*** League of Legends ***

Season 2 has officially ended!

* Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the Victorious Janna skin immediately
* Summoner Icons will be distributed over the next week
* Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
* Placement matches must be completed before Elo will be visible again.
* Ranked stats have been cleared and archived under the "Season 2" option in the dropdown.


Zed, the Master of Shadows

* Pending the completion of some further testing on PBE, Zed will be released at a future date


Brand

* Pyroclasm can no longer bounce more than 5 times.


Elise

* Neurotoxin Ability Power ratio increased to 3% per 100 Ability Power from 2%
* Venomous Bite Ability Power ratio increased to 3% per 100 Ability Power from 2%
* Cocoon
o Missile speed increased to 1450 from 1300
o Now reveals the target if it hits
* Spider Form bonus magic damage per attack Ability Power ratio increased to 0.3 from 0.2


Kassadin

* Nether Blade
o Ability Power ratio increased to 0.3 from 0.15
o Bonus damage no longer hits inhibitors or the Nexus


Katarina

* Bouncing Blade initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200
* Sinister Steel damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200


LeBlanc

* Distortion Mana Cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120


Lux

* Final Spark visual effects no longer appear at the wrong angle if aimed beyond the edge of the map


Renekton

* Slice and Dice no longer reduces Dragon's Armor


Soraka

* Infuse tooltip now states the correct Ability Power ratio at 0.6


Twisted Fate

* Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration


Twitch

* Deadly Venom now has a new particle for maximum stacks
* Ambush tooltip now describes the correct behavior in regards to delay before entering invisibility


Veigar

* Equilibrium Mana Regeneration increased to 1% from 0.75% per 1% Mana missing


Volibear

* Majestic Roar now fears minions and monsters for 3 seconds instead of 2


Xin Zhao

* Crescent Sweep now properly procs Spell Vamp and other effects (e.g. Rylai's slow)


Yorick

* Omen of War now works properly with Life Steal


Ziggs

* Short Fuse now deals 150% damage to structures


Zilean

* Time Bomb now breaks Recall immediately when cast on an enemy champion.


Items

* Blackfire Torch
o New Recipe: Kage's Lucky Pick + Haunting Guise
o Total Gold Cost: 2950 (combine cost: 700)
o +70 Ability Power
o +250 Health
o Unique Passive: +15% Cooldown Reduction
o Unique Passive: +20 Magic Penetration
o Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
o Now available on Twisted Treeline and Crystal Scar.
* Hextech Sweeper
o New Recipe: Amplifying Tome + Amplifying Tome + Kindlegem
o Total Gold Cost: 1920 (combine cost: 200)
o +50 Ability Power
o +300 Health
o Unique Passive: +10% Cooldown Reduction
o Unique Passive: +10% Movement Speed
o Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
* Lord Van Damm's Pillager
o Reduced health by 50
o Reduced armor penetration by 5
* Wooglet's Witchcap
o New Recipe: Needlessly Large Rod + Chain Mail
o Total Gold Cost: 3500 (combine cost: 1200)
o +100 Ability Power
o +50 Armor
o Unique Passive: Increases Ability Power by 25%
o Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown)
o Now available on Twisted Treeline and Crystal Scar
* Removed Zhonya's Hourglass from Twisted Treeline and Crystal Scar
* Removed Rabadon's Deathcap from Crystal Scar


General

* Ignite is now only castable on enemy champions
* Champion passives will now have their cooldowns represented on their passive icon


Co-op vs. AI

* Twisted Treeline bots should now favor defending their base over taking altars.
* Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
* Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map
* Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit)
* Battle Training bots should no longer get stuck during the tutorial


Twisted Treeline

* Reduced Vilemaw's starting damage, increased his starting health, and reduced his health scaling
* Slightly tweaked walkable space in several areas to allow Flashing over walls
* Brush beside altars removed
* Altars now unlock at 3:00 minutes instead of 2:00
* Altars now grant a 3 gold bonus per kill, down from 4
* Minion base gold rewards increased by 1 to compensate
* Jungle monster gold and health values rebalanced
* Removed Thornmail from the purchasable item list


Crystal Scar

* Reduced passive mana regeneration
* Increased mana gained from Health Relics
* Changed windmill rotation speed so gears no longer clip
 
played a game last night with my usual Leona support (destroyed the enemy) - got a message afterwards:

"OMFG that champion is God"

lol :p
Looking forward to tonight and S3! I dont understand though, did S3 get delayed? wasnt it supposed to end on the 6th?
 
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played a game last night with my usual Leona support (destroyed the enemy) - got a message afterwards:

"OMFG that champion is God"

lol :p
Looking forward to tonight and S3! I dont understand though, did S3 get delayed? wasnt it supposed to end on the 6th?

It was delayed as the season 3 patch wasn't ready. Season 3 should be interesting with the revised jungle and the item changes.
 
First ranked game of Season 3...... WIN :D

Now it all goes downhill from here!

I didn't think Season 3 had started yet? This is pre-season isn't it?

Edit: Apparently it does count towards Season 3, which seems silly considering the Season 3 patch isn't out yet...
 
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I didn't think Season 3 had started yet? This is pre-season isn't it?

Edit: Apparently it does count towards Season 3, which seems silly considering the Season 3 patch isn't out yet...

Yeh it all reset today, so first 10 games before you get a rating again.
 
Yeh it all reset today, so first 10 games before you get a rating again.

That does seem to somewhat defeat the point of having a pre-season but never mind! Been looking forward to the elo reset anyway. I'm going to have a proper go at ranked this season. Need to really improve on my counter picking though :p
 
That does seem to somewhat defeat the point of having a pre-season but never mind! Been looking forward to the elo reset anyway. I'm going to have a proper go at ranked this season. Need to really improve on my counter picking though :p

I'm not entirely sure of the reason for doing it the way they are doing it. My guess would be there was pressure to get S3 underway seeing as it has been delayed a bit but i'm sure there is a better reason.

Zed was randomly realeased at like 9 o'clock last night which me and my mates found odd.
 
Hi,

I found the LoL thread of this site before I had heard of the site itself, and you guys seem like a nice contrast to the people I play with in the solo queue. I do intend to start frequenting the forums on here, but thought I would start by putting myself out there.

I play LoL anytime after 6pm and my summ name is the same as my user on here. If anybody at all wants to have a nice relaxed game just add me and invite me

Cheers.
 
That does seem to somewhat defeat the point of having a pre-season but never mind! Been looking forward to the elo reset anyway. I'm going to have a proper go at ranked this season. Need to really improve on my counter picking though :p

Pre-Season refers to the pro scene and the tournament circuit only, for regular play Season 3 has for all intents and purposes started already.
 
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