Guild Wars 2

the only point I will comment on is the above (the rest as you've rightly said is all personal opinion) but how does having 10 (not including weapon swapping or the Ele class) skills make this a 'non skilled console game'? To use your goto reference game, WoW and its 40 skills, 36 of which you will use once every few hours, is more skill based'? Combat in WoW feels so static to me opposed to, imo, a very fluid and dynamic combat system in GW2, part of which is due to the removal of the trinity.

Have to agree with this.

As you say personal opinion, would never challenge on that as it's up to personal preferences but if you are playing this right you should never just be using the 10. You should be utilising all 20 if you want max out and do as well as you can and as a long term (ex) wow player the combat is so much more dynamic. Heck I even still remember my DK, Pala, Druid and Hunter rotations despite not playing in over 6 month :p

But I get the feeling this game certainly isn't for all, I had 4 mates join me in this (all ex Wow) 2 have gone back, 2 have stayed. The 2 who stayed were mainly pvp'ers, the two who went were mainly pve'ers says it all really :) shame the game couldn't offer a little more pve but there is still plenty of time! :)
 
The only issue I have with the dungeons is that the aggro mechanic seems so random, I have dinged 80 about 10 days ago and have been working through the dungeons with 4 of my mates. A lot of the fights themselves seem quite good in theory but are let down by dodgy aggro mechanics which appear to just be random. Whilst I am glad the trinity system is gone it doesn't feel like the content is quite tweeked for it yet, although I'm sure they will refine it in future.

I have been a big fan of WvWvW as well, although playing solo is nowhere near as fun as playing with friends where you can actually team up and co-ordinate something. The only real problem is the queue times, which wouldn't be so bad if they could give you a rough estimate of how long it's going to take.

Overall though very impressed with the game and leveling experience, currently working on my 2nd character, albeit at a much slower rate. This is one of those games I will probably come back to later on or play more casually no untill more content is developed.
 
the only point I will comment on is the above (the rest as you've rightly said is all personal opinion) but how does having 10 (not including weapon swapping or the Ele class) skills make this a 'non skilled console game'? To use your goto reference game, WoW and its 40 skills, 36 of which you will use once every few hours, is more skill based'? Combat in WoW feels so static to me opposed to, imo, a very fluid and dynamic combat system in GW2, part of which is due to the removal of the trinity.

I am an ex-Glad, I also want to point out WoW has been utter poo since TBC and I don't play anymore, I don't want people think I'm a fan boy comparing the two. I had around 40 keybinds, I'd say I used 20 of those every arena game, if not more, (Think focus target macros etc), 1 of the abilities in GW2 is an auto attack, let's take that out. So we're down to 9, let's add weapon swap in, we're up to 13, because remember, 1 is an auto attack, and you're skills don't swap. We'll talk sPvP, because that's what Dist mentioned below and it's probably the easiest place to stick to. And we'll say I'm using dual daggers and dual pistols so I can actually use as many skills as possible not just having my shortbow and daggers. (This is very generic so my apologies) I'd start with pistols, moving towards a target, Unload, that's number 3, switch to daggers, use number 4, it's a cripple, if I'm close enough use Heartseeker (Number 2) to get close and do some damage, Cloak and Dagger (Number 5) into stealth then Backstab (Number 1) out, rinse and repeat, if I get low I'll use my heal ability and Backstab out of it, chances are they are very dead or I am by this point. Normally them.

I count 7 abilities including a weapon switch and auto attacks. I know a lot of this may be my class and the fact I didn't include "cooldown" abilities, but there is no way I got away with using so few abilities in WoW. I knew I'd be over zealous on some things, but you could throw this game onto a console and play it just as well, or more so use a control pad of some sort and just use modifiers with shoulder buttons etc and play it.

I will agree, combat feels more fluid, but that's simply because it's a newer game and it's more interactive, you can choose to dodge things so you feel like you're having a bigger effect on the fight, at the end of the day you're still pressing a button that makes your character do an ability that does between X and Y or applies Z, there are still parameters involved apart from maybe the fact that your swings hit multiple things as opposed to a single target.

Monkey00 if you think 10 skills (which is not true since you can swap weapons/attunements/kits, and if you don't swap then maybe that's why you dislike the game as you are not playing it right) requires no skill, please go ahead and play sPvP against some good players and let me know how it turns out.

You also said there is nothing in this game which isn't a grind, yet my entire leveling process was without grinding (although it still wasn't as fun as leveling in SWTOR). Once you are 80 there is bit of a grind for gear but it's expected to take a bit of effort to get some gear.

Hi Dist, it's Osiris. I think I answered most of the skill use stuff above, I'm not sure what you mean by attunements? But weapons like I said above, you're on 13, 15 if you really want to push it, gear you can't change mid fight so it's irrelevant and I'm assuming attunements are talents maybe, if so, again, you can't change them mid fight. I have played sPvP, and it's boring, I know I didn't get what I expected from it, but it's not exactly difficult. I remember the HWL grind in AB, sPvP feels a bit like when my premade met a PuG and we all got giddy on Vent.

On the topic of leveling, I'll agree, it is the most enjoyable part of the game, I'm currently leveling an alt and that's what I'm enjoying more than end game. And of course gear should be hard to get, I have no problem with that, I spent a lot of time farming for my gear. But my problem is that there is nothing but grinding at end game, and I don't think anyone can disagree with that, because there isn't, you grind dynamics, WvW or instances.

Have to agree with this.

As you say personal opinion, would never challenge on that as it's up to personal preferences but if you are playing this right you should never just be using the 10. You should be utilising all 20 if you want max out and do as well as you can and as a long term (ex) wow player the combat is so much more dynamic. Heck I even still remember my DK, Pala, Druid and Hunter rotations despite not playing in over 6 month :p

But I get the feeling this game certainly isn't for all, I had 4 mates join me in this (all ex Wow) 2 have gone back, 2 have stayed. The 2 who stayed were mainly pvp'ers, the two who went were mainly pve'ers says it all really :) shame the game couldn't offer a little more pve but there is still plenty of time! :)

Like I said above, there's not 20, you can't change utilities mid fight. And PvE is a bit different, I remember my rotations too, but that's because you're trying to maximise an output, if I was to ask you to do the max damage you could on a target in GW2 that wasn't going to attack you, I'm sure you'd know how to.

I don't know if any of this has come across incredibly blunt, but I'm typing in this tiny text box and moving up and down is impossible, it's not meant to be :p I'm just giving my opinion and responding to what folk have said.
 
Attunements are the elementalist things, fire earth etc... so they get 4 elemental types and only 1 weapon instead of weapon switching, but those attunements give elementalist 20 weapon skills, as well as the 5 utility skills. So they have a large amount of things to work with. I do think some sPvP on the low end is a bit too easy with things such as frenzy, bulls charge, 100blades warrior, but when you go against tough players the skill level makes it much more fun, and it's even more fun when playing with other people you know.

I do think there are lots of things in GW2 that could do with a bit of polishing and there are some things that other games do better, but overall it's still more complete than most MMOs on release, and I can only see it getting better. It will be interesting to see what they do with their first major content update which most MMOs do within the first 2 to 3 months.
 
I can't say I've played much in the way of Tournys, only at the start, so I don't want to say how good that is or isn't. But from what I've seen it's just running from point to point with little to no control (I really dislike how little CC is in the game, but again, that's the WoWer in me). I didn't know Ele had so much to play with, and I'll admit, if every class was more like that then I wouldn't have mentioned the skill stuff probably, but again, there will be things that work a lot better than others. And people neglect what doesn't work. In GW2 everything does damage and that's about it, it just does it in different ways and might apply a bleed or vulnerability, whereas in WoW, the majority of my abilities weren't damage. My Rogue for example (In TBC), I had Blind, Sap, Cheap Shot, Kidney Shot, CloS, ShS, Evasion, Vanish, Gouge, Kick, none of which do damage. And that's more skills than I use in GW2. Again, not taking anything away from GW2, just saying that you cannot compare the skill cap of GW2 and WoW. There is very little reactive game play, you never go "He's just done A so I better do B" or "He's going to use X soon, if I use Z I'll have longer to kill him", it's simply a nuke / dodge fest.

I never said GW2 was a bad game, I do really think it's a genuinely good game, and I typed up a post how GW2 could have knocked WoW from it's throne, but I felt it left too much to be interpreted and was less of my opinion and more objective. I just feel they've really missed their shot by trying too hard to be "different".
 
One of my mates (had 3 level 8s - only works a few hours a week!) is regretting the rush to get there and he's not much of a PVPer. Oddly he's now started ANOTHER Mesmer so he can play alongside me and take it slower, I'm a bit of an exploration hound which is why I tend to level like a snail :)

Love the game though, met some REALLY nice people on Gunnars hold :)
 
One of my mates (had 3 level 8s - only works a few hours a week!) is regretting the rush to get there and he's not much of a PVPer. Oddly he's now started ANOTHER Mesmer so he can play alongside me and take it slower, I'm a bit of an exploration hound which is why I tend to level like a snail :)

Love the game though, met some REALLY nice people on Gunnars hold :)

It's weird, I see all these people who are 80 and have been for ages and I wonder just how much of the world they have seen, my highest character is now level 39 (alt is 27 and I have a level 9 and a 3 and a 2). It's not like I am only on for a few hours a week either I've sunk a fair few hours into the game, I must be pushing 3 days played with 29% of the world explored on my ele.
 
I've done about 180hrs, have 1 lv80 (Ranger), with a full set of Rare 80 armour with Tier2 racial skin, a set of max rare weapons, all skill books, and about 4 gold in the bank, and 70% world completion.
 
Getting towards 80 now so almost finishing it up.
Its a a good game but taking everything into account its nowhere near as good as Tera which I feel has so much more going for it (an actually decent combat system being one of them). Gw2 has its high points espcially when in big berserker groups killing world bosses, or owning at WvWvW, but there generally few and far between, the dungeons are horrible , questing is generally a chore and the personal story sucks ass.

what im disappointed the most with though is that i loved GW1 and all its expansions. This just feels like it ignored all the things people liked about those games (getting in groups for instances, good trading, interesting story being some of them) just to try and be like WoW but in its own special way. Gw2 already feels like a game i will never level an alt with something I loved doing in GW1.
 
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Hurray !!

This.

Although Desolation as a server is really ******* me off. Last week we were losing, wvw queues were <15mins and I was still playing and making the most of it.

This week we are winning comfortably, 3+ hours queuing with no access. Such a pack of failtards (haven't used that word in a whole :D) and glory hounds. Taking easy advantage of those who are playing well and bottling when it requires effort and teamwork :mad: I don't get the chance to play obscene hours so I can't get in at all this week, very frustrating. Though at least I will get on next week when the Frogs are stomping us :D
 
Worst thing about GW2 is that no one needs to group up any more. I've literally done 99% of the game on my own, same goes for everyone in my guild.

As we're all different levels, starting in different areas, also you're damn lucky if any of your first 50 levels worth of storyline quests ever match up to make it worth while grouping to move through the story together, and the fact you can pretty much solo everything bar dungeons means most people just go it alone.

They've got rid of the 'holy trinity', but at the same time they've managed to get rid of all grouping full stop.

If it weren't for guild chat I'd never even know I was in a guild as everyone is busy doing their own thing. And it's not due to the guild, we played GW1 together with the same group of people and we had nightly mission/dungeon/uw/fow runs, people banding together to go through the story, go questing, go mapping/clearing areas. GW2 pretty much forces you to play on your own, and only come together in an event zerg.
 
Getting towards 80 now so almost finishing it up.
Its a a good game but taking everything into account its nowhere near as good as Tera which I feel has so much more going for it (an actually decent combat system being one of them). Gw2 has its high points espcially when in big berserker groups killing world bosses, or owning at WvWvW, but there generally few and far between, the dungeons are horrible , questing is generally a chore and the personal story sucks ass.

what im disappointed the most with though is that i loved GW1 and all its expansions. This just feels like it ignored all the things people liked about those games (getting in groups for instances, good trading, interesting story being some of them) just to try and be like WoW but in its own special way. Gw2 already feels like a game i will never level an alt with something I loved doing in GW1.

Each to their own, but, questing a chore? I have never felt so liberated in an MMO in regards to how fun and easy to get into questing is. I just end up getting swept along in events which lead from one area to the next and just seem to complete hearts as I go.

Personally like how they have worked the story in and find it a fun distraction from the main game. But horses for courses ;) best thing is it is free so you can pop back later without losing out :)
 
Worst thing about GW2 is that no one needs to group up any more. I've literally done 99% of the game on my own, same goes for everyone in my guild.

As we're all different levels, starting in different areas, also you're damn lucky if any of your first 50 levels worth of storyline quests ever match up to make it worth while grouping to move through the story together, and the fact you can pretty much solo everything bar dungeons means most people just go it alone.

They've got rid of the 'holy trinity', but at the same time they've managed to get rid of all grouping full stop.

If it weren't for guild chat I'd never even know I was in a guild as everyone is busy doing their own thing. And it's not due to the guild, we played GW1 together with the same group of people and we had nightly mission/dungeon/uw/fow runs, people banding together to go through the story, go questing, go mapping/clearing areas. GW2 pretty much forces you to play on your own, and only come together in an event zerg.

Mate i disagree. WOW and pretty much all MMO's are like this. u can solo in WOW up to max level easily. no need to group with anyone.

Also, u cant do dynamic events on your own so i fail to see what you are posting about. yes u can play the game on your own but so can u do in pretty much every single mmo
 
I love the questing and Dynamic events!

My only gripe as ive mentioned before is Dungeons.....I dont find the diffculty enjoyable at all!

I did Sorrows Embrace story last night and the Flame Golem litterally took my group hours of slowly, slowly getting him down.

Dont get me wrong, I love a challenge and I definetley dont want things easy.....but I find the difficulty slightly cheap and takes the fun out of it.

For example the Flame Golem spits out fire at all members....now you can dodge this quite easily...but if it hits you it takes off over half your health and then leaves on a long burn that takes you to nearly 0 health......now thats fine, but he fires that fire almost every 5 seconds.....after 2 dodges I have no energy left and just had to take it in the face and then die and then run back before the rest of my team died and fully reset the golems health.

Everyone who ive grouped up with so far has said they dont enjoy the dungeons......I love the idea of them and some of the tactics are interesting considering there isnt any kind of Trinity system...but the difficulty curve is WAY too high, especially for the Story modes which are meant to be intro's.
 
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what im disappointed the most with though is that i loved GW1 and all its expansions. This just feels like it ignored all the things people liked about those games (getting in groups for instances, good trading, interesting story being some of them) just to try and be like WoW but in its own special way. Gw2 already feels like a game i will never level an alt with something I loved doing in GW1.

You can solo the whole way in gw1 mate using heroes so i fail to see why you mention lack of grouping in gw2.

And as stated in my previous post. you can solo in pretty much any MMO game out there.

Its your decision to either group up or play solo. The fact that i can easily group up with a level 5 character that my mate is on and play together in his starting zone on my char thats level 30 scaled down to the starter area level is fantastic . i dont see WOW, Tera, rift having that functionality?

to my eyes, because of the level scaling in gw2, for me it makes grouping EASIER then Rift etc.

Also, what about PVP, does Rift, WOW, tera have a pvp system where everyone is same level? if not then thats another reason why grouping in gw2 is better. the fact that a person who has played this game for 2 hours can compete and group with a mate in WvW/PVP who is level 60 is brilliant imo.

Basically what i am saying is that it doesnt matter what level you and your mates are, it is easier to group together and have fun without worrying that someone in your group is too weak or too strong.

How is that not a positive thing? how is that making grouping harder and pointless compared to traditional mmo's?
 
The final point, 10 skills... Is that a joke? How can there be any skill involved in a game you could play on a console.

As they say, opinions are like ***holes - everyone has one, a lot of them stink and most of them are full of crap. (Note: my opinion is not automatically excluded from this. :D)

Having to juggle multiple skills isn't any more skilful than careful management of cooldowns and hotswapping. The original Guild Wars let you use just eight skills plus auto-attack, and unlike GW2 you couldn't swap in combat - or even between encounters - but it was the most skill-intensive MMO I've ever played. GW2 has far fewer options for choosing your skill loadout, but the skills synergise with each other. There are also synergies with other people's skills, so synchronising CDs with your teammates is a big thing. Don't dismiss it so quickly.
 
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