Bioshock 3 - Infinite

PS3 version only 7gb is a worrying sign ? surely a mega game like this should be weighing in at at least 15gb.
PC retail version is on 3 x DVD9's (around 28GB install) would not worry about it they have already said PC is getting high res textures & a dedicated porting team from the start so it should be ok technically the only worry is how much QTE & scripted events are present as most of the gameplay shown to date has featured a lot of both & minimal player gameplay :rolleyes:
 
PC retail version is on 3 x DVD9's (around 28GB install) would not worry about it they have already said PC is getting high res textures & a dedicated porting team from the start so it should be ok technically the only worry is how much QTE & scripted events are present as most of the gameplay shown to date has featured a lot of both & minimal player gameplay :rolleyes:

If its rammed full of QTE im gonna play it with a gamepad instead tbh. I loved tomb raider but QTE with a keyboard and mouse on that game left a sour taste in my mouth.
 
edit - very disapointed with Skyrim too - beautiful world, let down by awful game direction. awful.
My fave game was Fallout 3 prior to BC2. But Bioshock was different, very different!
anyway, Bioshock blew me away back in 2007, the storyline and music superb. I think Ken Levine will not disapoint. Cant wait for this.
 
I'm a little tempted to preorder it through steam just because it comes with XCOM which I've been thinking about getting too. Not overly convinced with the setting, just sounds like they're trying to make it look cool since it really doesn't have anything to do with the Bioshock franchise (except very loosely).

Actually I'm also tempted by this, I've said to myself i'd pick up XCOM for around a tenner if I saw it, as the game is £30 with free XCOM it would be like paying £20 for it for me personally, which isn't bad.

The deal on GMG isn't bad either, but I wouldn't be too interested in the choice of other games available compared to XCOM.
 
If its rammed full of QTE im gonna play it with a gamepad instead tbh. I loved tomb raider but QTE with a keyboard and mouse on that game left a sour taste in my mouth.
Most PC games are better with a gamepad nowadays TBH they are usually console game designs so naturally gamepad is best as its designed around that kb+mouse is an afterthought in most PC games for a long time now!

Should add the PC version has the same on the fly control scheme & UI switching Bioshock1 had none of the Bioshock2 rip the gamepad support out malarky!
 
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You have to laugh at IGN at times:

'on a raw graphical level it is a bit underwhelming on the Xbox 360 version I’m starting with. Textures are muddy and low-resolution and the framerate takes regular slight-but-noticeable dips. It reminds me of the console version of Dishonored in that way.

Do these minor issues take away from your experience at all? No, but I’m very curious to check out the PC version during the course of my review.'
 
Most PC games are better with a gamepad nowadays TBH they are usually console game designs so naturally gamepad is best as its designed around that kb+mouse is an afterthought in most PC games for a long time now!

Too true sadly. Although the steam "big picture" thing is great for games that suit pad use, like sonic all star racing with the fiancé :D
 
Too true sadly. Although the steam "big picture" thing is great for games that suit pad use, like sonic all star racing with the fiancé :D
Not if you hit the Xbox Guide button on a GFWL game it does not you have to reach over to the keyboard to cancel it as someone forgot to tell Valve that guide button is proprietary MS tech which is why no other game uses it on PC except GFWL enabled titles. Surprised MS did not ask for that feature to be removed but then again they no longer care so perhaps thats why :rolleyes:
 
There might be a console version with low textures, yet the PC yeilding much higher res textures? One can only hope. Remember the 360 on has 8 or so gig free...

The PC version is coming with studio quality/resolution textures and has a full install size of 30GB.
 
Perhaps, but calling it Bioshock just seems like an excuse to keep the same mechanics, use the name to sell the game and throw in a few token 'prequel' moments to link them. I didn't find the location boring at all and I don't really see how setting it in the sky is really much different. The only real difference is instead of windows with an impressive sea-scape + civilization you have an open area of islands with civilization instead.

As for the skylines... looks like they reeled you in. To me they just look like they wanted something wacky to show with a bit of flash. Fun certainly... for 5 minutes until the novelty wears off.

Honestly, maybe they will make a good game but I can't help but be skeptical of the way they're using the IP. Wouldn't be the first game to use an IP to sell something unrelated in all but the most flimsy of ways.


Whilst I respect your scepticism, I'm afraid I don’t agree.

I’ve been an avid follower of the Irrational Podcast since the first one was released in 2010, just after the announcement of Infinite. If I’ve taken anything from them at all it’s the fact that Ken Levine and his team are never, ever out to chase numbers. They only ever do anything out of the purest creative intentions and to ensure that they engross the player in an entirely new environment every time, hence why they had very little to do with Bioshocks predecessor. There was so very little left to be said or done in Rapture that hadn’t already been explored in the first.
I think if it where any other dev team, I’d entirely agree with you. But the fact Irrational waited this long to come up with a worthy sequel to their own game says more then I, a meagre fan boy, could ever say about their design process.

Also, ‘reeled me in’...? When I’m introduced to a new mechanic that’s never been done before in any game EVER, I’d say I’m absolutely entitled to get excited about it. I suppose you think coming up with one of the most technically advanced forms of video game AI which took them over 2 years to perfect is also a marketing ploy to get me to buy the game?
At the end of the day I’m not bothered that it has the same name on the box. Why go through all the hassle of marketing a new brand to the publisher and the consumer when all you want to do is tell a story? Nor am I particulary bothered that the dev team decided to employ some of the original mechanics, because they where fun to use and they worked perfectly and it looks as though they’ve added some great new ones in. What we should be more worried about is whether or not the story can possibly live up to that of the first... that really does scare me...

Ahhhhhhhhhhhhhh, fanboygasm complete :)
 
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