Perhaps, but calling it Bioshock just seems like an excuse to keep the same mechanics, use the name to sell the game and throw in a few token 'prequel' moments to link them. I didn't find the location boring at all and I don't really see how setting it in the sky is really much different. The only real difference is instead of windows with an impressive sea-scape + civilization you have an open area of islands with civilization instead.
As for the skylines... looks like they reeled you in. To me they just look like they wanted something wacky to show with a bit of flash. Fun certainly... for 5 minutes until the novelty wears off.
Honestly, maybe they will make a good game but I can't help but be skeptical of the way they're using the IP. Wouldn't be the first game to use an IP to sell something unrelated in all but the most flimsy of ways.
Whilst I respect your scepticism, I'm afraid I don’t agree.
I’ve been an avid follower of the Irrational Podcast since the first one was released in 2010, just after the announcement of Infinite. If I’ve taken anything from them at all it’s the fact that Ken Levine and his team are never, ever out to chase numbers. They only ever do anything out of the purest creative intentions and to ensure that they engross the player in an entirely new environment every time, hence why they had very little to do with Bioshocks predecessor. There was so very little left to be said or done in Rapture that hadn’t already been explored in the first.
I think if it where any other dev team, I’d entirely agree with you. But the fact Irrational waited this long to come up with a worthy sequel to their own game says more then I, a meagre fan boy, could ever say about their design process.
Also, ‘reeled me in’...? When I’m introduced to a new mechanic that’s never been done before in any game EVER, I’d say I’m absolutely entitled to get excited about it. I suppose you think coming up with one of the most technically advanced forms of video game AI which took them over 2 years to perfect is also a marketing ploy to get me to buy the game?
At the end of the day I’m not bothered that it has the same name on the box. Why go through all the hassle of marketing a new brand to the publisher and the consumer when all you want to do is tell a story? Nor am I particulary bothered that the dev team decided to employ some of the original mechanics, because they where fun to use and they worked perfectly and it looks as though they’ve added some great new ones in. What we should be more worried about is whether or not the story can possibly live up to that of the first... that really does scare me...
Ahhhhhhhhhhhhhh, fanboygasm complete
