Here's the results on the doors:
i7 3770k @ 4.4 Ghz
GTX 680 2GB SLI
306.02 beta drivers
Triple Monitor Surround 5760*1080 (5800*1080 bezel corrected)
Operation Swordbreaker (BF3)
All of the results are
fully maxed Ultra settings unless otherwise stated (i.e. the last one)
Stock boost - one boosts to 1100 (reference) the other to 1180 so to counteract this I have set a negative offset on the core speed of the Windforce to get them to both run at 1100 Mhz.
GPU speed: 1100 / Memory: stock :-
Frames, Time (ms), Min, Max, Avg
19202, 349707, 35, 95, 54.909
GPU speed: 1175 / Memory: +200 :-
Frames, Time (ms), Min, Max, Avg
20350, 351985, 41, 91, 57.815
GPU speed: 1240 / Memory: +300 :-
Frames, Time (ms), Min, Max, Avg
20493, 342578, 42, 95, 59.820
GPU speed: 1270 / Memory: +450 :-
Frames, Time (ms), Min, Max, Avg
22250, 354372, 46, 98, 62.787
The overclock while fairly decent for a 680 is by no means the highest around. By overclocking you move from what I would call unplayable minimums and quite low averages to bordering on OK minimums and averages and this game is about as tough as it gets on VRAM/GPU grunt combined at the moment.
And now the interesting one (I feel): as you won't have enough GPU grunt to power MSAA x4 in Multiplayer (although my benches reveal with a healthy overclock you can quite easily run it in Single Player) I ran a bench with the 1270/+450 settings on the following settings in game:
Full Ultra - except:
MSAA off
HBAO off
Here was the results:
Frames, Time (ms), Min, Max, Avg
37682, 363561, 81, 177, 103.647
By turning MSAA off I noticed my FPS jumping from around 60 (with it on 4x) in the LAV at the beginning of Operation Swordbreaker to around 110! As you can see it is a tremendous resource hog even in Single Player at this resolution.
Any questions let me know mate

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