The 256bit bus isn't as limiting as you and Tommy are making out. The general gaming PC populace game on 1080P monitors and the 256Bit bus is plenty for this resolution. It is when you start to go triple screen it starts to slow up but the 670/80's can also be memory overclocked, and this in turn helps that bus and allows for more fps. I agree it was a bad move for triple screen gamers but again, they are a minority market.
Honestly, I don't think you read what people actually say, you seem to read what you want them to be saying.
Most of what I've been saying is that the VRAM quantity coupled with the 256bit bus is not going to be good enough for future games. As I've brought up multiple times now, how do you think a Kepler GPU is going to cope with studio quality textures, at high res with AA and other VRAM consuming effects added on? I don't think it's going to be not very well.
If you are referring to me, when did I say I know nothing about it? The only thing I have said I know nothing about is PhysX. This doesn't mean I can't say I like the effects and would prefer to have them in a game because I don't know the coding of it on a hardware/software level.
There's been a number of topics that you try to wade in to, stating that you don't understand the technical aspects of it, but then attempt to argue the technical aspects. The reasons being that you very often can't see anything but criticisms of nVidia, whilst ignoring the topic and reasons for it.
As for PhysX, again, you're acting like I've said you're not allowed to, or shouldn't like the effects that PhysX brings, my argument is always that the effects PhysX brings DO NOT need a GPU to run them, and that nVidia purposefully gimp PhysX's CPU performance to make PhysX on the GPU look better, and that the way nVidia are using and abusing PhysX is bad for everyone. But don't let that get in the way of you only being able to see nVidia being criticised and getting unhappy about it.
Maybe you should swat up a bit because you are a triple screen gamer and Crysis 3 uses more VRAM than your 7950's have available. I linked a GPU-Z image showing how Crysis 3 used 3.8GB of VRAM at 5760x1080. The advice given to the OP from yourself and Tommy is "7950's in CF". That is fine and good advice but now you are stating how the 2GB 256bit bus can be a limiting factor... You are contradicting yourself. Future games will only get worse, which from your advice will render the 7### series useless except for the 6GB 7970.
I think contradicting doesn't mean what you think it means.
I'm saying that 2GB on 256bit is going to be a limiting factor far quicker than 3GB on 384 bit will be.
I refer you back to the bit where I said I think you read what you want people to be saying, not what they are saying.
I know Tommy and Spoffle will defend AMD to the hilt but do it with honesty and stop giving misinformation... Where is the 256Bit bus losing out? Where is the 2GB VRAM losing out?
It's quite amusing that you say this, because you don't seem to be able to handle any criticisms of nVidia very well.
When someone crits nVidia you start crying about "hate" whilst completely blanking the actual topic.
You need to be able to see the difference between defending nVidia, and rejecting rubbish that people speak.
People love to talk smack about AMD, and incidentally, most of the time it's people who have no idea what they are talking about, or who don't understand the difference between personal experience and an issue that affects everyone.
People talk smack about nVidia because frankly nVidia do a lot of things that attracts smack talk. I dislike nVidia because of the stuff nVidia does, and my dislike of nVidia has nothing to do with AMD, and I have the luxury of not having to buy nVidia hardware because they very rarely offer more value for money, so I only buy AMD because of nVidia, not because I like AMD.