So fundamentally you are supporting a law that will ultimately restrict consumer choice to subscription based services only.[TW]Fox;23677106 said:No, it was driven by desire to increase margin and hence profitability. It's cheaper to provide games this way and brings with it added benefits like the ability to restrict the trade in used products. Many of the publishers didn't and don't like Steam hence the initial reluctance.
It is absolutely correct for a business to attempt to operate in this way - after all, Valve exist not for you and me but to maximise shareholder value.
But they must do this within the laws of the markets in which they chose to operate, and it would appear the EU are less than impressed with this way of doing business.
This is the way the industry is dearly wishing it could go already!
But this doesn't happen cost free - trading a digital copy online will be cost free. As game 2nd hand prices decrease it reaches a point where people tend not to bother with making the sale - this will be completely removed.[TW]Fox;23677106 said:You don't need to go into a shop and pay a relatively high price at all. You can buy a used game anywhere. From your friend next door. From an internet forum. From an auction site. From the highstreet. Wherever
All these items wear out though, people tend to have a continued use for the item that stops them from selling it on in most cases 2nd hand until years later.[TW]Fox;23677106 said:If it helps people to stop making this point lets just swap cars for books or keyboards or monitors or any of the literally billions of other products you can buy and sell second hand which DONT have servicing requirements like a car does.
Games don't, if a publisher releases a game and 2nd hand sales appear within a few days, the price gets driven down extremely quickly. There is no other product market that operates in this manner.
If only that was so easy, as I said the financial risks in doing so will kill any decision to develop a game in such a manner.[TW]Fox;23677106 said:Or perhaps it'll make developers think 'We need to develop products that have longevity - we need to make products of sufficient quality that this isn't a problem for us because by the time people begin to trade in used versions in any meaningful quantity, the product has reached the end of its lifecycle anyway'?