Im dismissing PVP even though i've never really looked into it.
I just had thoughts of being destroyed every 5 minutes because of a noob ship/skills and what would be the point? How do you generate money and doc when you've killed because I thought NPC or what ever would shoot you? Also how do you generate money?
Another thing i dont understand is how all the factions work in eve. Whats determined as one factions area, do you get attacked for going across the pond?
One last thing, why is it so important to get the skills right, could you just train all the skills or is there too many?
I played eve for about 4 hours last and i really didnt get anything done, all i did was move my stuff from one place to another. I do wish there was something more active todo than travelling for hours through space?
The point is it's fun. Find people, kill them, steal their stuff. It's like being an investment banker. In space.
Also, EVE is a PVP game with PVE. Anything else is dirty bear propaganda <3
You're always potentially in a PVP situation and/or competing with other players, therefore if you are going to play EVE you should have some understanding of PVP.
Having a PVP mindset will save you losing mission boats and haulers and ISK through carelessness. I started PVPing in EVE in like week 2 and I have lost maybe... three ships when I wasn't trying to PVP.
PVP initially will always be a net money loser. When you get good and can reliably kill people with well outfitted ships then you might start to break even or turn a profit.
The optimal solution is probably a second account with a PVE toon and a hauler / cov ops scout / salvager alt on.
You could try and PVE with the same toon. This would mean either restricting your PVP antics to 0.0 where you don't lose sec or trying to keep your negatic sec above -5.0. Where is the fun in that though? Wenches love a man with an eyepatch and parrot.
As regards skills - the way it works in EVE is there's certain skills that apply to all ships and then specific skills that apply to certain classes of ship or module.
Therefore any given ship will have all of the "generic" skills providing bonuses and then certain specific skills providing bonuses to the hull and weapons.
This means that for any given ship there's only a certain number of skills that apply. This in turn means that if you want to fly ship X but have trained skills that only apply to ship ship Y you have wasted time. In the long run it won't be wasted (unless it's mining skills) because sooner or later you want to fly everything but in the short term it's not optimal.
The other upside of only so many skills applying to any given ship is that you can be competent in small T1 ships relatively quickly. A destroyer or frig with T2 fit doesn't take *that* long and then you can start learning. Player skill is much more important than ISK or skillpoints.