Call of Duty: Black Ops II

Just 60 more headshots to go on my last ar, the rest of the challenges are easy, just 100hs is such a *****!

Mine are:

Fal - 2440
Swat - 2212
Type 25 - 1727
MP7 - 1478
M27 - 1406

I'm an assault rifle whore :p
 
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Earlier on I played an entire Domination match with only three players on my team, I was one of the three as well. The other side had the full compliment of players throughout and the game didn't even attempt to balance the teams or allow any more players to join. Nice online system. Plus the sheer amount of bull that went on during my playtime this evening. I only clocked about an hour and a half and lost count of the amount of times I watched my killcam, saw myself run past an opponent that simply wasn't there during live play, and then get shot in the back. Why does stuff like this still happen? I swear it didn't happen in MW, nor WaW.
 
You don't have to be accurate in BOPS2, 1 metre on either side will get the job done :D

Exactly. I've never seen them have so much aim assist, and if that doesn't work they just swap to an over powered machine pistol and kill you in one burst.
 
I get why they made the pistols more powerful as in previous games they were all but useless except on HC but I agree they are too powerful. There is a valid arguement that they should be able to kill at short range - a range longer than a shotgun but not as much range as an smg - but they are too accurate and too powerful even at long distances. Playing on hijacked last night I got killed from their spawn at A flag to the undercover bit by B flag, they had a pistol and I had an smg and that range the pistol shouldnt kill that quick.

Though, when you start thinking of the comparative ranges and kill distances they are all wrong, the shotguns shouldnt kill at the range they do, the pistols shouldn't either. The SMG's are probably too accurate too making the ARs useless on all but the biggest of maps (carrier for example) but even then they aren't used as seems everyone just uses the machine gun snipers on those maps.
 
Surely they should just make the time between scoping with snipers comically inaccurate? At the moment it's just as accurate as if you're fully scoped.
 
They like quick scoping, they positively encourage it. They won't change it. Heres how sniping specifically caters for quickscopers:

Aim Assist works with it. Aim roughtly in the correct direction and the aim assist will help you on target
The hit boxes are massive. Sometimes you don't even have to actually hit the person. Just several feet to the side will do.
You can pull the trigger as soon as you begin to ADS, and any hipfire penalty instantly disappears at the same time.
 
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