Games where a single level didnt fit the game, (Deus Ex HR)

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So i am playing Deus Ex Human Revolution and playing as a stealth hacker, non lethal, minimal take downs. And everything is playing fine , until you get to the boss battles, which totally ruin the game for me. The game makes a big play of the fact you can play it your way however you want, and gives multiple routes to do stuff and then forces you into a straight up fight.

What others games have had a similar change in gameplay that just didnt fit with the rest of the game.
 
None - because whilst DE was a great game , the boss battles were sold out to another studio (who knows why) which is why their completely different to the rest of the game.
tbh though I managed to do the battles fairly easily on my non-lethal playthrough so there still not that hard. just remember - dont take the new chip , because that makes one of the battles so much harder. (your know what i mean if/when you get to it)
 
So i am playing Deus Ex Human Revolution and playing as a stealth hacker, non lethal, minimal take downs. And everything is playing fine , until you get to the boss battles, which totally ruin the game for me. The game makes a big play of the fact you can play it your way however you want, and gives multiple routes to do stuff and then forces you into a straight up fight.

What others games have had a similar change in gameplay that just didnt fit with the rest of the game.

The Witcher 2 also has a part in which you must be a soldier and play with a sword although up to that point, your play style could have been based only/almost all the time on magic and alchemy. Quite frustrating really.
 
Thew Wii version of Deus Ex HR will feature tweaked boss Battles which will lets you play them differently...unfortunately, it will be on the Wii only:(
 
Vehicle levels in Lego games. A completely different control mechanic that was just frustrating and didn't fit with the rest of the games at all.
 
Halo - all that running and shooting i never thought to get into the hovercraft.

ETA: HL2 - sorry, never played either! lol :)
 
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The boss that could disable your Augs in the museum sort of thing took me ages to beat on DE:HR. I then learnt it was possible to do the missions with Augs if you didn't get your suit fixed at the Praxis Center (if that's what it's called - haven't played in a while) when the glitches started.
 
I loved this game but almost gave up on the Namir boss battle. From memory, there's about 3 trick ways to can do the battle but they all require foresight. One was having the hack turret ability (you can drag a turret in from miles away), another is not taking the chip earlier in the game and something else. I'd done non of these oh and I was very limited with ammo. I did it in the end but wouldn't like to have to do it again in the same way. IIRC there's only 3 bosses in the game.
 
Halo - all that running and shooting i never thought to get into the hovercraft.

ETA: HL2 - sorry, never played either! lol :)

When I first plyed HL2, I kept leaving the hovercraft behind only to find that you are supposed to stay in it for the whole level:o when I re-play that game, that's the only part of the game I try and blast through in one sitting.
 
So i am playing Deus Ex Human Revolution and playing as a stealth hacker, non lethal, minimal take downs. And everything is playing fine , until you get to the boss battles, which totally ruin the game for me. The game makes a big play of the fact you can play it your way however you want, and gives multiple routes to do stuff and then forces you into a straight up fight.

What others games have had a similar change in gameplay that just didnt fit with the rest of the game.

The new version of Deus Ex for Wii U is actually getting proper boss battles, coded by the same team who made the majority of the game.

Was a bad decision to outsource the boss battles, glad it's being rectified...although I'd love to see that come to the PC game :)
 
How about Guild Wars 2, and the personal story segment. From level 1 right up to 80, every mission was solo, with the emphasis on the player, and an occassional supporting cast of NPC's in the more epic encounters.

Then, in the final mission ... the end point to the whole story, the game suddenly forces you to do a dungeon with a group of other players. Suffice to say many people still haven't completed the story arc......
 
Good thread but it is going to really annoy me because I won't be able to remember all of them :) Here's the few I can:

KOTOR: Gun turret section. My sister was a big RPG fan but not interested in shooters at all. She was playing on a laptop with touchpad which is not ideal and was getting really frustrated with it (completely out of touch with the rest of the game, and also preceeded by an unskippable cutscene so when you failed you had to wait like a minute or so before you could retry!) so in the end I plugged in a mouse and did it for her. I know it is a Star Wars game and maybe they thought they needed something like that in there.... but seriously?

Serious Sam TFE: Final boss 'fight' which is basically a jumping puzzle where you can't kill it with conventional weaponry. Totally out of context from the main game which is BANG BANG YOU'RE DEAD 50 FLIPPING CANNONBALLS IN YOUR HEAD PEW PEW PEW PEW PEW PEW STARWARS LASER PEW PEW PEW PEW PEW RATATATATATATATATATATATA CHIGAGO GANGSTER RATATATATATATATATATAT T.T.TT.TT.TTT.TTT.TTTT.TTTT.TTTTTTTTT.TTTTTTTT.TTTTTTTTTTTTTTTTTTTTTTTTTTTTT.TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT JESSE 'THE BODY' VENTURA MINIGUN OFF OF PREDATOR TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT

Assassin's Creed: The present day / animus sections. Slightly controversial choice perhaps, as they are arguably integral to the overall storyline rather than truly out of fit with the game - but personally I believe the game could have lived without, nay, been better without those sections. I found them incredibly tedious and was itching to get back to into the world of Altair/Ezio. I'm not choosing them simply because they were bad, more that I genuinely felt it took away from the sense of immersion you got from the historical scenes, in spite of the fact that they do kinda make sense in terms of tying everything together.
 
I agree with the stealth sections of metro it really didn't offer a mechanic capable of making proper stealth and it certainly had noresemblance to the rest of the game.

Agree with DX:HR as well the, boss battles were out of contrast to the rest of the game really strange decision that one.

Not sure if this counts but it was part of the game throughout, the loot and crafting of FC3. Completely pointless and not needed at all! It offered nothing to the game really, limiting inventory and then wallet size so you couldn't even sell the stuff you had accumulated. Not sure why they felt the need to have it when the loot was worthless.
 
I think crafting was OK as a game mechanic and worked well for syringes but the problem was it was too wide-reaching. Wallet in particular, I remember being stuck at $2000 for ages so I used to buy all the upgrades I could lay my hands on (maps, weapons I'd never use etc). I mean seriously, you've got this whacking great backpack that could hold 96 bear skins, but you couldn't fit a few tenners in there? WTF?!?
 
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