SimCity V (2013) - screens/artwork and information

I wasn't wrong about my point, everything you've said in previous posts was negativity about the new game. We all know it's current flaws, but most of us know it will improve.

Btw I've played all the games in the series as well.

lmfao...

Ldt72.gif
 
I think publishers really need to start doing soft launches of these online based games. The question comes up every single time, how can they mess up the launch so bad? Was on a podcast I was listening too (think it was the Bombcast) where one of the guys said that the understanding he had from speaking to devs was that it's actually much cheaper to launch and crash than it is to launch with an abundance of servers and have to close some down.
I'm far from an infrastructure expert, but surely EA has all of their various game environment servers distributed and virtualised, for performance and reliability reasons? In which case, given the likely enormous size of the physical VM server grid, why can't they spin up additional nodes during launch to ensure a smooth service, and then close them off when necessary?
 
Computer still says no, i'm giving up for today i think, maybe try tomorrow. (what hours do EA work? Maybe it will be fixed in the morning *Dreaming*)
 
I'm far from an infrastructure expert, but surely EA has all of their various game environment servers distributed and virtualised, for performance and reliability reasons? In which case, given the likely enormous size of the physical VM server grid, why can't they spin up additional nodes during launch to ensure a smooth service, and then close them off when necessary?

That would be too smart and anyway we all know it will improve dont we ;)


Rich shocking you cant play your game that you have paid good money to play from day one.
 
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I'm far from an infrastructure expert, but surely EA has all of their various game environment servers distributed and virtualised, for performance and reliability reasons? In which case, given the likely enormous size of the physical VM server grid, why can't they spin up additional nodes during launch to ensure a smooth service, and then close them off when necessary?

Indeed so it could well be an issue with the software
 
Wow just waited the full 20 mins to get one then it just as I got excited to get on it restarted the countdown. Screw you EA and screw your god damn ridiculous business practices. Have not been able to get on the damn thing since Wednesday. :(

(im on EU East 2 btw)
 
I'm far from an infrastructure expert, but surely EA has all of their various game environment servers distributed and virtualised, for performance and reliability reasons? In which case, given the likely enormous size of the physical VM server grid, why can't they spin up additional nodes during launch to ensure a smooth service, and then close them off when necessary?
Again though, it's such a simple question, why can't they just get it right? The simple fact is, from Blizzard to EA, they so rarey do that you have to wonder why? And why can launch day disasters be predicted a mile off?
 
Just got the game played the tutorial and ended up with a sound bug :( What server are all you guys on and I'll try and join your game? My name is Sparticusmaximo :D
 
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Indeed so it could well be an issue with the software
I'm thinking this. I can't imagine the game is anything particularly extraordinary from a calculation complexity point of view, so it 'just' needs to handle a lot of calculation streams simultaneously. It's like the software just can't scale it.
Again though, it's such a simple question, why can't they just get it right? The simple fact is, from Blizzard to EA, they so rarey do that you have to wonder why? And why can launch day disasters be predicted a mile off?
Incompetence? Big companies can fail. The sad part is they probably have the knowledge, experience and understanding to have a good launch, but the formalities of the corporate world just create roadblocks.
 
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Managed to get 90 minutes of playing time, went to region view to claim another city, claimed one and then couldn't back into the one I'd spent all that time playing. Now can't log back into the same server. It's irritating how inconsistent it is.
 
Incompetence? Big companies can fail. The sad part is they probably have the knowledge, experience and understanding to have a good launch, but the formalities of the corporate world just create roadblocks.
Pretty much, as I said above I think it's in all likelyhood a calculated business decision, which just sucks for us lot that have payed and can't play. But on the flipside, these things are sooooooo predictable, that you could quite easily say we were well aware of the risk being taken to adopt early.
 
I keep getting on and it goes to load the tutorial and then the connection to the servers will be lost and I'll be kicked back.

Grr.
 
FOR SALE: One medium sized apartment block, solar panels, great view of city.
spark20130308211009.jpg

Access may be limited! :D
 
ok the airport has been approved. I'm having the same problem in that I cant activate oil shipments to it. Ill investigate...

edit: i *think* having a trade depot is the key. now claims its sending
 
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