ArmA II - Mission Night
Looking to have a night of Patrol Ops tonight. You don't need any add-ons as we are keeping this vanilla (the server will allow you to use JSRS, RWS and Blastcore Visuals if you have them).
Will probably start about 6/7ish. If you have ArmA II but never played it then now is a good opportunity to learn the basics and play with some vehicles and weapons. Post here if you are interested and I will edit this post with the details a bit later.
Here's a quick run-down of Patrol Ops:
If we have enough time and people a bit later on this evening we can fire on some Cherno Apocalypse so you guys can have your zombie fix!
Looking to have a night of Patrol Ops tonight. You don't need any add-ons as we are keeping this vanilla (the server will allow you to use JSRS, RWS and Blastcore Visuals if you have them).
Will probably start about 6/7ish. If you have ArmA II but never played it then now is a good opportunity to learn the basics and play with some vehicles and weapons. Post here if you are interested and I will edit this post with the details a bit later.
Here's a quick run-down of Patrol Ops:
Inspired by Takistan Force, Patrol Ops is a 32 Player dynamic, random mission series that is great for both Mass Public Play and Clan Tactical Gaming.
Missions are randomly dynamic, with enemy force strength scaled to match the number of players connected so as to challenge players appropriately.
Vanilla, ACE and ACRE are supported in a single mission PBO and will adapt the gameplay and equipment to match the servers settings.
Player Class types denote access to specific gear and vehicles to strengthen the realism.
A focus on co-operative team based gameplay is the principle of Patrol Ops
Mission types:
Capture:
- Officer
- Town
- Vehicle
Locate and Capture:
- Officer
- Intel
Secure and Defend:
- FOB
- Town
RTF Tasks:
- Deliver Supply Containers
- Construct Hospital + Well
- Construct Comms Tower
Search and Destroy:
- Weapons Cache
- Insurgent Camps
- Chemical Facility
- Supply Convoy
- Tank Column
- Supply Depot
- UAV outpost (Time Sensitive)
- Radar
- Scud (Time Sensitive)
- Comms Tower
Search and Recover:
- Crashed Blackhawk
- Downed Pilot
- P.O.Ws
If we have enough time and people a bit later on this evening we can fire on some Cherno Apocalypse so you guys can have your zombie fix!
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