Guild Wars 2

I personally feel the maps need to be smaller, as it takes like 10 minutes to walk from spawn point to any sort of action. Puts me off playing any.

Either that or they need to implement mounts of some sort.

Although admittedly I've not played that much.

It wouldn't work if everyone could get back into the fight in 30seconds, the death penalty in WvW is the long walk back.
 
I think guild wars actually needs to have some wars.

I'd love to see an open pvp server not instanced where outside your home city and the fortresses you can be attacked by other races.

Can you imagine if they had a 5 way split between factions and allowed raids on hometowns etc. The only way to level would be to attack your enemy with the sucess of FPS games I really wonder why they haven't implemented this at least on 1 server. I wouldn't be in favour of Wow's design where they break classes just for pvp balance. I played on a PVP server in WOW but was rarely griefed but when I started playing in 2008 on WoW the crossroads were regular battlegrounds and there were city raids then it all died away as people started grinding for shiny precious things and fights were taken to instanced arenas.
 
You should cancel your sub :p

Seriously though, I think it needs much bigger WvW areas. It sounded a lot like DaoCs frontiers when it was in development, but each area feels a lot smaller in practice.

Heh, yeah, I did definitely get my money's worth so I can't complain too much but I had such high hopes for WvW, as you say it was sounding like the spiritual successor to DAOC but it just doesn't live up to it for me.

I'm happy with the size of the areas, I think they're big enough for there to be a real deterrent for getting killed as it would be a bit lame if people could get back to the battle straight away, and big enough to avoid the zergs if you're careful, but not so big that it takes a long time to find action. I just have no desire to bump Whiteside Ridge up the server rankings...
 
I personally feel the maps need to be smaller, as it takes like 10 minutes to walk from spawn point to any sort of action. Puts me off playing any.

Either that or they need to implement mounts of some sort.

Although admittedly I've not played that much.

then there is an alternative for you , its called Spvp go and enjoy "the mists"

You should cancel your sub :p

Seriously though, I think it needs much bigger WvW areas. It sounded a lot like DaoCs frontiers when it was in development, but each area feels a lot smaller in practice.
yea its a shame especially i was hoping for a proper large zone akin to the world of warhammer end game zones but feeling a lot less empty
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i've started to hate eternal SM totally ruins it and the borderlands could do with flatter terrain using mountains to seperate everything just feels wrong , i dont like maps which try to funnel everyone into the same area
 
In guild wars 2, 'Guild Wars' actually go against the lore. In the personal story dialogue, Traherne mentions how the Humans once ruled Orr, but seperated into guilds to fight each other. Doing so weakened them so much that the undead were able to conquer them. In GW2 the races of tyria fight back by uniting and abandoning their old squabbles and fighting.

So it would be terrible for GW2 to reintroduce Guild vs Guild / war between the main races battles based on the lore.
 
This... Level 80, full exotics and 99% completion... There was just one bugged skill point I needed which I think might've been fixed now, but I just can't be bothered to go and check.

There really needs to be progression in an MMO or it gets stale imo. They're relying on people caring about their server's standing in WvW but I was playing in a small guild on a medium pop server (Whiteside Ridge) and there's not a great deal a group of 5 people can do in WvW unless they fall in with the zerg, which none of us find particularly enjoyable... But what else is there to do? Sure, there's sPvP but I'm a bit bored of the battleground scenario. I don't want to grind the same dungeon over and over again for prettier armour. I don't want to spend the next 6 months farming mats for a prettier weapon.

I want to do open world PvP with a small but organised group, but it's really not feasible to do so and there's no reward for being successful... I just don't see the point in playing any more.

I think they could implement open world PvP. this is just a vanilla version of gw2.

this is why i dont rush mmo games when its first launched.

i think you may be expecting this game to be on par with the likes of eve and WOW which has been out for centuries and has loads of content and features but please, compare those mmo's in its vanilla form when it first came out to gw2 as it is now.

i think this is why most mmo's fail. people expect mmo's to have same content and features to do end game then WOW which imo is wrong. a mmo game needs to be given time to add content. time to gel, time to mature. WOW and co wasnt made with 10 expansion packs and a million features and content from the get go, they build those things bit my bit over the years
 
Seriously though, I think it needs much bigger WvW areas. It sounded a lot like DaoCs frontiers when it was in development, but each area feels a lot smaller in practice.

I'd go with this one myself, I'd like to see the WvW lands being larger, more like Daocs, no need for mounts, just give group speed buffs like in Daoc, I'd also like to see the WvW lands being connected, like they were in Daoc, so that I can run from one borderlands through to another. I'd also like to see a WvW dungeon, like Darkness Falls from Daoc. Hmm...actually reading all that, it kind of sounds like what I want is an updated Daoc lol
 
I think they could implement open world PvP. this is just a vanilla version of gw2.

this is why i dont rush mmo games when its first launched.

i think you may be expecting this game to be on par with the likes of eve and WOW which has been out for centuries and has loads of content and features but please, compare those mmo's in its vanilla form when it first came out to gw2 as it is now.

i think this is why most mmo's fail. people expect mmo's to have same content and features to do end game then WOW which imo is wrong. a mmo game needs to be given time to add content. time to gel, time to mature. WOW and co wasnt made with 10 expansion packs and a million features and content from the get go, they build those things bit my bit over the years

I see what you're saying but I don't really agree, at least not for me. Me and my friends are a bit more hardcore than some but I don't think the fact that we play a lot is an excuse for there not being any compelling end-game. I enjoy the progression aspect of MMOs and once you're 80 and you've got all your exotics, there's just nothing left to do in terms of progression. Whether you take 2 weeks playing hardcore or 2 months playing casually to get to that point doesn't change that.

I don't expect it to have all the same features and content of MMOs which have been out for years, but I would like there to still be some way of improving my character. It wouldn't have to a whole expansion, something similar to realm ranks from DAoC or paragon levels from D3 would be great, but I suppose that would go against the "level playing field, no grinding" idea behind GW2 so I don't see Arenanet introducing anything like that unfortunately.

And for the record, I preferred WoW before all the expansions although TBC was pretty sweet.
 
Buy 100 jute at a low custom price and sell it for more. Do this with all teir 1 craftables. Easy money.
I can think of more entertaining ways to play guild wars
 
It's quiet simple really, look at what its cost to purchase with buy orders and then look at what they sell for.

If the sale price - 15% > buy price. You profit. There are plenty of items you can buy like this that result in a profit. If you have little in the way of capital, like I did at the start you start off on low value items and work your way up.

I'm now at a stage where I buy items that are worth 2-3-4 gold and make upwards of 50s profit, or hundreds of smaller items to make equal amounts of profit.

If I told you which items I buy/sell then the prices would be pushed up and no profit would be made!
 
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I think people complaining about lack of endgame content have forgotten how the original Guild Wars worked. In GW1 you would hit the cap probably after Moladune, so all there was to do at level 20 was three missions, PVP, Fissure of Woe and Underworld. Then, a few months after launch came Sorrow's Furnace - an entirely new top end zone complete with a large instance that had five different scenarios inside. Then came two expansions, each of which had a starter zone for new players to get up to speed but were 85% endgame content. Finally there was Eye of the North, which was 100% endgame content.

The reason GW1 was able to get away with this model, and why GW2 can as well, is because the games are not subscription based. There is no need for ANet to pack the game with content right now to stop the instant-gratification crowd heading back to WoW/on to the next MMO, because anyone who likes the game can drift in and out as the content arrives.
 
This... Level 80, full exotics and 99% completion... There was just one bugged skill point I needed which I think might've been fixed now, but I just can't be bothered to go and check.

There really needs to be progression in an MMO or it gets stale imo. They're relying on people caring about their server's standing in WvW but I was playing in a small guild on a medium pop server (Whiteside Ridge) and there's not a great deal a group of 5 people can do in WvW unless they fall in with the zerg, which none of us find particularly enjoyable... But what else is there to do? Sure, there's sPvP but I'm a bit bored of the battleground scenario. I don't want to grind the same dungeon over and over again for prettier armour. I don't want to spend the next 6 months farming mats for a prettier weapon.

I want to do open world PvP with a small but organised group, but it's really not feasible to do so and there's no reward for being successful... I just don't see the point in playing any more.

Don't give up now dude, Ring of Fire needs your help taking down Underworld before the reset.

We have been "trying" not to attack you.
 
Most of my other MMO mates and IRL friends have left Desolation.

It got an early rep as the useless, mindless Zerg server but was winning due to high numbers. Amusingly enough it seems those who have left are the mindless zergers, looking for a bigger/better, mindless zerg and as a consequence I have found Desolation performing better, or at least more organised, recently.
 
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