Arma 3: Most demanding game ever!?!?

Sorry but the AI on ARMA 2 doesn't come across very clever at all. Most of the time they get stuck in buildings or stand there facing another direction or turning instantly and shooting you through trees and bushes.
 
Sorry but the AI on ARMA 2 doesn't come across very clever at all. Most of the time they get stuck in buildings or stand there facing another direction or turning instantly and shooting you through trees and bushes.

Because this is like any other game you can't mod right?

The default AI is balls, yes; modded ones which any community worth their salt use are scary, sometimes they're stupid (what ai doesn't have it's problems).

I think the worst thing is those who employ static ai into missions, humans don't act like sentries in the clear open for the most part, that's dumb mission design, having dynamic ai and scripts and patrols(ai that turn their heads instead of following a simple forward track) and whole other world of mission-making I have absolutely not clue about can make for decent ai.

When I see ai in other games alternating awareness levels, can turn their head independantly of their body, use a scanning method instead of knowing exactly where the player is at all times when combat starts, uses walls as cover, or as points of advance to move along, use formations, leans/kneels/prones around corners/run across roads like everything a player would do, then we can argue about it more.
However this doesn't exclude the AI messing up and doing none of the above to stand tall and shoot you whilst you're hiding in a bush but one pixel of your elbow is sticking out.
 
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Sorry but the AI on ARMA 2 doesn't come across very clever at all. Most of the time they get stuck in buildings or stand there facing another direction or turning instantly and shooting you through trees and bushes.

It seems you have a view of Arma 2 that is read rather than experienced. Many people will write that the arma series is flawed, but that is because they have either not played it and just heard or read its bad, or played it for a very short time without looking in-depth at mods/addons etc.

The game is under continual improvement by the games makers BIS, that includes ai. But as said earlier in the thread, modded ai is really the best you will find in any game, a mix of the right ai mods can give you a very intelligent ai which makes the game far more advanced than many believe it to be. Its totally different to any ai you will have come across in most any other game, modded ai in this series is fantastic, mixing the right parts of these mods can mean ai that are almost as good as human opponents..

A segment (written list) taken from a post that a member of the group I play in, put on the BIS community forum a while back..

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We all know the ai are unscripted, sometimes the stock ai can be a little unusual in their actions, but the tools are there to make them great.The ai we use have been tweaked and will include all of the following and more: (using mods that are available from Armed Assault or Armaholic sites)

1/ They will flank your position
2/ Change attack position when needed
3/ Split into smaller groups if the section is large enough and attack from different angles when needed
4/ Use high and low ground effectively
5/ Use positions in buildings, windows/doors
6/ Use rooftop positions & balconies
7/ Call support/reinforcements if available and when required, even from units not attached to them
8/ Interact with other units to coordinate an effective attack/counter attack.
9/ Request further reinforcements if needed
10/ Hold back when heavy weapon fire is being used by their own side, so as not to walk blindly into danger
11/ Actively seek cover
12/ Suppress fire on you, or indeed you can suppress them. We have been suppressed by fire many times in missions, very effectively by ai.
13/ Use evasive manoeuvres effectively
14/ Retreat if they need to and re-group
15/ Surrender if they have to
16/ Drag wounded from harms way and treat them (first aid), also another unit will watch over/guard while a medic treats the wounded
17/ Disarm and stand guard over captured units
18/ Call in air support or artillery
19/ Use sensible stances when in combat
20/ Re-arm with weapons or ammo when required, from dead soldiers, ammo crates, vehicles etc
21/ If and when spawning, reinforcement units will use nearby vehicles to get to the combat area quicker
22/ Snipers will snipe effectively from distance
23/ Actively seek you out once your spotted or heard
24/ Carry out house to house searches
25/ Call in helicopter surveillance when available, for spotting/position marking

The list can go on and on..

____

So as you can see from this list above, what you hear or experience with the stock ai against what the ai in Arma 2 can do, when modded, can be very different.

I should mention that the above list includes parts (i.e. pbo’s) from several ai mods/addons, these include:

GL4
SLX
Zeus
Ult ai
ASR ai
Ai detect
TPWC
ST Movement

Took a fair bit of testing and that always carries on, but once you get the right mix, well you’ve cracked it.
This form of ai works for user made missions, not stock missions..
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I wasn't saying how awesome the AI was, I was saying what it is trying to calculate/simulate on purpose that arcade games wouldn't even try (because they're different game genres, just as arcade flight games are different from flight sims), therefore it is going to take more cpu to perform those details.
 
With the mods HR4 listed AI are devious. Default is both stupid and unfair (see through bushes etc). With those mods they react very well and will pose a real challenge.

Someone else mentioned wind effecting bullets. Then also said he is playing the zombie DayZ mod....

Try ACE2 mate.

Every single problem with DayZ that people complain about was fixed in ArmA2 with mods 2+ years ago. Mostly through ACE but there are many others too.

AI in ArmA2 do not use buildings well. It has got better but its a bit buggy. ArmA3 will fix this.
 
AI in ArmA2 do not use buildings well. It has got better but its a bit buggy. ArmA3 will fix this.

This is a misapprehension believed by many series players.
The mods I mentioned earlier will produce good ai behaviour in the game environment and that includes inside buildings.. This has been the case for many years now in our group and others, most of the mods mentioned have been around for a long time, some not supported anymore but still work with other mods in parts, just testing to find which mix..
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Videos from group testing of ai mods. These are just a selection from many videos that were for our group to determine which mod config to move forward with, all to do with making the ai react and behave better. These are all recorded in 25% quality on msi to enable quicker upload for the members of our group to comment on the ai and also make suggestions etc.
Once we have the right mix that all group members are happy with, we can use the config in all missions the group makes for our ongoing game..
Testing is always on-going as new mods and updated bits and bobs always crop up, TPWC being an example recently of a mod that changes game play for the better.

Don’t tell me the quality isn’t good, I know, its not for general use really, but for private use within our gaming group. All would be better viewed in full screen at 720p. Still the quality is only 25% (msi-afterburner) of the original, but it gives the general idea of the hardest part that arma ai have to deal with, 'buildings, rooftops, balconies'. They will also fight from these positions change building location if they see fit etc. Its all down to the ai, no scripting or placing its the ai that decide.

All ai apart from the unit used to monitor them either directly or switched to.

click ‘youtube’ button and view in full screen

click ‘youtube’ button and view in full screen

click ‘youtube’ button and view in full screen

click ‘youtube’ button and view in full screen

Oh and yes one of the monitoring ai was a preacher... lol

.
 
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ARMA III does look great. But what about Reset? and the new upcoming game on the Unreal 4 engine? Actually, the first game to use Unreal 4 is PC only but has 'cartoon' graphics, so maybe the less said the better.

Anyway to those who haven't seen it yet, check out this Reset trailer its not gameplay but its in-engine so its promising, but don't hold me to it. Its looking amazing though.

 
ARMA III does look great. But what about Reset? and the new upcoming game on the Unreal 4 engine? Actually, the first game to use Unreal 4 is PC only but has 'cartoon' graphics, so maybe the less said the better.

Anyway to those who haven't seen it yet, check out this Reset trailer its not gameplay but its in-engine so its promising, but don't hold me to it. Its looking amazing though.


Are the maps 470Km squared? is the view distance 20k? If these fancy graphics engines were able to meet the arma requirements they would use them.

Still, very very nice graphics.
 
Yeah i understand the huge maps of ARMA but sometimes its not how much you have to render thats important its what it looks like :) - But even in ARMA III's case its sexy.

Hopefully graphics like this will show the future of gaming, and by the looks of it for us PC users its only around the corner with a year or two's wait :D
 
ARMA III does look great. But what about Reset? and the new upcoming game on the Unreal 4 engine? Actually, the first game to use Unreal 4 is PC only but has 'cartoon' graphics, so maybe the less said the better.

Anyway to those who haven't seen it yet, check out this Reset trailer its not gameplay but its in-engine so its promising, but don't hold me to it. Its looking amazing though.



Will be a long time until the arma series see those graphics, which is a shame because they are great. Just that if the graphics appeared like that in A3, there would be very little game content that we enjoy now, it would have to be taken away to enable the graphics to run..
 
All that said, arma3 is looking fantastic.


Watch at 7:25

Or of course watch the whole thing. but particularly the MLRS at 7:25 got me excited. and again 20s later when you see impact.
 
Yeah i understand the huge maps of ARMA but sometimes its not how much you have to render thats important its what it looks like :) - But even in ARMA III's case its sexy.

That's almost like posting BF3 footage of the A10 in the DCS thread isn't it?
It's the same stupid statement about graphics being important today, a good game is a good game, cutting edge graphics or not.
 
Not sure if trolling...

But if not. silly settings.
As it may be, it sure looks good. :D I'm not trying to kneel my video card, just to see how beautiful the environment is. Kind of reminds me of Stalker. :) Sad in way, I'll only be able to play it at 60FPS in a couple of years, if not more.

That's almost like posting BF3 footage of the A10 in the DCS thread isn't it?
It's the same stupid statement about graphics being important today, a good game is a good game, cutting edge graphics or not.

Well, Il 2 sturmovik CoD looks good... but so does A 10c and A3 also. I have a feeling A3 will be better than BF 3 in many ways in the graphics department. A2 has it's own "wins" already. :)
 
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ArmA2 is old. I think arma3 at that same IQ will fun a fair margin smoother.

Although there are far better graphic games out there. Something about arma2 (when its maxed out) That just (to me) looks far far more realistic than any other games going (other sims like DCS not included.)

I think its perhaps a combination of colour, lighting (day/night transitions are... so...sexy) and maybe just the draw distance. static image backdrops immediately kill immersion.
 
Arma 2 is just fine, now its modded. The graphics are as good as I want, it’s the game-play that’s the most important to me.
Driving is no problem for the ai, convoy driving can be problematic though..

If A3 has slightly better graphics and make the ai do what’s seen in the vids, without loads of testing and mods, plus do what happens with modded combat, then I will be happy.

It can be done, its already there. Same with the driving, its not a problem with a few tweaks. Convoys will have to be seriously looked at though. At present, for convoys, we use a setup pattern for each faction that are all made up of singular units timed, we ‘copy & paste’ the setup pattern into a mission being made if we want a convoy, then just change the vehicles to whatever we want and adjust waypoints etc. The initial setup took one of our guys hours to get right, they will drive as a convoy, but when they are engaged by the enemy its every man for himself time.. But if any survive they do tend to get to their destination, albeit very late..

I like A2 as it stands, nicer graphics would be lovely, but its not important to me, just put into A3 whats already there in A2 but has to be put together via loads of mods and testing by the player, i.e. make it the standard, then it can be built on again..
 
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