The VRAM argument has been done to death the last couple of days/weeks/years and now it begins again.
And yet it's still being said.
Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
The VRAM argument has been done to death the last couple of days/weeks/years and now it begins again.
Well no not really. Lesser settings don't necessarily mean less VRAM usage unless the settings chosen are ones that directly impact on VRAM usage.
Additionally, most of the settings that influence VRAM usage don't have a great impact on FPS unless the VRAM limit is being hit.
No I'm not, just because you might not agree with it doesn't mean I'm being antagonistic. The more people say things like this, the more likely it'll be that people will start thinking it works like that.
For example, highest resolution textures in games don't really have an impact on GPU performance, it's just how much RAM that they take up. If your VRAM is full then texture data will constantly need to be pulled in and out of VRAM, taxing memory bandwidth, reducing the performance of the GPU. Lowering the texture quality will reduce the RAM usage, thus meaning the GPU isn't being bottle necked.
Positive? I could have sworn you were doing some frame time benches a while back.
Also, your notion toward 7950 crossfire is really by far the most sensible solution.
The VRAM argument has been done to death the last couple of days/weeks/years and now it begins again.
Like the one this morning when the lad was arguing with himself over 2Gb/4Gb same series 67/80 gpus with last years top demanding games?![]()
Well I think that was kind of implicit in the statement but OK it appears you're being a pedant.
Actually untrue on the second point. MSAA and AO are individually the biggest offenders on the VRAM. Both of which effect FPS considerably. Especially at high resolution.
Basically what you've got is something that is fairly complex and not everyone wants to explain the full technical explanation each time regarding the relationship between VRAM used, having playable FPS and the settings used because by nature it's varied. I don't have a problem with it as in essence the point behind the statement is true.
You are because we've discussed this exact point before and you agrees too that the point behind the simplified statement is true.
I'm not disputing that, I'm disputing the gross over simplification that is being bandied around of how you need x amount of GPU power to make use of x amount of RAM.Theoretically yes. But the games, I and others tested showed that with 2 GPUs you're hitting other barriers with regards to playable FPS before the VRAM becomes a hard limit on performance. If you're hitting 20 FPS with 2800MB usage and then enable 4x MSAA which makes you hit the VRAM limit it's a moot point as you were never going to be able to run that setting even with 6GB of VRAM.
This is why people coin it in one sentence.
There's also the thing where people just aren't interested in the technical part of it not have any willing to understand it so to waffle all the above at them would make them lose interest. As long as the right information with regards to recommendations is provided then it's all good. If they want to know more information then I'm sure somebody will respond further.
The frame time testing was predominantly Matt wasn't it?
Hurting over nothing rusty, must be the lad in the thread that kept arguing with himself-as it never made much sense to me from the start in that thread.![]()
No offence mate, but are you and greg(no offence greg, but it's the view I'm getting from rusty) the gpu gurus on the forum now?
If you and greg type out on the forum and some one says otherwise, it can't possibly have bearing can it?
Are you talking about the price of the titan again?
Iv'e not mentioned it in a while now, reminds me of a little kid reaching for the dummy, but hey ho, good to see you keeping up with the trolling though, carry on, you always do, feel free to have the last word too, another of your quaint traits...
There is no need to over complicate VRAM. It is quite straight forward in 99% of the time.
Indeed.
Is it full? No? Great.
Yes? What FPS do I have if I wasn't running out? Low? Oh well wasn't going to use those settings anyway. High? Hmmmm I must be playing Skyrim
Tommy will be running out of VRAM soon anyway when doomsday hits and we all need Titans for anything other than 1080p.
@spoffle: Fair enough on the above. You get some people who are interested in knowing more about it but a lot just want to what card to get and briefly why. Honestly, although I class myself if above average intelligence (don't we all) I wouldn't have has the foggiest regarding what tapped out above. It was only through testing and messing around did the knowledge and conclusions come from.
I get your point about it being an enthusiasts lobby but just not everyone is on the same level as you.
That's system RAM ya numpty! Have a spud thrown at you.
People on 1GB cards are still managing to play the latest games. They have to turn settings down because they don't have the GPU grunt for the game and this in turn lowers the VRAM used... Simples![]()
Edit:
There is always the 4GB cards for the time being and then the 6GB 7970's/Titans or even the cut down Titan with 5GB
Edit 2:
Crysis 3 system requirements (minimum)
•CPU: 2.8 GHz dual core processor, Intel Core 2 Duo or AMD Phenom X2 or better
•RAM: 2GB
•Graphics: DirectX 10 graphics card with 1 GB RAM, Nvidia 400-series or AMD Radeon 5000-series.
•Operating system: Windows Vista
•DirectX 9c sound card
•16 GB free hard drive space
Crysis 3 system requirements (recommended)
•CPU: 2.4 GHz quad core processor, Intel Core i5 or better
•RAM: 2GB (4 GB for 64-bit operating systems)
•Graphics: DirectX 11 compatible video card with 1GB RAM, Nvidia GTX 500-series or AMD 6000-series or better.
•Operating system: Windows 7, Win 7 64-bit is preferred
•DirectX 9c sound card, dedicated audio card is preferred
•16 GB free hard drive space
There is no need to over complicate VRAM. It is quite straight forward in 99% of the time.
As for the debate about the amount of VRAM required, this is something quite a few of us have been over before Tommy. Nothing personal bud and I can see where you are coming from but from my perspective, it does come down to the amount of VRAM being used is also linked to GPU grunt.
Take Crysis 3 for example. On the level I was on, it was using 3.8GB of VRAM with everything maxed (no idea if anything was being cached) but my frames are around 35 and this felt in no way playable. If I start turning down AA, there is a massive drop in VRAM being used and this in turn gives me far more fps and then becomes playable.
I would need another Titan to get the required smoothness to push that amount of VRAM about OR...I tone down AA and this would pop it under the limits of other GPU's.
I am interested to see what the amount of vram shows on CF 7970's/50's at 5760x1080 in Crysis 3 (just to see if caching is going on).
Iv'e pointed it out before I'm talking about the limitations of the 2Gb/4Gb/ 256 bit bus combination but it's clearly not registering.
A 35%(which will be anything between 40-45% faster on the 79's) swing in performance isn't down to gpu grunt, it's down to the combination of gpu/vram/memory bus.