SimCity buy or no buy?

Whats broken with it? Im just asking as ive not seen any bad news, ive been watching loads of vids on youtube and no ones said anything bad and it looks fun to play

You've not seen any bad news? Seriously?

Just look at the amazon reviews for it, for example...
 
I bought it and there's a great game in there but there are a lot of bugs and issues with the engine at the moment so I'm holding off playing it properly for the time being. I'd suggest waiting at least a few weeks, the price might drop a little while you wait and also they should patch up the worst of the bugs (hopefully). Right now it feels like you have to play in a particular way or use some quirks/exploits to have a successful city, I want to wait until I can play a bit more freely and still have a decent game.
 
Thinking of getting this game but I will wait until they sort out all the problems and also when its a bit cheaper.
 
Question is in the title

I think it's a good game at the minute.

I don't think it's an amazing game, which it clearly has the ability to become an amazing game.

Basically, the two major problems that I have with it, the online aspect has been nothing other than a huge disaster and actually negatively effects the enjoyment of the game.

Second big problem, is it just doesn't feel like a full game. There is so many bugs and problems with it, not to mention it doesn't feel like a full game.
 
To clarify what I mean by full game, I mean, there is more content and aspects to the game play that aren't included.

In essense, it's a half finished game, with half the content and it suffers from a horrible, terrible online 'service'.
 
the game is starting to get boring pretty fast.

It's almost impossible to make a working city of over 100k population without massive traffic issues and the game is extremely limited in what you can do , not just because of the tiny map size either

ahahah from the EA forum
Workers leave their homes as "people agents." These agents go to the nearest open job, not caring at all where they worked yesterday. They fill the job, and the next worker goes to the next building and fills that job, and so it goes until all the jobs are "filled." So, when you have all your "worker" sims leaving their houses for work in the morning, they all cluster together like some kind of "tourist pack" until they have all been sucked into "jobs." They don't seem to care if the job is Commercial or Industrial, only that it's a job.

"Scholars" are handled exactly the same way. As are school busses and mass-transit agents. This is why you see the "trains" of busses roaming through your city, and why entire sections of town may never see a school bus, despite having plenty of stops... Once all the busses are full, they return to school and stay there until school is done for the day.

Now, here is where it gets really good... In the evening, when work and school lets out, they all leave and proceed to the absolute closest "open" house. They don't "own" their houses. The "people" you see are actually just mindless agents (much like the utilities agents, as I said earlier) making the whole idea of "being able to follow a 'Sim' through their entire day" utterly POINTLESS!!"
 
Last edited:
ahahah from the EA forum


I saw lots of this during the beta, I kept thinking to myself that what they said the system could do was a load of ******* trying to make it sound better than it actually was. Maybe they figured "nobody is going to actually track individual sims or specific sims to see this, right?" Wrong. The more and more you look into it you can find out it's not all that sophisticated, which makes me believe they just churned this out, hoped to make some future DLC cash-ins and everything about their limitations is simply an excuse.
 
You have just lost your internet service (happens) you want to play your favourite game which you paid for, sorry but you cant unless you have an internet connection.
 
Traffic problems stem from the stupid pathfinding algorithm, which finds the shortest route and not the fastest route.

I seriously doubt that most PCs could handle the data for 100k+ Sims in a city, remember that Tropico 4 is stupidly small in comparison to SimCity.
 
Back
Top Bottom