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PS4 to use the 7970M GPU. What does this hold for PC gamers?

I don't think so, the new Unreal Engine was demoed-the massive armoured dude backdroped with rocks and lava flying about everywhere bit, the same that was shown on PC last year-that's physX afaik.

But, that would require PhysX to run on an AMD GPU, and there won't be any CUDA going on either.
 
Civilised discussion in the gpu forum, about time :)

How power hungry is the 7970m anyhow? As I'd expect low power to be a key feature of this gen, for heat issues above anything else.

It uses around 100watt based on a 28mm dia, its a very quick GPU with low power usage, why its so popular with laptop /notebook gamers.
 
So by the time this launches its already 2 generations behind.

And this mattered to the PS3/360 or the PS2/Xbox because?

You do realise that Sony/MS have to decide on a spec well in advance of the console's release in order to get devkits out, have launch games produced, have the whole thing tested, before producing enough consoles for launching...

GPU manufacturers have to do what exactly:
Release GPU....

they do not require launch titles, nor do they have to demo it to anyone months in advance - and to top it all, they do not even have to have physical stock produced in any great quantity to launch - hence the number of "paper launched" products.
 
Even if it does use the 7970M or equal performance card but the problem being, by the time it is released at xmas the new gen GPU's for PC's are only a few month away, instantly putting them behind me again.

I am not a complete "anti console" guy, they do there job. Simple, straight forward games for people that just want to sit down and chill, PC's are different.

I do stand by, until desktop PC's die consoles will always be chasing PC's, falling behind every year.

Until I see solid specs of the PS4 and new Xbox, I will hold judgement.
 
But, that would require PhysX to run on an AMD GPU, and there won't be any CUDA going on either.

Maybe it's not gimped out on consoles?

I think Nvidia would have had a very hard choice to make in regards to consoles and the new unreal engine-either don't stand in it's way or gimp it and lose the advertising that Unreal brings/lose the heavy PhysX influence over desktop Unreal engine.

I wasn't expecting the Unreal demo last night, that bit seriously impressed me.

The way things are going, I might just leave my PC the way it is and jump onto PS4 and a 720, you get the best of both worlds while costing the same as a high end gpu these days, then possibly come back to PC upgradeitus in a few years time.
 
Even if it does use the 7970M or equal performance card but the problem being, by the time it is released at xmas the new gen GPU's for PC's are only a few month away, instantly putting them behind me again.

In terms of hardware maybe, but newer hardware doesn't mean that the games themselves move on. There is hardly anything when run @1080p that even makes use of today's top end cards, another release of GPU's won't change that.

We could all probably count on our fingers the amount of games that look a cut above the rest that have released on PC over the past few years years. Heck Crysis is 5 years old this year, METRO 3yrs(?) old and other than those the only ones i can think of offhand are Witcher 2 and BF3 for multiplayer. FC3 looked good but not stand out. I'm sure there are others but the point is they are very few and far between.
 
Even if it does use the 7970M or equal performance card but the problem being, by the time it is released at xmas the new gen GPU's for PC's are only a few month away, instantly putting them behind me again.

I am not a complete "anti console" guy, they do there job. Simple, straight forward games for people that just want to sit down and chill, PC's are different.

I do stand by, until desktop PC's die consoles will always be chasing PC's, falling behind every year.

Until I see solid specs of the PS4 and new Xbox, I will hold judgement.

Maybe behind you in hardware specs but if you compare experiences then they will be fairly similar. Especially when you consider the optimisations that can be achieved with fixed hardware specs.
 
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Even if it does use the 7970M or equal performance card but the problem being, by the time it is released at xmas the new gen GPU's for PC's are only a few month away, instantly putting them behind me again.

The difference being that the PS4 (or indeed Xbox infinity?) will be a one-time investment for the next 4-6 years again - by the end of that cycle the games produced will make full use of the hardware 7970M or otherwise. You only have to look at the quality of PS3 launch titles Resistance, Motorstorm versus later titles such Killzone 3 and the new God of War.

In PC terms, you get maybe 6 months of driver optimisation which brings more performance from your graphics card and then what... to move the bar forward you have to upgrade, Developers don't make any better use of your graphics card whilst you have it... they just raise the bar every so often, your new card today just becomes the lowest acceptable spec they will code for in 2 years time - they still code to run adequately on whatever setup is most popular at that time. (e.g. at games will never get SLI optimizations from developers, and nothing will ever be optimized to run on Titan for example - they just do not have enough market share for developers to code for)
 
Even if it does use the 7970M or equal performance card but the problem being, by the time it is released at xmas the new gen GPU's for PC's are only a few month away, instantly putting them behind me again.

I am not a complete "anti console" guy, they do there job. Simple, straight forward games for people that just want to sit down and chill, PC's are different.

I do stand by, until desktop PC's die consoles will always be chasing PC's, falling behind every year.

Until I see solid specs of the PS4 and new Xbox, I will hold judgement.

Fixed platform. Show me a 7 year old PC running games that look like God of War:Ascension.
 
Fixed platform. Show me a 7 year old PC running games that look like God of War:Ascension.

You and me know that is not possible :p, however a 7950 will easily run games for the next 7 years.

A lot has changed in 7 years lol, the difference between the old Radeon 1600XTX's and new 7850's is incredible but i would say it has got to the point that PC hardware has a longer life in terms of usability.

Like I said, they do there job, cheap affordable gaming. But someone who upgrades there PC every year or 2, which most of us do then we will always be ahead no matter how you look at it.
 
Still don't understand why 7970M is being mentioned. I can't seem to find ANY connection apart from AMD being involved.

Isn't it a single chip with both CPU and GPU and the GPU side ?. It's custom made based on the same tech right?

CPU: Custom AMD Jaguar-based APU chip containing eight X86-64 cores. As it’s APU based, it includes an on-die GPU that’ll be used for physics and AI calculations.
GPGPU: AMD Next-generation Radeon based array of 18 complete units generating 1.84 Teraflops of processing power
8 GB of unified GDDR5 RAM: GDDR5 is generally used for video ram and is much more suited to transferring large amounts of data rapidly thanks to a much higher memory bandwidth. In short, it’s fast, and offers up to twice the speed of the DDR3 that’s usually used for system memory.
 
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You and me know that is not possible :p, however a 7950 will easily run games for the next 7 years.

A lot has changed in 7 years lol, the difference between the old Radeon 1600XTX's and new 7850's is incredible but i would say it has got to the point that PC hardware has a longer life in terms of usability.

Like I said, they do there job, cheap affordable gaming. But someone who upgrades there PC every year or 2, which most of us do then we will always be ahead no matter how you look at it.

Apples<>Oranges though....

£300 or £400 console for 4-5 years versus how much you will spend upgrading your PC over that same timescale.

Not that I am against PC gaming - the PC has niche opportunities that will never appear on consoles:- Multi-monitor gaming, >1080p gaming is now becoming affordable on PC, genre's that just do not work very well on consoles e.g. RTS, MMO's
 
So it looks like 8 cores are going in, i might invest in a 3770K to keep ahead of the game for those console ports.
 
I thought the whole point in the Cell architecture was to keep it secure and locked down. This became their own worst enemy in that games were harder for devs to make right? So now they go back to x86.... will be interesting to see if the PS4 gets hacked quicker than the PS3 did.

Even though the PS4 will be x86 - I wouldn't count on it being any easier to hack than the PS3.

You can be sure that they have learnt some very important lessons with the PS3, and to my knowledge there have been no further hacks on more recent firmwares, the hackers are still stuck with an old firmware on old consoles.
 
The Havok physics engine being gpu accelerated on the ps4 might mean something in the future for pc owners as at least we can see it running on amd hardware. Hardware physics for everyone!
 
The best thing that could happen is honestly for AMD and even Nvidia to push dev's to develop for Linux instead.

Benchmarks of software, cpu and GPU on windows vs Linux is often a joke of a difference. AMD's cpu's in particular gain on Intel a lot on Linux with far better optimisation, and everyones faster with far lower overheads and simple "bloat". Windows and DX overhead is one of the reasons gaming is SO far behind consoles in terms of optimisation. The power pc's have compared to consoles, the quality difference is embarrassing, a 7970 is so painfully, embarrasingly far ahead of a 360/ps3 gpu gaming should have pushed on further.

If AMD/Nvidia can get games onto Linux, also saving every PC gaming the extra cost of the OS, something console/android people aren't paying for and move away from Windows, it will be better for everyone.

Rather than Windows based tablets and laptops, we get £50 cheaper, linux based, equally capable, supported and better optimised platforms.

AMD/Nvidia need to privately push dev's to come together and come up with a new API instead of DX that can be used on windows or linux platforms, and not cut out windows, but give an alternative. Even if you like windows, if you could use an alternative api on linux, it would be one less reason to be locked into windows, and as such MS would have to actually "fix" windows to be competitive.
 
on the side of a gpu i know this doesn't mean everything but in the presentation it said the gpu will have a memory bandwidth of 192GB/s so more than a stock 7870 and not quite as much as a 7950, either way the games should look great. It's a massive step in the right dirrection for consoles IMHO

Sorry it was 176GB/s bandwidth
 
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Remember, console are locked to 1080p for now, and if they actually continue to use the tricks that have prolonged the current visual fidelity of XBox 360 and PS3 titles (dynamic aliasing, rendering tricks and so on), I expect that they will be able to do amazing things with the new consoles.

Remember, they can access the hardware without worrying about DirectX, programming to the metal as it were. This means that we can expect massively increased throughput in some polygon-demanding scenarios. Don't discount the difference that makes when compared to current PC GPUs.

However, the best news for me personally is that they have gone so close to a PC architecture this time - our PC multi-platform games (GTA 6?) should benefit from this, and in time as our GPUs annihalate the consoles even further, we should hopefully see the PC emerge as the unconditional "premier" gaming experience....although given past experience, I won't be holding my breath.
 
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