Why can't pc games be traded in ?

Trade in values as a percentage of bought price would be the simple solution

I don't think they would be allowed to do that, trade in values for retail are regardless of what you paid. I grabbed WWE 13 from Gamestation for like £22 in a retail sale for the 360, my cousin traded it in to GAME, still had the £22.99!! sticker on it and they had to give him the £26 trade in value or something, almost forced him to give me the few quid difference. :p

Trade in values have to be a set amount, if it happens with digital sales, surely it'll be forced to follow the same structure as everything. So buh-bye sales.
 
ok then.....

'why would steam sell a game at £17 and then give you £22 trade in ?'

They wouldn't, that was my point so bye bye sales, a £35 game would have to have about 60% of the retail price. Actually are you just trolling? Nobody can be this... eurgh, nevermind.

Trade in becomes possible: no sales.

Trade in becomes possible but poor trade in values: crybabies doing what they do best + court case 2.0.

This convorsation is giving me AIDS anyway so I'll do us both a favor.
 
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'why would steam sell a game at £17 and then give you £22 trade in ?'

They wouldn't, that was my point so bye bye sales, a £35 game would have to have about 60% of the retail price. Actually are you just trolling? Nobody can be this... eurgh, nevermind.

Trade in becomes possible: no sales.

Trade in becomes possible but poor trade in values: crybabies doing what they do best + court case 2.0.

This convorsation is giving me AIDS anyway so I'll do us both a favor.

Why are you constantly focusing on trading in? That's not the idea of the EU court's rulings.

Additionally, why do you keep doing the space before question marks thing?
 
Why are you constantly focusing on trading in? That's not the idea of the EU court's rulings.

Additionally, why do you keep doing the space before question marks thing?

Yes it is. :confused:

Why do I keep doing the space before question marks thing? What? I was quoting him and couldn't be bothered to correct it, I have never put a space before a question mark. Jesus Christ.
 
Well the EU ruling regards the transfer of licence from one party to another. No money or trading is mentioned, which is kind of implied with the term 'trading in'.

You think all they want is for people to be able to legally give software to one another? That'd be like legal piracy, people would just pass software around whenever they need/don't need it. You can bet your ass there will be money involved.
 
You think all they want is for people to be able to legally give software to one another? That'd be like legal piracy, people would just pass software around whenever they need/don't need it. You can bet your ass there will be money involved.
Yes, that is purely what the EU ruling was about whether or not the purchaser could pass on the license as if it was his own property. The courts ruled it was, so the purchaser can pass it on to who ever he wants, for what ever he wants, even for nothing in return.
 
what would happen to peoples game libraries if Steam went bankrupt ?

At the end of the day Steam are just the middle men, replacing the traditional high street game shops of old. If i buy a game from an online retailer and receive the hard copy and the retailer goes bust I still have the game.

I think this is also an issue the German courts are concerned with, if the Steam platform fails will the consumers be able to transfer their rights to play to another platform ? And if so, shouldn't you be allowed to move your library to another provider regardless of any difficulties Steam may have in the future ?
 
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Yes, that is purely what the EU ruling was about whether or not the purchaser could pass on the license as if it was his own property. The courts ruled it was, so the purchaser can pass it on to who ever he wants, for what ever he wants, even for nothing in return.

Wow, that's pretty incredible. Looking at it from that point of view I can kinda see the standing, but let's look at it realistically, it isn't much different to legalizing piracy, sure one person would have to buy it, but he could easily pass it around to a group of friends, i.e entire forums popping up dedicated to saving money by passing around software, that'll do tons of damage.

what would happen to peoples game libraries if Steam went bankrupt ?

At the end of the day Steam are just the middle men, replacing the traditional high street game shops of old. If i buy a game from an online retailer and receive the hard copy and the retailer goes bust I still have the game.

I think this is also an issue the German courts are concerned with, if the system fails will the consumers be able to transfer their rights to play to another platform ? and if so shouldn't you be allowed to move your library to another provider, if you so choose, regardless of Steams financial stability ?

Personally I believe they'll have a system in place for that, if it ever actually happens (which is doubtful) I'm sure they'd just drop an update out that turned all Steam clients into nothing more than a program, like it is in offline mode, or purely give the licence rights to the people. It is dubbed as a subscription though so it is possible the users could lose everything.

Why wouldn't they?

According to what/who?

I've never, ever seen an example of it, from the retailers products come with a static value that doesn't change dependant on how much the customer paid for it. I don't think a structure could exist within the law that allows retailers to pay people different amounts for the same products, it'd surely have to be static.
 
Wow, that's pretty incredible. Looking at it from that point of view I can kinda see the standing, but let's look at it realistically, it isn't much different to legalizing piracy, sure one person would have to buy it, but he could easily pass it around to a group of friends, i.e entire forums popping up dedicated to saving money by passing around software, that'll do tons of damage.
And it's why I fully expect that in the next 5-10 years you'll find that it is no longer possible to buy games (at least from major developers), as it'll all become subscription service based.
 
I've never, ever seen an example of it, from the retailers products come with a static value that doesn't change dependant on how much the customer paid for it. I don't think a structure could exist within the law that allows retailers to pay people different amounts for the same products, it'd surely have to be static.

What law would that be?

Just because existing hard copy retailers use a fixed amount system, doesn't mean a digital retailer who use account based systems couldn't keep track and offer different amounts.

I don't think there is any law that stipulates a retailer has to offer people the same values but i'd be interested if you actually had any evidence to suggest otherwise.
 
It's actually quite common for retailers to charge people different amounts for the same thing based on things like coupons, membership deals etc.
 
And it's why I fully expect that in the next 5-10 years you'll find that it is no longer possible to buy games (at least from major developers), as it'll all become subscription service based.

I agree, they're either going to pursue the subscription route or offer an alternative to try and dissuade direct consumer to consumer sales, such as trade in or buy back schemes.

I think regardless, they're going to lose revenue, which is why people are worried about it - as revenue falls, they'll be even more reluctant to take chances on new games and we'll end up even more inundated with yearly sequels and updates.
 
Personally I believe they'll have a system in place for that, if it ever actually happens (which is doubtful) I'm sure they'd just drop an update out that turned all Steam clients into nothing more than a program, like it is in offline mode, or purely give the licence rights to the people. It is dubbed as a subscription though so it is possible the users could lose everything.

I for one don't want to leave details like this to the Corporations and Companies involved, their obligations need to be enforced by consumer law .... but it's still early days yet .... content providers of traditional media (games/film/music) are still trying to find a sales model which maximises revenue, and will do anything possible to protect their revenue streams.

We will always need something in place to protect us as consumers so it's great to see what's happening in the German courts on this issue. I'd just like to see a fair outcome for all parties. After all, games developers still need income to continue doing what we all love :)
 
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