Call of Duty: Black Ops II

The machinima respawn video asked about character customization, but they said they were going to release more details in September and move on.

I'm really hoping the emblem editor from Black Ops is back, i loved being able to put the Ghost Busters logo or whatever on my Gun and Gamer Card. Likewise the different camos and customisations for apperance etc..

They've also hinted that combat training is back ,and possibly for game modes, but again, we'll have to wait for that :D

Emblem editor is confirmed, Vonderhaar said so in an interview recently. He said something along the lines of "it'll be back better and more badass than before" which sounds good.

The multiplayer trailer featured a dude with red trousers and the mostlyusemeblade class looked pimped out too, so I wouldn't be surprised if we get some sort of outfit customisation. Some outfits will likely be rewards for prestiging etc.

I have never understood the camping hate, it's a legitimate tactic say in capture the flag to camp and protect your point. Why try and force everyone to play the same way. Surely it would be better to just add huge xp for doing the objective rather try to handicap a 'camper'.

I mean sabotage on mw2 in tight games we would often fall back to defend the last position and not move covering all angles to the bomb. We needed to hold to win and used every tactic we could to ensure the win.

I've never had a problem with it or ghost etc.

When people say "camping" they are usually referring to the Blind Eye, Assassin, Dead Silence and suppressor users who lie prone in the corner of a low-traffic room aimed down sight at a door, with a claymore behind them, waiting for someone to turn up so they can pull the trigger. They don't have any form of skill or gamesense whatsoever, don't even need to look at the minimap and they're already aimed where they want to shoot so it doesn't matter if their aim is terrible.

If there are just 1 or 2 people like this in a game of TDM then the whole thing is slowed down to a snails pace, flashing rooms before you go in and clearing them while ADS every time to make sure there are none of these scum waiting for you. The result is a game that is boring for everyone, including the campers. Also if they do manage to kill you it's incredibly annoying due to, as I said above, 99% of them being utterly terrible at the game.

If someone is locking down a dom point or HQ or whatever then I have nothing against them.

The way ghost is going to work now is only going to be a huge nuisance to the type of scourge I described earlier, not legitimate players.
 
from what i have seen in the multilayer vids,nothing has got me excited

You still have to remember that the game is still in production and isn't completely finished yet. Infact, a lot of things still need tweaking which Vondehaar even said himself. A lot of the maps and other features wouldn't have been available to the people playing at Gamescom, they wouldn't want to reveal EVERYTHING to them because they still want to surprise people that don't seem convinced about the game.
 
Will that be next year though? I know they will be using UE4 for the next gen games but we need next gen first.

UE4 or not, i'm not sure i can trust IW to make another COD game.

I was worried that after how MW2 tailed off towards the end as IW imploded, MW3 would do the same.

After initial prospects being good, MW3 just went the same way with lots of failed promises and a broken game they can't fix.
 
I have never understood the camping hate, it's a legitimate tactic say in capture the flag to camp and protect your point. Why try and force everyone to play the same way. Surely it would be better to just add huge xp for doing the objective rather try to handicap a 'camper'.

I mean sabotage on mw2 in tight games we would often fall back to defend the last position and not move covering all angles to the bomb. We needed to hold to win and used every tactic we could to ensure the win.

I've never had a problem with it or ghost etc.

They are doing that in Black Ops II.

I do not care about people camping objectives as that is part of the game, what is rubbish is the corner campers who do not move from the dark corner they are in.
 
They are doing that in Black Ops II..

I hope they do it to the level of gears for their objective games. You can kill farm in gears, for example get 40 kills but 1 or 2 captures. You will get beaten by a player with single figure kills but 5 or 6 captures. It was such a simple method to get level ranking whores playing the game properly and I can't believe it's taken the COD series this long to get close to implementing it.

I've run out of patience now with the series. I have a lot of fun with the old one in combat training but I can't be bothered with a complete connection lottery anymore. The same goes for all xbox games. I will give my work connection a try on the new one though to see how this connection modifier works. It's consistently got sub 12ms ping and 20-30mbs upload.

If this game allows me to play hardcore level bots on domination etc with the level of fun gears does on KOTH then I will get it. COD for me has destroyed online shooters. No one wants to play a game that they aren't instantly good at anymore and if they aren't good there's a million reasons why. A game that takes practice to get better and doesn't have boosts and perks to uneven the odds has the masses running back to COD to complain about the connection :D

Then again I'm not a huge gamer anymore having played one new game the whole of 2012 and two or three in 2011. :D
 
I'm hoping a few of the old bunch play blops 2, I'm bored of randoms now! I also miss the private matches we had, can't beat a bit of sticks and stones!
 
Does sound a bit iffy. It wasn't an official interview or anything, can't remember exactly where I read it but it may just have been something some random guy made up.

Too right it sounds iffy Return to Castle Wolfenstein had an equipable knife which gave a OHK to the back and 11 damage otherwise. The first COD was build on a modified RTCW engine.
 
To be honest I don't mind the knife being OHK to the front, its the auto aim and huge lunge that annoys me. Take them away and you need to get very close to knife and trying to knife front as long as reactions are quick enough hip firing should kill the one knifing. Effectively removing it as a weapon unless you sneak up on someone. I fear though they will never remove the auto aim and lunge, just like they wont remove quick scoping.
 
I don't think it will change either, but rushing latent players get a pseudo lunge anyway. Imo OHK melee should only happen for back stabs or if you're out of ammo.
 
To be honest I don't mind the knife being OHK to the front, its the auto aim and huge lunge that annoys me. Take them away and you need to get very close to knife and trying to knife front as long as reactions are quick enough hip firing should kill the one knifing. Effectively removing it as a weapon unless you sneak up on someone. I fear though they will never remove the auto aim and lunge, just like they wont remove quick scoping.

um...... you do realise that's exactly what they've done in Blops 2??

And they did remove quick scoping in Blops 1. They've brought it back in 2 but in a slightly nerfed form. It'll be easier to QS than Blops 1 but harder than MW3, which is how I'd like it since I do quick scope myself occasionally, but on the flip side I get annoyed when someone does it to me :)
 
um...... you do realise that's exactly what they've said they've done in Blops 2??

And they did remove quick scoping in Blops 1. They've brought it back in 2 but in a slightly nerfed form. It'll be easier to QS than Blops 1 but harder than MW3, which is how I'd like it since I do quick scope myself occasionally, but on the flip side I get annoyed when someone does it to me :)

Fixed it for you, I am cynical these days with COD where i don't believe anything until actual proof is given. Hopefully though it is as they say and tbh they seem to be really trying to do what the fans want so maybe there is hope. As for quick scoping, I don't care whether it is harder or not, personally I think that it should not be possible at all. A sniper is for sitting back picking off targets from a distance and such should set up so that how they have to be used.
 
Fixed it for you, I am cynical these days with COD where i don't believe anything until actual proof is given. Hopefully though it is as they say and tbh they seem to be really trying to do what the fans want so maybe there is hope.

Surely the gameplay videos we already have which show the knife in action are proof enough?

As for quick scoping, I don't care whether it is harder or not, personally I think that it should not be possible at all. A sniper is for sitting back picking off targets from a distance and such should set up so that how they have to be used.

Have you tried "proper" sniping in a CoD game recently? It doesn't work. If you can't quick scope then you can't do well with sniper rifles, with the exception of one or two maps (array in Blops 1 for example).

And if they make the maps bigger then the game would be slowed right down which people would then complain about.

So basically you want sniper rifles to be useless?
 
I hope they do it to the level of gears for their objective games. You can kill farm in gears, for example get 40 kills but 1 or 2 captures. You will get beaten by a player with single figure kills but 5 or 6 captures. It was such a simple method to get level ranking whores playing the game properly and I can't believe it's taken the COD series this long to get close to implementing it.

The solution is simple, don't record any K/D stats in objective games. Don't show the K/D on the score boards and don't track the K/D stats globally.
 
Surely the gameplay videos we already have which show the knife in action are proof enough?

I am still cynical however I am willing to concede this as the only video of blops 2 I have watched has been day 1 from games com and I don't remember any kniffing in the video.

Have you tried "proper" sniping in a CoD game recently? It doesn't work. If you can't quick scope then you can't do well with sniper rifles, with the exception of one or two maps (array in Blops 1 for example).

And if they make the maps bigger then the game would be slowed right down which people would then complain about.

So basically you want sniper rifles to be useless?

What you call proper sniping, I used to in MW2 and never really did in blops as a) didn't play it that much and b) I don't remember any of the maps lending themselves too it. I assume by do well you mean in terms of kills or high points if it is objective - then who says a sniper has to do well? by this I mean if you could have a reasonable vantage point or long sight lines a sniper can come into play by picking people off at a distance and calling out enemy positions to their team. As for making the maps bigger - You don't need to! Look at MW2 maps like Afghan, Derail, Estate, Highrise, Quarry, Wasteland were all brilliant maps to use a sniper properly as there were either long sight lines or a reasonably high vantage point to use but the action wasn't slow if you decided to rush using assualt rifles or SMG's as the maps had a mix of terrain's. Some of best memories of MW2 are of playing HC TDM using a sniper and getting somewhere with a good vantage and picking people off. Now onto MW3 the maps are not as good and are all relaively small and you are correct that the sniper rifles are useless unless you quick scope. But to be able to be a rusher using a sniper rifle is IMHO a complete joke - they need to change to way sniper rifles are used (maybe making it so you either have to hip fire or to be full ADS to fire) and design some maps with some variety allowing the a sniper to be exactly that.


@ Kreeeee: I agree with you on that, however I think the solution is a mix of both your comment and Dannyjo22. People tend to camp objective games as they want high kills which allows them to get the higher K/s for even more kills. So make the kill points virtually nothing so you would need for example 10x the amount of kills for a kill streak compared to tdm or ffa and make the objectives worth more points. Obviously killing a flag carrier or someone on a dom flag should be worth a lot too as they are objective kills. Mix that with not recording the k/d from objective games would equal some good randomer objective games.
 
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I'm hoping a few of the old bunch play blops 2, I'm bored of randoms now! I also miss the private matches we had, can't beat a bit of sticks and stones!

Me too.

I miss the days of us having approx 12 players online across two lobbys and the private games etc.. we had.
 
Me too.

I miss the days of us having approx 12 players online across two lobbys and the private games etc.. we had.

I think there's a lack of community on here nowadays, and a lot of people are too delicate to play with certain groups resulting a lot of fragmentation amongst the player base.
 
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