Oh God no

It is nowhere near as impressive as WoW. When you start Morrowind, you start in the underbelly of a ship. Wow? Well..
OverviewStormwind.JPG

Yeah, a bit more impressive. And how was Howling Fjord the same throughout the entire zone? You went from viking inhabited cliffs to dark forests to large snowy mountains, and the enemies are copy pasted? Well, yeah, because WoW has to support about 5000x more than morrowind at any one time, yet they still manage some variation, plus, morrowind is designed so you can strip enemies and take their stuff, WoW isn't, having variation to the scale morrowind does is a waste considering in The Elder Scrolls the enemies level and scale with you, WoW doesn't, you move onto a new zone. And how is boring travelling in between?
When I'm levelling in STV I'm travelling over beautiful rivers and waterfalls with a crashed zeppelin in the tree etc.. hardly boring, in fact, more fun to travel around in WoW than I have found in Morrowind actually, and I doubt you're seriously considering Morrowinds enviroment of "desert..desert..different bit of desert..hills..desert" to be entertaining and not bland? You seriously can't be considering that to be superior over "jungle..river..huge waterfalls.. dark forest... graveyard" if were going to apply my same wording to it.

And worst spacing and pacing you've ever seen? Wow, you can't of played this game you speak so highly of then, which had easily the worst combat I've ever seen in a game, the pacing was awful, it made me give up on it.
People see morrowind through rose tinted glasses, they don't see it what it is now which is overrated. I prefer any of the elder scrolls games to it.

You start at the church in WoW, and if you play how you're supposed it (when it was new at least), it takes a few good hours before you reach the Main city. This is comparable to Morrowind, as you'll quickly get sent to Balmora. You can argue that Balmora is less impressive, or that WoW has many starting points to compare to morrowinds one, but the pace of the start is basically the same between them all.

Theres also a difference between content, despite being a lot bigger in size, most everything in Stormwind is a big rock based castle, and there are only a few places you can enter, most of which are small rooms. In morrowind, each of these places is designed to be more interactive. Houses are full of loot for you to steal, there are probably as much inside floor space in morrowind as in WoW. Despite this, neither is really the better game, they serve different genres and are both good at what they do. They are laid out the way they are to serve their content, so the comparison is stupid anyway. :p

On topic, stalker wasn't a great game technically(stealth anyone?) in my opinion, but it had a lot of heart. It had a great concept which I loved, and a thoroughly enjoyed the games. Something I'm not a fan of in the new fallouts and to an extent the newer stalkers, is that radiation is hardly a threat. In the original stalker, you can be served up some insta death from the world itself, and that always felt like the biggest danger. I'd like to see a return to struggling, not being able to kill a chimera in the first 10 minutes. Beth don't make games like that though, so its a slight worry.
 
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TBH I've ever only played about 20-30 minutes of both FO3 and STALKER and both felt clunky to play and were BOTH bug ridden to hell really couldn't get into them due to those 2 points. So I can't really see zenimax/bethesda making any worse a game.

Every single person who didn't like STALKER, makes almost exactly the same comment you made. :D

A little patience in STALKER goes a long way. I'm so glad I got through those 20-30 minutes, otherwise I would have missed out on possibly my favourite game of all time. That said, I are correct, the game could have done with a lot more bug testing, as it was full of them on release. I think Bethesda could do well in this regard and make a much more polished product, but I fear that in doing so, they will destroy the original charm of the game. Thing I loved about STALKER is that it had this 'hand made' feel to it, a game from a different and long lost era of PC gaming.
 
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Jesus christ, grammar nazi'd and then taken overly literally as per, so many serious uptight people on these forums. :confused:

There is a considerably amount of irony in your post. I was just highlighting it for the world to see.
 
A little patience in STALKER goes a long way. I'm so glad I got through those 20-30 minutes, otherwise I would have missed out on possibly my favourite game of all time.

A game being clunky to play in terms of movement and navigation, user interface, unnecessary "realism" features that just get in the way such as over the top gun degredation, head bob or things like that (these are just generic examples rather than something that might be in a specific game) just put me right off and I won't bother going back.
 
There is a considerably amount of irony in your post. I was just highlighting it for the world to see.

A bit off topic but I have to say I dislike people who pickup on poor grammar or spelling on the internet, even with the best intentions it comes across online as if your trying to belittle the poster regardless of whether thats your intention or not. Especially as very few people actually have perfect grammar and spelling skills. People who use lowercase i when they should be using I and no when they should use know frustrate me but I know my own written English skills aren't that great so I let it slide - besides at the end of the day a language is about communication and if people understand what they mean job done.
 
A bit off topic but I have to say I dislike people who pickup on poor grammar or spelling on the internet, even with the best intentions it comes across online as if your trying to belittle the poster regardless of whether thats your intention or not. Especially as very few people actually have perfect grammar and spelling skills. People who use lowercase i when they should be using I and no when they should use know frustrate me but I know my own written English skills aren't that great so I let it slide - besides at the end of the day a language is about communication and if people understand what they mean job done.

Agreed, unless their grammar is that bad you can't understand the post, I don't see the need to pick up on it.
 
A game being clunky to play in terms of movement and navigation, user interface, unnecessary "realism" features that just get in the way such as over the top gun degredation, head bob or things like that (these are just generic examples rather than something that might be in a specific game) just put me right off and I won't bother going back.

Those things you don't like are part of the beauty of the game, and what makes it so atmospheric.

The gun degradation is fantastic - you can't beat the dread as you're working your way through one of the underground sections, watching your ammo supply rapidly deplete and your gun start to fall apart, not knowing when you're next going to be able to repair or find supplies.

Then you hear a howl and see just a pair of eyes in the darkness.... :eek:

I think it's quite generally accepted that STALKER starts off very slowly and the opening hour or 2 aren't great, but once you get to the second map, it really starts to get good =D
 
A game being clunky to play in terms of movement and navigation, user interface, unnecessary "realism" features that just get in the way such as over the top gun degredation, head bob or things like that (these are just generic examples rather than something that might be in a specific game) just put me right off and I won't bother going back.

He brings up a good point about the over the top realism though, as much as I love S.T.A.L.K.E.R. the gun degradation is well over the top, same as it is in Fallout, and the melee weapons were stupid in Oblivion too, shoot a few clips/hit somebody a few times with your mace and its broken almost beyond repair, thankfully there are countless mods that address this for all the games, but S.T.A.L.K.E.R. is a pretty poor series without mods, so unless Bethesda nail it completely on consoles, the console versions could be extremely lackluster and tedious, like vanilla S.T.A.L.K.E.R..

With that being said though, I am pretty spoilt by mods these days, I could never play a lightly modded, let alone vanilla version of games like those again, so it might be fine for consolites.
 
Head bob and weapon degradation can all be fixed with easy to install mods, you shouldn't write off a game out of laziness.
 
Absolutely loved The Stalker series, probably the most atmospheric games I've ever played, I fail to understand how people can say "oh I played it for half an hour and thought it was crap so gave up" and then expect their opinion to be taken seriously!:rolleyes:

Stalker series needs effort on the part of the player to get the most from the games, early on it can be tricky until you find better kit/weapons, the game soon opens up though and becomes a lot of fun.

Never though, during any of The Stalker games are you made to feel like an invincible, overpowered Rambo type, death is always just a couple of shots away so you have to play quite carefully/tactically throughout. Completely unique and beautifully crafted games imo, It's very sad indeed to see the franchise in such turmoil.

I suppose a Bethesda Stalker will be better than no Stalker at all, maybe if the original developers of the series can be involved in the project it could work, fingers tightly crossed here anyway!
 
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Rroff seems to be denying himself one of the best gaming experiences to be had on the PC. :(

Not really fun for me tho when I feel like I'm fighting with the game just to do simple things.

Head bob and weapon degradation can all be fixed with easy to install mods, you shouldn't write off a game out of laziness.

Those were just examples not specifically blaming any specific game for those problems. Quite a few games seem to think its a good idea to implement head bob for the sake of realism, which you can't turn off/mod out, when in real life you automatically cancel it out and don't notice it so it makes absolute no sense to simulate it and makes for a nasty feel to the movement in the game.

Absolutely loved The Stalker series, probably the most atmospheric games I've ever played, I fail to understand how people can say "oh I played it for half an hour and thought it was crap so gave up" and then expect their opinion to be taken seriously!:rolleyes:

Sure if they just said it was crap, when they are putting reasons forwards why it was crap its another matter... sometimes regardless of how good the rest of the game is, poor design makes it unenjoyable to access that content and just a few minutes of dealing with it is enough.
 
Hey Rroff, I totally appreciate that Stalker won't be for everyone, but if you get the chance, try out Call of Pripyat (easily the most stable game) with either the mods 'Misery' or 'SGM'. As I'm sure you're well aware, I'm a Stalker lover, but even I wouldn't play the titles anywhere near as much if it weren't for mods. I also agree about the weapon degredation too, in fact I was only talking about it in another thread the other day; it annoys me a little that in most mods unless the weapon is in near perfect condition the trader won't accept it. Iirc, SGM is a little better in that respect. :)

http://www.moddb.com/mods/stalker-misery

http://www.youtube.com/watch?v=iyJAzr9bYn0&feature=plcp
 
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Hey Rroff, I totally appreciate that Stalker won't be for everyone, but if you get the chance, try out Call of Pripyat (easily the most stable game) with either the mods 'Misery' or 'SGM'. As I'm sure you're well aware, I'm a Stalker lover, but even I wouldn't play the titles anywhere near as much if it weren't for mods. I also agree about the weapon degredation too, in fact I was only talking about it in another thread the other day; it annoys me a little that in most mods unless the weapon is in near perfect condition the trader won't accept it. Iirc, SGM is a little better in that respect. :)

http://www.moddb.com/mods/stalker-misery

That looks very good, but by the sound of it version 2.0 will be out soon so ill try it then.
What mod would your recommend for the first stalker? Is stalker complete 2012 any good?
 
That looks very good, but by the sound of it version 2.0 will be out soon so ill try it then.
What mod would your recommend for the first stalker? Is stalker complete 2012 any good?

Yeah, probably not a bad idea to wait for Misery 2.0.

For first time Stalker modders, you can't go wrong with the complete mod. Quick and easy to get going. Go for it. :)
 
Not really fun for me tho when I feel like I'm fighting with the game just to do simple things.

Fighting with the game how? Use WASD to move and aim with the mouse, you can hot-key loads of stuff like using med kits on the fly, bandages and pretty much everything else. Fair doos you don't like it but don't write it off without giving it a proper chance.

I don't know why so many people here seem to be having issues with the game. I've played it stock many times and I must be lucky because i've never had one crash or hang up, this was also ages ago with Windows XP 64 bit too. If you're game is crashing then maybe try the complete mod that fixes some bugs?
 
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