or your second part of those numbers is wrong. You cant have it both ways. You can't say piracy equals sales. But second hand market never gives money to buy new games.
Again, that was just an example of how piracy can potentially generate a sale, whereas preownership cannot.
Variables = reality. Your argument comes across as so black and white, I'm tempted to insert a picture of an Ostrich with its head in the sand, but I won't.
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