People always throw around the term 'the GPU bottlenecks the Vram limitation anyway'
When this simply isnt the case.
Games with hi res textures and big maps take up allot of Vram (most importantly future games will) without power hogging things like MSAA.
For example, my 570 played BF3 very very well, but the Vram was to little and allot of the textures rendered black, performance wasn't hit at all because I didnt use any form of AA, no stutter or fps issues, the textures just didn't render properly and some parts ofthe floor for example were completely black, and other things like trees didnt render, same things happened in skyrim
In future games when the textures will be more detailed, they will require more Vram. now hi res textures really dont hog the GPU core much at all, but they do hog the Vram, MSAA and other types of AA is what hogs the GPU core AND the Vram, but you can choose not to use it and still have a smooth gaming experience as long as you have enough Vram.
In short..... lots of hi res textures which future games will have don't impact on the actual GPU performance much compared to poor textures, they just take up more Vram, so as long as you dont use hi levels of AA (which does impact the gpu performance aswell as take up Vram) you will have a smooth gaming experience.