*** Official Blazblue 3 Thread ***

Soldato
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In case you're wondering what Blazblue is, it's a fighting game made by the guys at Arc System Works - The creators of the amazing Guilty Gear games! It's a whacky, fast paced awesome fighting series!

Anyway, YEAH! The wheel of fate is turning once more! BlazBlue: Chronophantasma!



Features so far:

3 new characters! (Bullet, Azrael and Amane )
Core gameplay changes!
Reworked sprites, animations and movesets!
You can choose to play as either terumi or hazama!
And no more Nu/Lambda

It will supposedly be coming to arcades in Winter, which is usually followed by console releases about 8-10 months later... So this time next year!
 
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While Tougeki is withering with issues, Arc Systemworks has been running its own festival called Bluefes 2012 at another location that's way closer to the heart of the City. With Air conditioning.

And it probably was way worth it to go there instead. Big surprise--- they've announced a new release of Blazblue and it's going to be quite different from the rehash we've been experiencing. Here's a quick list of what's been said from visitors at the event. Note that some if it might be misinformation, but the announcement is genuine. One Twitter user, Jinja3 in particular has been reporting a lot. We'll probably be seeing images and footages in the days to come.


Updated details are posted at the bottom, colored for convenience.

- Location testing will begin tomorrow at Akihabara Hey. (wth? It's a normal Monday)
- The event ended at 7PM(soon) so more details should be getting reported by people within the next few hours. This thread will be updated with them so check back.
- The new release will be titled Blazblue Chrono Phantasma.
- There's reportedly a lot that's been changed in the game. The neutral poses have been redrawn for all the characters.
- Costumes for some of the characters are different.
- Of course they also have new moves.
- Noel has a different weapon and she doesn't wear a cap this time.
- Tsubaki is the version that's fallen to the dark side.
- Hazama has a new DD.
- The stage backgrounds are new
- The BGMs seems to be different as well
- Three new characters will be added in: Amane, Barret(Bullet?), Azrael. Amane fights with something like a cloth, Barret looks a bit like Makoto, Azrael is muscular.
[updates]
- Azrael is a mid-aged muscular man
- Amane is a man that looks as beautiful as a goddess, fights with a plumage.
- Voices: Barret= Toa Yukinari (Berserk anime series' Casca), Azrael= Hiroki Yasumoto (Bleach's Chad), Amane=Akira Ishida (Namco Tales series' Rid Hershel)
- Jin can do his DD in the air
- Bang has a new DD where he uses his nail
- Ragna has a new move that looks a bit like Gravedigger (probably means Testament's from the GG series.)
- Hazama has a new move where he turns into Terumi and steps on his opponent


Movelist? - Click for full

 
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Impressions

System

Overdrive: Lasts about 5 seconds on full health, last about 15 seconds with almost no health.
Corner bounce: Instead of bouncing off the wall, they instead seem to be stuck to the wall for a little while and then fall straight to the ground. Seemed like it was harder to combo because of this.
Menu: Menu is completely redesigned. Characters are positioned like asfaik they are in GG. When you select colour, you get to see in-game sprite instead of just rough colour selection.
Design: Heat Guage is light blue 1~24, green 25~49, red 50~99 and yellow at 100. Rapid cancel looks like a red Faultless Defence.


Overdrives

Ragna: Blood Kain with no health loss. I think Devour by Darkness does double damage.
Hakumen: Unbelievably fast magatama gain. I think it would neutralize Mugen drain.
Tsubaki: Some Install gain, but compared to Hakumen very slow.


Characters

Ragna: You don’t need Blood Kain for Devour by Darkness, but it does “only” 2200 damage (but double damage in Blood Kain). He has a new overhead-like attack when he transforms his hand like Devour, and hits opponent from above. Maybe this is Blood Schythe on ground.

Jin: The ice on frozen opponents is MUCH smaller. New Sekkajin hits four times very quickly, but only for 664 by itself. Follow-ups for 25% with yukikaze animation. Musou Senshouzan fly much lower. New J214C is basically a air version of Fubuki, slashing downward. C version cannot be followed up, but D version can be. Air Hiyoku Getsumei shoots more diagonally downwards than you might think, probably only usable in combos.

Noel: New sexy look. Can transform her pistols into a shotgun that causes corner bounce. Did not see any A Optic Barrels. Flash Hider seems uncomboable. New air attack, she fires diagonally downward with her pistols, with so much hitstop it looks weird. Revolver Blasts chains to this. 2D is completely changed: It has much slower start-up but flies much longer. In fact, it will cross-over close opponents completely. Sometimes 6C>2D works.

Rachel: Can transform rods into homing cat bats with a propeller in their belly. Seems like they work like the pumpkin in that way that they only have hitboxes while affected by Silpheed.
Taokaka: Looked like she could do Hexa-Edge mid-air (or something alike, the attacked missed and didn’t continue).

Litchi: Has a special move that moves her across more-than-half-screen and through opponent, which is also an attack at the end.

Arakune: Can call down a big spider, that hangs on a string and then goes back up. Can be done in front of him, on him or behind him. Also, it seems like he can spit some other type of cloud both on ground and in air.

Hakumen: Agito quickly kicks downwards. Can be used in the end of his new air combo, as the his old is dead. J2A no longer resets mavity meaning that Hakumen falls very quickly after it. Opponent floats higher when hit by it. JB > J2A > jc JB > J2A is possible, but whether JC hits after that seems unstable. J2A doesn’t chain to itself even in corner. Tsubaki doesn’t cause slide. Forward throw causes stagger. Shield animation for 6D is much later, makes it look weird.
Seems like there is greater hitstop on zanshin guard.

Tsubaki: Dark Tsubaki is standard colour. Forward throw screen bounces. Seems to have a command throw that does about 960 damage and you can combo of. New super calls upon 8 blades to home in on opponent, but is not guaranteed to come out. If all 8 blades hit it is slightly less than 1600 damage. If all blades are blocked it gives long hitstun as they hit one after one other.

Hazama: Did not see any Hirentotsu-loops. Possibly 2C floats higher. Chains have new metallic sound effect.

Makoto: New move seems to bring her forward, like Hell’s Fang.

Relius: Pulls a lever and projectile appears from the floor, at different places. Kinda like a Optic Barrel with less height.

Amane: Seems to be the most popular of the new charater. Has many attacks with minimum range, so (s)he probably replaces Lambda as the spacer character. Drill gauge seem to increase every time a drill attack is used, even if it misses. On level 3, the special that causes a drill to come out of the ground hits about 30 times and deals over 2000 damage. One super moves her forward and through opponent while attacking. The other is like Spike Chaser but with drills. Seems to be able to charge her drill as well, similar to Tsubaki charging Install.

Bullet: I could not stop thinking of Bang and Makoto when watching this character, at least if you think of the design. She can charge up to three levels of Heat Up. Her Heat Up dissappears when she presumably uses a drive attack/special. Has an super that brings opponent to corner, the follow-up then returns the middle of the level.

Azrael EDIT: The markings are a character's "weak points". Hitting these places with Azrael will do more damage, though the markings are said to disappear after a certain action takes place. Azrael's Overdrive does not cause cripple state, instead just causes the opponent to be permanently put in the weakened state by the markings.
 
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Unlikely to ever come to PC. Blazblue Calamity Trigger did come to PC was a superb game with great artwork & many typical japanese manga inspired touches + also featured cross platform play vs Xbox 360 players but sold poorly so they do not bother making these on PC anymore :(
 
Why is this in the PC section seeing as they are hardly likely ever to release other games on it again.

Any way I am looking forward to this to see some of the changes they will make to the system mechanics and of course, the story which is pretty decent, especially if you are into all the Anime stuff.

Still, it is annoying when Continuum Shift Extend was only released months ago. I guess that would explain why the "Limited Edition" package is still quite cheap to pick up.

And knowing Arc System Works, another version of Chrono Phantasma in the future.
 
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