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Vsync on or off?

a new monitor is on the cards to be honest but this could be a while of yet so for the mean time il check out radeon pro and see how that is. Rusty can u talk me threw OC'ing my card? :D what overclock program to use? GPUtweak or something else?

MSI Afterburner is the one I use but you've got plenty of options :D.

The boost edition cards are a little different to I overclock compared to my non boost version so I'm probably not the best person to ask but I'll try. :)
 
Yes but you are "Rich" :p

Sorry, I couldn't resist :D :D :D

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;) ;)

Wish i was though :D
 
Another vote for off and buy a 120Hz monitor.

Is tearing non existant (assuming you don't go over 120fps) with a 120Hz monitor. I was always under impression that tearing occurred if you were below the refresh rate of monitor as well.

If 120Hz eliminates the need for v-sync to prevent tearing, then that may be my next purchase (after i complete my watercooling project lol).
 
Vsync on, triple buffering enabled either via the game, D3D overrider or RadeonPro and set an fps cap of 58 via msi afterburner.

How do you go about enforcing a fps cap via msi afterburner?

thank you

EDIT found it will give it try
 
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How do you go about enforcing a fps cap via msi afterburner?

thank you

You need to enable monitoring in afterburner.

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After that the 60 icon should appear in the taskbar

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Click it, then...

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EDIT

God damn, wish id seen your edit before i took all those images! :D
 
Is tearing non existant (assuming you don't go over 120fps) with a 120Hz monitor. I was always under impression that tearing occurred if you were below the refresh rate of monitor as well.

If 120Hz eliminates the need for v-sync to prevent tearing, then that may be my next purchase (after i complete my watercooling project lol).

Tearing is still in 120hz monitors if you go over the refresh rate of the monitor.
It's exactly the same as 60hz, just you have less chances to go over the refresh rate since its harder to go over 120hz than 60hz (depending on the game :P).

Adaptive v-sync or the AMD equivalent (forgot what its called) are the solutions to tearing.
 
Is tearing non existant (assuming you don't go over 120fps) with a 120Hz monitor. I was always under impression that tearing occurred if you were below the refresh rate of monitor as well.

If 120Hz eliminates the need for v-sync to prevent tearing, then that may be my next purchase (after i complete my watercooling project lol).

You always need v-sync to prevent tearing, that's the point. Without it, the frames produce by the graphics card aren't synced with the refresh of the screen and you end up with parts of two different frames displayed, hence the tearing. This will happen regardless of the refresh rate of the monitor if v-sync is off.

What 120Hz gives you is better performance with v-sync enabled as you can go up to 120fps rather than just 60fps, giving smoother gameplay.
 
I couldn't game without vsync.

My settings for all games apart from bf3 are as follows

Vsync on, triple buffering on/enabled, fps cap of two frames below screen refresh rate to remove all input lag. If input lag still exists (battlefield 3 only from my extensive testing, blame dice for their ****** triple buffering implementation) then disable triple buffering.

Now you have all the benefits of vsync with no input lag. If you still have input lag you have a slow response time monitor imo.
 
You always need v-sync to prevent tearing, that's the point. Without it, the frames produce by the graphics card aren't synced with the refresh of the screen and you end up with parts of two different frames displayed, hence the tearing. This will happen regardless of the refresh rate of the monitor if v-sync is off.

What 120Hz gives you is better performance with v-sync enabled as you can go up to 120fps rather than just 60fps, giving smoother gameplay.

This.... People think just because they have 120hz they don't need Vsync that is wrong.
 
God damn, wish id seen your edit before i took all those images! :D

Thanks for the guide i'm sure it will be useful for others also :)

I'm wondering why you frame limit at 58 and not 60?

Not sure if its the same for tft's but on crt's 58fps would be slightly jerky compared to 60/85

Furthermore Vsync on always - cannot game without it

**Edit** LtMatt just read your post regarding the frame limit + input lag, strange behavior
 
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This.... People think just because they have 120hz they don't need Vsync that is wrong.

But what if people who run 120hz dont actually reach past 120fps? maybe their pc only manages 100fps? What would happen then?

I run a 120hz monitor with v sync off, and i have absolutely no problems, i'm saying v sync isn't needed in my case, as i have tried both and v sync off seems to be smooth for me.
 
Thanks for the guide i'm sure it will be useful for others also :)

I'm wondering why you frame limit at 58 and not 60?

Not sure if its the same for tft's but on crt's 58fps would be slightly jerky compared to 60/85

Furthermore Vsync on always - cannot game without it

**Edit** LtMatt just read your post regarding the frame limit + input lag, strange behavior

Thats how you remove the input lag associated with vsync. The stutter you notice when games drop below 60 is solved by using triple buffering.
 
I downloaded both msi afterburner and radeonpro, iv set it to dynamic vsync in radeon pro and tripple buffering on is this fine or should i use double vsync? and in msi i have set refresh rate to 58 i think :O
 
Don't use both, RadeonPro is far more superior, so just use the V-Sync options in there and leave MSI alone.
 
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