Bioshock 3 - Infinite

I remember on these forums when the original Bioshock came out - there was the element of the "its cool to hate" gang.

One member even posted a screenshot from the very begining of the game, heading down into Rapture - to illustate how 'poor' the textures were. The screenshot was taken with the player looking directly up at the ceiling of the Bathysphere lol
I was a Bioshock doubter back in the days...

I freely admit though that the main problem I had with the game is that everyone was like "OMG this is FPS 2.0" and "The best game evar!". And I didn't get that vibe from it at all, in the same way I would never say Infinite was either of those things.

Too many shockophiles getting their grind on with 4 threads, a bioshock thread for those that really don't 'get' it.
Hehe, I'd like to think we had a frank and constructive discussion though, not a "the reviewers were paid" or "you're all idiots" argument.

Though I have just read through that thread and I don't really agree with everything I said, all those years ago. But I maintain that everyone was in some brainwashed hype state :p
 
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I read somewhere that they might effectively be splicers underneath the masks... like more time had passed and using the vigors too much had the same effect as it did in Rapture...

Perhaps, man I hope we get DLC soon which closes of a few of these loose ends/wraps the _entire_ story up!
 
Does anyone have any ideas on the identity of, or story behind, the "don't disappoint us" guy in the lighthouse?

My only punt at his identity is that its one of the failed Booker de Witts from a parallel / previous rescue attempt.

It struck me on my second play through that it's unlikely that the Lutece's have bagged and butchered some random guy off the street just to put the wind up BDW.

Levine tweeted a reply to that question recently, which basically implied "He's just a guy in a lighthouse".
 
Perhaps, man I hope we get DLC soon which closes of a few of these loose ends/wraps the _entire_ story up!

Really? I kind of like not knowing to be honest! It's a little like how the Matrix (at the time :rolleyes: - have you seen it lately?) was such a neat story but ultimately left a lot of questions... then they came and tried to answer them all with the other two films and in my opinion ruined it all...
 
Really? I kind of like not knowing to be honest! It's a little like how the Matrix (at the time :rolleyes: - have you seen it lately?) was such a neat story but ultimately left a lot of questions... then they came and tried to answer them all with the other two films and in my opinion ruined it all...

Hmmm. Umms and errrs, sometimes yes but on occasions I would like to have full disclosure from the story tellers (you listening Laidlaw!). It was just an incredible storyboard of a game and I want more :)
 
Anyone had a problem with this game giving CTD in the same place constantly? I'm getting it at...

Where you are fighting the second handyman just after you get shot out of the lift...
 
you have no idea what i'll think of BI until i've finished it, so stop guessing.

Actually I have a very good idea, its called extrapolation.

Rabid stalkers are hard to kill because their health is far too high and you dont really have the firepower when you meet them.... this is totally wrong, again no skill at all.

No, you couldn't because you just ignored the side quests and then moaned about it being 'impossible' when you got there about 5 levels lower than the enemies. Its quite easy to be a similar level to them with slightly higher level equipment by the time you reach that area if you actually did the side quests.

that Rabid Stalker dies every time i shoot it, i hit him at least 30 times, now that's enough to kill a T.Rex :eek: yet it's hardly hurt at all, it's therefore fairly obvious Evil that these AI have way too much health, because in real life a Stalker would die from one shot gun blast.

a T.Rex would probably go down from one very well placed sniper round between the eyes, if not, deffo from an assult rifle before reloading, this is what i'm on about....

Lol. Just lol. I can already tell you'll love this game. The Handymen and Patriots are gonna teabag your corpse.

Borderlands 2 is therefore wrong wrong wrong, they compensate for its faults by raising the AI health, making the game very hard to play instead, this is not the same as skill/ tactics.

Not how the game was designed to be played so utterly moot. See my previous point about how much you'll love this game.

but more importantly FAR CRY 3 also has great tactics, you can launch an attack in various ways, using jungle as cover.....you cant in BL2, they detect you instantly or very quickly, you can not walk around a camp thinking what to do next, in fact, they detect you without even seeing you, esp Goliath, he'll say ``what no present`` and you havent even seen him yet :eek:

You could approach it in a million different ways. But at the end of the day the game was easy as hell and only difficult if you looked at a stronghold and thought "Maybe I'll clear this one using only my knife held between my bum cheeks".

@ Mark A - I really can't find an easy solution to Handymen either. From what I've heard the Handcannon is supposed to be very powerful against them if you hit the heart but all my fights with them just deteriorate into me backpeddling around in circles, unloading all my ammo into them for sod all damage while Shock and all the other Vigours seem to do nothing.
 
You are wrong.


No you have seen many reasons, but you refuse to accept them.

You are entitled to your opinion and we are entitled to ours and of course more people will agree with you, nobody has said in this thread that everyone should like this game, it's obviously not for everyone, no game is. This may come across as an insult but it's not. On the weight of all of your comments in this thread and lack of responses to explain any actual concrete reasons why Infinite is a bad game or why you think that the shooting in doom is better with more depth. You cannot form any reasons you just continue to deride the game and the people who are answering to your posts. Again this is not meant as an insult but you're either deliberately trolling or you're just ignorant. You are unable to accept that other people can have an opinion about this game which differs from yours, you refuse to accept anyone else's view point, it borders on bigotry.

Bioshock Infinite is not a corridor game, if you think this then you clearly have not played infinite. Legendary, that's a recent corridor shooter, you can literally only take one very narrow path in that game. Bioshock infinite does not do this, there are entire areas for you to explore and side quests to complete, you could blast through running straight from objective to objective but you can also spend a lot of time wandering about and experiencing areas and combat which have nothing to do with the main narrative. Again, you are simply incorrect.

You keep calling it a corridor shooter but it is far from it. Forgetting that for a moment, linear games are not "bad", you keep lauding over us how the story in this is linear and laughable but you compare it to books and movies. Nothing can be more linear than a book or movie! And no, Bioshock should not be "x game" that you want it to be, it should be the game that the developers want it to be.

I also hope Half Life 3 is like this :) But your point is moot, quite laughably so as the Half-Life series is FAMOUSLY a linear experience, more so than Bioshock.

It's possible, but we're not talking about a linear corridor game are we.

All you have done in this thread is discount everyone's posts with derision, reviewers are wrong to give it 10/10 because they are paid, gamers are wrong to give it 10/10 because they are shallow sheeple. The other parts of your posts have just been completely incorrect or constructed fallacies.

Please, please put forward a rational argument.

Edit: As a bit of advice, what I would do if I were you is to present you opinion as an opinion rather than as fact. For example, you say:



A normal person would say:



You say:


A normal person would say:



So stop an think for a moment, give even just a second, maybe half a second to think to yourself "you know maybe, just maybe what I think in my head is not always correct. Maybe other people can have valid opinions too".

Oh and it's probably best to fact-check before you post, as you're actually pretty bad at this whole "gaming" thing. Things to check:

1) I'm going to say Half-life is not a linear shooter, I'll do a quick google, oh wait it is a linear shooter I'll not post that as it is incorrect.
2) I'm going to say that you cannot do vigor combinations in Bioshock infinite, I'll just google "vigor combos", oh wait there it is right at the top of the google results. I guess I won't post that either as it is also incorrect.
3) I'm going to post that "people who think shallow linear corridor games are "amazing" are bad for gaming", hmmm I had better gather some evidence first which correlates these two facts. Hmmmm there is none, I'll probably not post that either...
4) Now I don't have much to say at all.

Post of the day - quoted for truth.

And thank you for saving me having to re-type out the lengthy reply I started and then lost in work today.
 
Post of the day - quoted for truth.

And thank you for saving me having to re-type out the lengthy reply I started and then lost in work today.

+1

I think Skyfall nailed it. People can argue all they want, but it's sad when they resort to trolling rather than just accept they're not right about every last damn thing. :confused:
 
Cheers for the Handyman tips, beat one last night without him even touching me! :D

Using the skyrails to fight is amazing fun. It didn't help that I spent the first few days playing this while getting used to a new mouse. The thumb "wing" button on my mouse is great for switching between Vigors. :D
 
Yahtzee is so honest and highlights all flaws, that it's hard to tell when he likes a game and when he doesn't. Think he liked this one though :D
 
ok i've just started playing Bioshock :D

Evil you'll be pleased to read this :p

WOW IT'S AMAZING !!!! this is how to make a decent game, i bet you weren't expecting me to say this where you :D

the sky setting is just plain awesome, atmospheric and quite haunting, i've actually visited an area like this in Florida years ago, it's Dixie Land, jazz, barber shop music, apple pie....yum yum

but by God it's hard to adjust my brain to the melee V skyhook thing and the Salts/ vigors etc, i keep hitting the wrong keys, the guns work very well, the shooting is perfectly balanced, the AI go down reasily.

i suffer from Vertico, so i find i feel sick quite a lot especially jumping from building to building, i havent reached the girl yet!

i explore a lot, i played for at least 4 hours until they noticed the mark on my right hand and the fighting suddenly started, so i'm pretty slow, it took me 2 hours just to jump and explore 3 buildings :D

i've never played a game like this before, or even an RPG same, so all of this is a massive adjustment for me.


good points:-

1....excellent art direction/design, very historic, very Dixie Land/Lincoln/Confederate etc etc
2....it's fantastic and mesmerising before the shooting starts
3....the combat is easier than i thought, but hard as hell to adjust my brain to using vigors etc

negative points:-

1.....although the city is fantastic, map design brilliant and highly intelligent, the detail and texturing up close isn't that good, and because it's in the sky, the brightness looks oversaturated, i might adjust my tv to suit

3.....the moving buildings cause a bit of motion sickness on a big screen, plus the Vertico is very bad, but i should have realised this!! i get around this by not looking down, because to do so means i'm close to throwing up :eek: yea' it's that bad !!!!!!!

3.....it's a shame once the fighting starts, that the atmospheric barber music, jazz, suddenly stops and it reverts to a more normal audio, because the game is far more atmospheric before the shooting starts..this is a big mistake


this is nothing like any other game i've played, i think i've been too much of an old school shooter, it's time to play other games as well.

Bioshock is odd, it might be due to seeing this historic environment before at Disney World/ Key West, but i'm getting some kind of ``Total Recall`` going on here, this historic Dixie Land theme is very clever art direction, it gives you a totally fresh and unique perspective on gaming, i stare at all the wall posters everything, i cant stop looking around.

CONCLUSION :- sack those useless idiots at I.D that have no idea how to make DOOM 4 and give it to these guys instead :D
 
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Just finished the game. Very enjoyable and very different to all the other garbage that is out there at the moment

The story was ok, but i have never been a fan of time travel/alternate dimension stories, as ultimately, they all end in paradox and don't technically work.
 
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