Bioshock 3 - Infinite

No there are no combos at all the vigors are shallow too the only useful thing is crows so you can see where enemies are and maybe bronco to send multiple enemies in the air with the aid of a gear slot and that's about it.

thats just some tacked on achievement show me combo gameplay footage of vigors then I am alt tabbed in the game and trying to do vigor combos cant see any at all where are they then.
You are wrong.


I haven't seen a single reason presented to say why this games "amazing" outside of amazing graphics, hell I don't even think the story is good whats wrong with some of you people you never read a book or something ? the story is mediocre yall are just graphics whores.
No you have seen many reasons, but you refuse to accept them.

More and more people are coming out and expressing what I feel about the game it's laughable so many sheeple saying the same things "oh ya the story is amazing" no it's not not at all.
You are entitled to your opinion and we are entitled to ours and of course more people will agree with you, nobody has said in this thread that everyone should like this game, it's obviously not for everyone, no game is. This may come across as an insult but it's not. On the weight of all of your comments in this thread and lack of responses to explain any actual concrete reasons why Infinite is a bad game or why you think that the shooting in doom is better with more depth. You cannot form any reasons you just continue to deride the game and the people who are answering to your posts. Again this is not meant as an insult but you're either deliberately trolling or you're just ignorant. You are unable to accept that other people can have an opinion about this game which differs from yours, you refuse to accept anyone else's view point, it borders on bigotry.

Thanks to you guys we will get more and more linear corridor games in the coming years.
Bioshock Infinite is not a corridor game, if you think this then you clearly have not played infinite. Legendary, that's a recent corridor shooter, you can literally only take one very narrow path in that game. Bioshock infinite does not do this, there are entire areas for you to explore and side quests to complete, you could blast through running straight from objective to objective but you can also spend a lot of time wandering about and experiencing areas and combat which have nothing to do with the main narrative. Again, you are simply incorrect.

who think shallow linear corridor games are "amazing" are bad for gaming it just adds to the gradual dumbing down of games we've been seeing lately.Bioshock should be a fps rpg with castlevania / metroid elements not some linear corridor puddle depth gameplay game.
You keep calling it a corridor shooter but it is far from it. Forgetting that for a moment, linear games are not "bad", you keep lauding over us how the story in this is linear and laughable but you compare it to books and movies. Nothing can be more linear than a book or movie! And no, Bioshock should not be "x game" that you want it to be, it should be the game that the developers want it to be.

God forbid anyone moans when your favourite franchise gets the same linear treatment.I hope half life 3 is exactly like this then a couple of uninteresting guns and a to b corridor gameplay as long as the story is "amazing" that makes it a 10/10 game.
I also hope Half Life 3 is like this :) But your point is moot, quite laughably so as the Half-Life series is FAMOUSLY a linear experience, more so than Bioshock.

who think shallow linear corridor games are "amazing" are bad for gaming
It's possible, but we're not talking about a linear corridor game are we.

All you have done in this thread is discount everyone's posts with derision, reviewers are wrong to give it 10/10 because they are paid, gamers are wrong to give it 10/10 because they are shallow sheeple. The other parts of your posts have just been completely incorrect or constructed fallacies.

Please, please put forward a rational argument.

Edit: As a bit of advice, what I would do if I were you is to present you opinion as an opinion rather than as fact. For example, you say:

No there are no combos at all the vigors are shallow too

A normal person would say:

I have not seen any way to do these combos.

You say:
it's laughable so many sheeple saying the same things "oh ya the story is amazing" no it's not not at all.

A normal person would say:

Personally I did not enjoy the story.

So stop an think for a moment, give even just a second, maybe half a second to think to yourself "you know maybe, just maybe what I think in my head is not always correct. Maybe other people can have valid opinions too".

Oh and it's probably best to fact-check before you post, as you're actually pretty bad at this whole "gaming" thing. Things to check:

1) I'm going to say Half-life is not a linear shooter, I'll do a quick google, oh wait it is a linear shooter I'll not post that as it is incorrect.
2) I'm going to say that you cannot do vigor combinations in Bioshock infinite, I'll just google "vigor combos", oh wait there it is right at the top of the google results. I guess I won't post that either as it is also incorrect.
3) I'm going to post that "people who think shallow linear corridor games are "amazing" are bad for gaming", hmmm I had better gather some evidence first which correlates these two facts. Hmmmm there is none, I'll probably not post that either...
4) Now I don't have much to say at all.
 
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Nah, call it 'optimistic' at least - it's a positive trait not a negative one.

BACK ON TOPIC!

Is it feasible to do an 'all vigor' playthrough (i.e. virtually ignoring weapons once you start getting your special magicy powers)?

You know, I think it probably is!! leaving out the weapon upgrades could afford the chance to make the vigors seriously op... and i'm sure theres a suitable clothing loadout for it... I'm intrigued now! Imma have to give this a go tonight.
 
Dunno a lot of the vigors seemed to be support type powers rather than full on assault powers a lot don't do much if any damage so you'd have to throw people over the edges, push them into the fuel/water patches and ignite/shock, etc. etc.

Tho I think you can upgrade murder of crows with fire/shock side effects which do a fair bit of damage (with outfit items).

EDIT: I'd totally forgot about the fire one actually, that does a fair bit of damage to most enemy.
 
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I found the Murder Of Crows trap uprade were each enemy turns into a nest upon death totally broke the game. Nothing but the larger enemies posed any threat. It's the trap that benefitted me most on the harder diffculties by far.
 
No there are no combos at all the vigors are shallow too the only useful thing is crows so you can see where enemies are and maybe bronco to send multiple enemies in the air with the aid of a gear slot and that's about it.

I haven't seen a single reason presented to say why this games "amazing" outside of amazing graphics, hell I don't even think the story is good whats wrong with some of you people you never read a book or something ? the story is mediocre yall are just graphics whores.

More and more people are coming out and expressing what I feel about the game it's laughable so many sheeple saying the same things "oh ya the story is amazing" no it's not not at all.

Thanks to you guys we will get more and more linear corridor games in the coming years.

On the whole I understand that we all have different tastes and opinions, and I respect other people’s opinions. However, I’ll make an exception with you as you’ve talked such enormous levels of crap throughout this thread.
 
Are there any vigors that work well against handymen? Shock didnt seem to do much damage but helped to get a few heart shots in while he was stunned.

My current best tactic for the handymen is to run away :eek:.
 
Are there any vigors that work well against handymen? Shock didnt seem to do much damage but helped to get a few heart shots in while he was stunned.

My current best tactic for the handymen is to run away :eek:.

That's exactly what you shouold do xD

You can power up the undertow but I find that tactic to dangerous considering it only rewards a few heart shots. The best vigor for them is probably Demon's Kiss as it's purely damage based. Best used when theyre close as it can stagger them for a moment, givng you an extra second to flee.
 
I remember on these forums when the original Bioshock came out - there was the element of the "its cool to hate" gang.

One member even posted a screenshot from the very begining of the game, heading down into Rapture - to illustate how 'poor' the textures were. The screenshot was taken with the player looking directly up at the ceiling of the Bathysphere lol
 
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I remember one member even posted a screenshot from the very begining of the game, heading down into Rapture - to illustate how 'poor' the textures were. The screenshot was taken with the player looking directly up at the ceiling of the Bathysphere lol

Before my time obviously, but I am pretty sure I could guess correctly which member that was:p...but I won't;)
 
I remember on these forums when the original Bioshock came out - there was the element of the "its cool to hate" gang.

One member even posted a screenshot from the very begining of the game, heading down into Rapture - to illustate how 'poor' the textures were. The screenshot was taken with the player looking directly up at the ceiling of the Bathysphere lol

This mentality seems to be the new trend in gaming. Sad really.

Ofcourse, they'll always be people who genuinley dislike a game that recieves universal praise, but they're the one's that don't go shouting about it because they have the brains to know the fan boys will kick up a **** storm xD
 
Does anyone have any ideas on the identity of, or story behind, the "don't disappoint us" guy in the lighthouse?

My only punt at his identity is that its one of the failed Booker de Witts from a parallel / previous rescue attempt.

It struck me on my second play through that it's unlikely that the Lutece's have bagged and butchered some random guy off the street just to put the wind up BDW.
 
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Sometimes it's just butt-hurtism that your "special game" suddenly isn't so niche anymore...

The first Bioshock felt to me kind of unknown to a lot of people (other than System shock fans), so picking it up felt like you had discovered this little gem of a game...

Now Infinite is all over everything, sponsoring TV shows, adverts all over the place, people spewing forth praise about it no end... Leads to "Pfffft, Bioshock Infinite - that corporate piece of crap, only blind sheeple go along with this mainstream stuff" lol
 
Does anyone have any ideas on the "don't disappoint us" guy in the lighthouse?
Never even thought about it tbh, just assumed it was in Booker's head...I suppose there could be more to it though.

I suppose it could be the Lighthouse keeper, who acts as a kind of greeter, though I can't see the Luteces killing him like that tbh...wouldn't make sense
 
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