Call of Duty: Black Ops II

Head Glitching is where you stand behind a barrel or something. You can clearly shoot somebody but they can only see your head. And you can't get banned for it anyway.

Oh right!

I ain't a hard core player I just play a few times a month for a blast, didn't realise standing behind a barrel was frowned upon lol just thought it was part of the game, never thought twice really, oh well never mind.

:p
 
Oh right!

I ain't a hard core player I just play a few times a month for a blast, didn't realise standing behind a barrel was frowned upon lol just thought it was part of the game, never thought twice really, oh well never mind.

:p

It's not really frowned upon, it's just annoying to deal with and the "community" are a bunch of cry babies that will look for any excuse as to why they keep dying other than the fact that they suck and keep sprinting back to same place where they died. The only time it gets frustrating is when an entire team are doing it all of them sat at different choke points locking the map down so all you can do is bend over and take it or leave.

I had someone doing it earlier on Terminal with Sitrep Pro and a silenced ACR and I managed to keep killing him out of his hiding spots only to receive hate mail calling me not very nice things and telling me to stop using broken weapons like the MP7, a quick look at his stats and his most used weapon? MP7 followed very closely by the ACR :o

Best thing to do is just ignore them or set your settings to friends only (if on 360) because all they do is talk a load of crap. I don't think I can go 3 games without getting some sort of message complaining about something or trying to insult me in some way.
 
It's not really frowned upon, it's just annoying to deal with and the "community" are a bunch of cry babies that will look for any excuse as to why they keep dying other than the fact that they suck and keep sprinting back to same place where they died. The only time it gets frustrating is when an entire team are doing it all of them sat at different choke points locking the map down so all you can do is bend over and take it or leave.

I had someone doing it earlier on Terminal with Sitrep Pro and a silenced ACR and I managed to keep killing him out of his hiding spots only to receive hate mail calling me not very nice things and telling me to stop using broken weapons like the MP7, a quick look at his stats and his most used weapon? MP7 followed very closely by the ACR :o

Best thing to do is just ignore them or set your settings to friends only (if on 360) because all they do is talk a load of crap. I don't think I can go 3 games without getting some sort of message complaining about something or trying to insult me in some way.

Hmmm yea I understand the frustration from a whole group. I only went on for a quick blast after a tough week and got greeted by them messages! Not sure how to change settings as I say I'm not a hard core gamer, just now and then really. Guess I'll just ignore and carry on.

Strange thing is i rarely stand behind a barrel, my normal aim is run into the middle of everything and fire away lol, more fun :) if I'm running up the sides of the boat level for example toward the middle I usually stop at the barrel and pop my head round the corner and blast anyone but that's about it, I normally get killed cos I'm crap lol.

Guess I must have done similar and killed this guy for a change and he didn't like it.
 
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If you want to set to friends only it will be under Settings > Privacy > Voice & Text

Or something like that. I'm not sure if PS3 has anything similar.
 
The second map pack has somewhat revived the game for me - all the maps are good. Magma reminds me of rundown from mw2.

Here's a clip of a couple of flukey shots. No doubt ill be moaning about netcode soon enough...

 
I've used t sniper myself and got plenty of kills when not shooting near anybody. It's unreal how much auto aim they have. I wish it was like blops 1,it actually took skill to snipe.
 
Game Update Notes: May. 23, 2013



Feature Improvements

Added support for free-trial of Revolution DLC from 5/24-5/28.
Added support for Personalization Pack Community Voting.
Improved and expanded who can be the host of a game lobby.

Multiplayer Issues Addressed

Resolved an issue reported by the community where the reticle would sometimes disappear.
Addressed an issue reported by the community where the Peacekeeper would sometimes disappear after a host migration.
Addressed an issue reported by the community where the Scorestreak progress bar would not fill up.
Fixed an issue reported by the community where the ammo count for the Death Machine and War Machine would reset on round change.
Fixed the player’s character model shifting sideways slightly when the A10F Warthog makes a strafe run.
Addressed an issue with the Death Machine receiving the War Machine’s ammo.
C4 will no longer detonate when it touches the front of moving gondolas on Downhill.
Resolved a client freeze when the client continually scrolls Create-a-Class sets while the host of a party changes lobbies and brings the party with them.
Fixed an issue with sound and visual effects not working when a tactical insertion is destroyed by the sliding alien targets on Studio.
Addressed an issue with C4 not being destroyed by the sliding alien targets on Studio.
Resolved an issue with the player floating down slowly when re-spawning if their tactical insertion was placed on a ledge.
Fixed an issue with held Scorestreak weapons not reloading the current ammo upon death.


Game Balancing


Pistols

KAP-40: Damage reduced.
B23R: Damage reduced.
B23R Dual Wield: Damage reduced.
B23R Dual Wield: Hip fire accuracy reduced.

Launchers

FHJ-18: Movement speed increased.

Zombies Issues Addressed


Global

Resolved an issue with the Grief Leaderboards not updating properly on the first match completed.

Mob of the Dead

Addressed several Zombie pathing issues found by the community.
Addressed an issue that caused Zombies to pile up on the planted Zombie Shield.
Fixed an issue where players could get more Blundergats than intended.
Addressed an issue where you could fall out of the Gondola into unplayable areas.
Addressed an issue where players could mantle into unplayable areas in the Cell House.
Addressed an issue in Grief Mode where players could push each other onto the top of the map in the cell house.
Fixed an issue where players would not receive grenades after a round change.
Fixed an issue where afterlife doors would not show up if you hot joined a game.
Fixed several theater mode issues where the free roam camera could clip out of the world.
Fixed an issue where all players in a co-op game could hear the “click” of an empty Ray Gun.
Addressed an issue where players could revive themselves and fall under staircases.
Fixed an issue where the Hell’s Retriever effects would sometimes vanish.
Fixed an issue where Zombies would not attack players crouched in corners.
Fixed an issue where players could fall through the map after being revived in the Infirmary.
Fixed an issue where random Afterlife markers would show up for players after the first plane trip.


Die Rise

Fixed an issue with Zombies getting stuck in the starting room on Die Rise.
 
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