Guild Wars 2

Scaling is good, you can go back and help your friends, but what is the incentive to do so after you've 100%'d an area?

I can answer this part , for me at least. My incentive is camaraderie, I dont need any other incentive than that in order to play with my guildies. Its the single most important reason to be in a guild imo. I go back and help my friends for precisely that reason, because they are my friends and I enjoy mucking about with them, I dont need any more incentive than that. I dont impose myself on them or anything, but if they want the company I'm always eager to do so without any other need from it.
 
Admitadly there are 'choke points' where you will be near other people in the same area, but a lot of the time you are on your own.

Heart quests aren't done in groups, that bar is entirely your own. POI finding isn't done in groups, that's yours alone. Vistas... solo. Jumping puzzles? By yourself. Skill points then?! No, thats on your own as well.

The only time in normal PvE (not inc Dungeons) where you are in a group of sorts is events, and then it's not organised, no one communicates, its just a zerg ball of people playing on their own doing their own thing with others around them.


Dungeons are the only time where you are in a true group, working together for a common goal where tactics and communication are needed. And dungeons are the only part of GW2 that are really like GW1.

Not a single MMO promotes low level grouping, fact. Whilst GW2 you are not "in a group" you are playing with many, many people working together to complete an event. I tend to find communication is good in these if needed so I don't see the issue. Really confused that in an mmo which has more teamwork pushed upon players (arguably) ever that people are saying there is no group work/teamwork :confused:
 
Have to say I also feel like this is a cause of a lot of problems people are having with the game. A mad rush to 80, missing a huge amount of content, and then wondering what to do. I hit level 80 yesterday, both crafting skills up to about 320 as I don't have mats to go further, and completed all zones up to and including Sparkly Fen, so 19 of the 24. I'm at about 72/73% world completion off the top of my head. I've also completed all dungeons up to Sorrows Embrace in story mode, I haven't even come across the rest of the dungeons yet despite getting the in game mails, and I haven't gone anywhere near WvWvW.

People must be missing out on so much by not going through the game properly its unreal, and my only gripe so far is the number of bugged quests/skill points I've come across.

I have 3 crafts to 400, and the crafting system isn't exactly a huge thing in this game. It's pretty simple. I have 100% map completion and 99% world completion (Missing a few dungeons on explorable), it's not like I've rushed to 80 and I'm now wondering what to do, it's the fact that, at 80, bar going back doing leveling content or grinding, there isn't anything to do.

I know you hadn't directed your post at me, but as my post was complaining about lack of content, I just thought I'd continue on from what you were saying. I think they need to have the token gear from dungeons drop in the final chest of a dungeon on explorable (They'd have to make sure it was at least the right armour type for you), if they did that, more people would run dungeons, it would also mean that the dungeon grind wouldn't seem as tedious. I believe it's about 1200 tokens to get a full set of armour and maybe a weapon from dungeons, that's 7/8 days under the new system if you have time to run each mode of explorable every day. The problem is, if you want the Arah gear, you won't be getting it, that quickly, because a lot of the fights are incredibly hard, as in, you're getting 1 shot if you miss a dodge or don't have the endurance, now that was fine in the previous system (Although it was exploited) but now you don't get anything for taking part, only winning will do.
 
Out of curiosity how many hours played are you on Monkey? A couple of hundred? I would imagine you are far from the average player, having done so much so quickly.
 
Yeah, I think it's about 250, and I'm not claiming to be an average player by any means, I've seriously sank some time into this game and I understand I am way ahead of the curve, but there are more and more people hitting 80 now, and I don't think 100% map completion will hold their attention, as the reward is mats for your legendary and the little star by your name. And other than that I've not had much to do.

I do want to make sure everyone knows this is just my opinion. Some people may love the content at 80, but I just really don't think there's a great deal to do.
 
That's a huge amount of game time for what you've paid for tbh, it's not as if you're paying a sub now to keep your access.

Even playing two hours a night every night of the week, 250 hours is 4 months before I hit 80 on a single toon. Out of interest I'd like to see just what proportion of any given server pop is actually at 80 at this stage. Most of this forum are probably at the hardcore end of the mmo player spectrum.
 
The only time in normal PvE (not inc Dungeons) where you are in a group of sorts is events, and then it's not organised, no one communicates, its just a zerg ball of people playing on their own doing their own thing with others around them.


Dungeons are the only time where you are in a true group, working together for a common goal where tactics and communication are needed. And dungeons are the only part of GW2 that are really like GW1.

exactly this, the events may suddenly mean loads of people appear to help do something but your not talking to them or organizing any strategy.
For 9 out of 10 things people are just standing shooting at things. There is no real skill in the game for people to actually get into.
 
Yeah, I think it's about 250, and I'm not claiming to be an average player by any means, I've seriously sank some time into this game and I understand I am way ahead of the curve, but there are more and more people hitting 80 now, and I don't think 100% map completion will hold their attention, as the reward is mats for your legendary and the little star by your name. And other than that I've not had much to do.

I do want to make sure everyone knows this is just my opinion. Some people may love the content at 80, but I just really don't think there's a great deal to do.

That's an insane amount of gametime to have sunk into a MMO thats 1 month old imo. It also highlights why a lot of new releases just don't have a chance of creating/sustaining a playerbase like WoW was able to do in the past.
 
That's an insane amount of gametime to have sunk into a MMO thats 1 month old imo. It also highlights why a lot of new releases just don't have a chance of creating/sustaining a playerbase like WoW was able to do in the past.

Indeed....thats 8 hours a day, everyday since release! :eek:
 
it would be able to sustain a player base better if it wasn't so easy. Being able to level up to 80 within a week, having full exotics 3 days later etc... when they make games this easy the devs will never be able to create content to keep pace with players.
 
That's a huge amount of game time for what you've paid for tbh, it's not as if you're paying a sub now to keep your access.

Even playing two hours a night every night of the week, 250 hours is 4 months before I hit 80 on a single toon. Out of interest I'd like to see just what proportion of any given server pop is actually at 80 at this stage. Most of this forum are probably at the hardcore end of the mmo player spectrum.

There are a lot of people who dont play like this. I much much prefer start game content rather than end game, i rarely get to anything end game, i find it much more fun to play rather than speed through everything. A few people here are saying things like 'nearly there!' meaning getting to lvl 80.

If you go to the starter areas theres far more conversation going on, even some drunken roll play! Im not sure which mmo kinda transformed rpgs into a slog fest rather than an adventure but if youre looking for adventure its definatally still there you just have to look for the people who dont run around like they are on fire.
Also when the area population dies down a bit there will be more fun to be had, and people will want to party more.
 
That's an insane amount of gametime to have sunk into a MMO thats 1 month old imo. It also highlights why a lot of new releases just don't have a chance of creating/sustaining a playerbase like WoW was able to do in the past.

Although as GW2 has no subscription fees people are far more likely to come back again as the end-level content incresaes.....
 
Regardless of game time, these games do have to cater to a very wide audience so I can see why Monkey has been disappointed. Hell, I would imagine a lot of us, if we had that sort of time available would be in the same position.

One of the things im looking forward to is the other zones opening up, and im wondering how long it will take for Anet to put those plans in place.
 
There is some afk time in there as well lol. And like I've said, I'm not asking for my money back, I'm not complaining about what I have done up to now. But at the point I am at now (This includes a huge amount of time farming trolls and doing 100% completion) there is nothing for me to do, and I know part of that is my fault, but there isn't even repeatable content, sPvP isn't great and WvW is just not for me which again isn't the game's fault, it's my opinion.

I think the main mistake they made was removing the Healer/Tank/DPS game play, as it's meant that it's almost impossible to co-ordinate a PuG especially in the higher end content. I can't remember the name of a boss that is in Arah Explorable (Dist might be able to) but it did an AoE that hit pretty much everywhere on the floor and almost 1 hit everyone, it then Shadowstepped to 1 player and 1 hit them even if they dodged the AoE. So, you dodge the AoE, you dodge the Shadowstep, now at the next AoE you might have enough endurance to dodge, but if he Shadowsteps you again you're dead. I just feel that's not a great way to make a game, they've made it hard not by it being hard, but just by it being massively overtuned. We tried to do this with us all being able to communicate, and it was still too much.

Just to add onto something Dist said, I am an end gamer, I don't mind doing the content of a game, but I find myself doing it during downtime between end game stuff. I like being at the thin end of the wedge as it were, and I'm currently in a position where I can zoom through content (Graduate with no job, poor me), otherwise I probably wouldn't have zipped through all the content and be complaining :p And I'm not disappointed with the content, especially not the leveling content, I think it's pretty good. It's just a shame they've only catered for one very specific type of player, when they could have easily implemented things to steal a lot more of WoW's playerbase. Better tuned dungeons and small scale arena type PvP would have been incredible on this game. Small scale arena PvP would have worked amazingly well due to the fact there is no Healer/DPS/Tank, but they obviously weren't interested in that.

I'm hoping that they realise their dungeons are a little overtuned and do something about them because it'd be good to queue for WvW, go do a quick dungeon run then have your queue pop pretty soon afterwards.
 
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Not complaining about grouping, complaining that there's a distinct lack of it.

GW1 encouraged grouping. GW2 does not.

Scaling is good, you can go back and help your friends, but what is the incentive to do so after you've 100%'d an area?

Your friends will be able to progress just fine solo.
You get crap drops.
You get crap xp.
You get crap money.
You get crap karma.
You get crap crafting mats.

Which is why most of the lv80 population lives in Dungeons/Orr/WvW. As it just isn't worth going to the low level areas, and people don't need help to progress.


Upscalling is fine, insta lv80 for WvW and PvP is one of the best things ever however.

The incentive to help a mate or team up in a low level area is that chances are, u have not completed that starter area if your mate is from a different race and last point is dynamic quests. Both ways will earn u exp points and loot.

Also, whats more fun? playing on your own gain xp or playing with a mate? i couldnt care less if i did no get any loot or xp helping a mate as playing with a mate to me is more fun then leveling up or getting best ubber loot.
 
Indeed....thats 8 hours a day, everyday since release! :eek:

exactly. that is too much.

and they moan about lack of content etc etc. come on, if u play 8 hours a day every day for a month, u could pretty much be max level in a lot of mmo's

why do people rush? why do people play mmo's as if its a day job lol?

quick question, how long did it take to reach max level in vanilla version of WOW when it first came out?
 
There is some afk time in there as well lol. And like I've said, I'm not asking for my money back, I'm not complaining about what I have done up to now. But at the point I am at now (This includes a huge amount of time farming trolls and doing 100% completion) there is nothing for me to do, and I know part of that is my fault, but there isn't even repeatable content, sPvP isn't great and WvW is just not for me which again isn't the game's fault, it's my opinion.

I think the main mistake they made was removing the Healer/Tank/DPS game play, as it's meant that it's almost impossible to co-ordinate a PuG especially in the higher end content. I can't remember the name of a boss that is in Arah Explorable (Dist might be able to) but it did an AoE that hit pretty much everywhere on the floor and almost 1 hit everyone, it then Shadowstepped to 1 player and 1 hit them even if they dodged the AoE. So, you dodge the AoE, you dodge the Shadowstep, now at the next AoE you might have enough endurance to dodge, but if he Shadowsteps you again you're dead. I just feel that's not a great way to make a game, they've made it hard not by it being hard, but just by it being massively overtuned. We tried to do this with us all being able to communicate, and it was still too much.

Just to add onto something Dist said, I am an end gamer, I don't mind doing the content of a game, but I find myself doing it during downtime between end game stuff. I like being at the thin end of the wedge as it were, and I'm currently in a position where I can zoom through content (Graduate with no job, poor me), otherwise I probably wouldn't have zipped through all the content and be complaining :p And I'm not disappointed with the content, especially not the leveling content, I think it's pretty good. It's just a shame they've only catered for one very specific type of player, when they could have easily implemented things to steal a lot more of WoW's playerbase. Better tuned dungeons and small scale arena type PvP would have been incredible on this game. Small scale arena PvP would have worked amazingly well due to the fact there is no Healer/DPS/Tank, but they obviously weren't interested in that.

I'm hoping that they realise their dungeons are a little overtuned and do something about them because it'd be good to queue for WvW, go do a quick dungeon run then have your queue pop pretty soon afterwards.

My exact point with Dungeons earlier! The tactics they use with the boss fights are just silly....I know you have to learn to dodge, but when the boss does AOE attacks every 5 seconds, you run out of endurnace and have to take a punt in the face that leaves you with 1% health isnt fun!
 
there is nothing for me to do

Thats been the eternal struggle with MMO's though, no Dev team in the world can keep up with how fast the playerbase can churn through content.

The only conceivable way to slow players down is to have artifical blocks in place, but you're getting off topic there.

Main thing is you have enjoyed your time in game (I assume you have anyway :D) and with it being no sub you can always come back once more content is put in place.

I think the main mistake they made was removing the Healer/Tank/DPS game play

At the moment I'm quite happy this has been done away with, I may feel its all been one big mistake as I level higher, but I dont think I will.

I do agree they need to tune the content a little better, but that will come with time.
 
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